Yeah, after testing him a bit I find that his smashes are kind of lacking in terms of their charging animations.
It's still early and it is not that big of a deal but the little things do matter. So here is my short statement about
your work so far on Lloyd.
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His up B activates way too late and his side B (the rising falcon) doesn't have enough ending lag
( it is quite spammable, I kind of like it
).
Rising falcon also goes into an
ending animation freeze when you use it just barely off of an edge
and touch the surface of the stage before the air above it.
In other words, until he gets hit or falls off the platform that he is on, he is frozen in the ending animation
for rising falcon. You can still move around, but not attack.
This is most prominent on
Delphino Plaza when the umbrellas are present. Also, so far only on delphino (two staircases and a statue in the middle), he
teleports when he uses his up tilt
(I believe it is Psi-tempest)
when he is on a stair case part of a stage and he will
die instantly.
Beast is just meh. It's not important right now, seeing as it is still quite an early build.
Down tilt is sword rain alpha, right? yeah, it may be too fast, to appreciate the animation work. But that's not really
important right now either.
No need to bring up missing animations or lighting issues... basic polygon explosion from grabs like Ganon's up B and
nonsense like that will be done in time. Hit boxes seem kind of out there with his basic attacks too.
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Over all, the early build for Lloyd, seems a little stiff.
Animations should really be worked on before PSA work. He really
needs polishing way more in that area first, so he feels more fluid.
You guys are doing a phenomenal job, and I can't wait to see how this'll turn out in the end. I just hope you don't give up half way.
Keep it up, you're the best