Veril
Frame Savant
At Pound 4 I took the opportunity to talk to many of the ranked vBrawl players, melee players who drifted over between matches, as well as the B+ players who've been active competitively.
There were some pretty common questions and complaints. We saw Lee Martin wrecking s*** with Lucario, a lot of Jigglypuffs, big name vBrawl players making an appearance, and for the most part the atmosphere was really positive.
1. Change Fatigue!
One thing really stood out to me: There are a lot of vBrawl and Melee players who enjoy playing B+, but every single one was turned off by the same thing: inconsistency in the game. Every time I told one of these players (Lain, Ksizzle, Lee Martin, Snakee, Shadow, etc) that I was taking a much more conservative approach to changes, the whole tone of the discussion changed. We have to respect this. This is a hack for competition. If the most competitively experienced and skilled players are all telling me the same thing, consider that they (and I) have a point. Who wants to practice a character to the extent that they have for vBrawl when they aren't even secure in that choice?
Some changes will inevitably have to be made. And many preexisting changes are being evaluated. The approach I'll be taking is geared towards making the smallest changes possible to achieve a desired goal, and that goal in turn represents a far more narrow focus with changes. Removing truly broken elements (loop infinites for example), unintended effects of changes (like Jiggs up-throw, Zelda's neutral B), and certain glitches (like Yoshi's DJC float).
All changes that are intended solely to help or harm a specific character without having a clear imperative are off the table. We've already massively altered the game coming into 6.0, and it is time to chill out.
2. Lee Martin is scary good with Lucario+
I hope he comes to more B+ tourneys. He could really push the Lucario+ metagame forward. This is good for all of us. Nothing about Lucario would justify nerfing him at this point...
3. Jigglypuff killed your family!
Her up-throw's KO power is a mistake that resulted from changes we made recently. That was intended to remove the up-throw to upair to rest combo. If the voting group supports me on this, I will simply reduce the advantage window on the up-throw to the point that this combo just barely fails and remove all knockback changes to the move.
4. Side-event status:
We've got to be a lot more aggressive about keeping setups for B+ at these tournaments. I saw one setup in our area, and one in the melee area being used for vBrawl friendlies when we were hurting so bad for tvs. The melee tournament obviously was a huge deal (OMG), but we have to be more assertive as a group about keeping setups and that vBrawl s*** made me furious!
There were some pretty common questions and complaints. We saw Lee Martin wrecking s*** with Lucario, a lot of Jigglypuffs, big name vBrawl players making an appearance, and for the most part the atmosphere was really positive.
1. Change Fatigue!
One thing really stood out to me: There are a lot of vBrawl and Melee players who enjoy playing B+, but every single one was turned off by the same thing: inconsistency in the game. Every time I told one of these players (Lain, Ksizzle, Lee Martin, Snakee, Shadow, etc) that I was taking a much more conservative approach to changes, the whole tone of the discussion changed. We have to respect this. This is a hack for competition. If the most competitively experienced and skilled players are all telling me the same thing, consider that they (and I) have a point. Who wants to practice a character to the extent that they have for vBrawl when they aren't even secure in that choice?
Some changes will inevitably have to be made. And many preexisting changes are being evaluated. The approach I'll be taking is geared towards making the smallest changes possible to achieve a desired goal, and that goal in turn represents a far more narrow focus with changes. Removing truly broken elements (loop infinites for example), unintended effects of changes (like Jiggs up-throw, Zelda's neutral B), and certain glitches (like Yoshi's DJC float).
All changes that are intended solely to help or harm a specific character without having a clear imperative are off the table. We've already massively altered the game coming into 6.0, and it is time to chill out.
I think everyone needs to understand that Veril is very set on his ways, and one of his desires is to truly get Brawl+ accepted on a more universal level. This is very much the sole reason why [most balance] changes will not be accepted, and that is that.
He has already touched on the topic of inconsistency (at least towards how often changes occur) and how it affects higher-leveled players from committing seriously to Brawl Plus. Leaf, you and I both know that anymore changes would cause a backlash considering how the WBR stands on changes now, especially with the tons of official and casual commentary from both Cape and Veril regarding what being "Near Gold" means.
Also as 'new' leader of the Brawl Plus project, he needs to set up a good foundation for himself and where he stands. Whatever changes that go into Brawl+ all ultimately go back to his decision, and therefore he needs to be able to justify all changes as well as sincerely support them himself; similar to how everyone blames all of Brawl's shortcomings on Sakurai. He doesn't have the same level of recognition as Cape does, although we are seeing first-hand that this "issue" will be short-lived.
2. Lee Martin is scary good with Lucario+
I hope he comes to more B+ tourneys. He could really push the Lucario+ metagame forward. This is good for all of us. Nothing about Lucario would justify nerfing him at this point...
EDIT: oh snap, inescapable up-throw CG that has a damage output over 50%... god **** it. fmlOf course, if someone does find a truly "broken" tactic (by my strict criteria for this), than that's a different story. Like an infinite (including 50%+ inescapable CGs, "see glitch and infinite reporting thread")... but that's true of EVERY character and we've already taken great pains to remove these so finding one's we've missed is gonna be pretty tough.
3. Jigglypuff killed your family!
Her up-throw's KO power is a mistake that resulted from changes we made recently. That was intended to remove the up-throw to upair to rest combo. If the voting group supports me on this, I will simply reduce the advantage window on the up-throw to the point that this combo just barely fails and remove all knockback changes to the move.
4. Side-event status:
We've got to be a lot more aggressive about keeping setups for B+ at these tournaments. I saw one setup in our area, and one in the melee area being used for vBrawl friendlies when we were hurting so bad for tvs. The melee tournament obviously was a huge deal (OMG), but we have to be more assertive as a group about keeping setups and that vBrawl s*** made me furious!