GD, I tried making that pose I wanted for the CSP's. Take a look:
http://img545.imageshack.us/img545/8752/lloydcsp.png
Here's the image that I'm basing it off of again:
http://images.ados.fr/bd-manga/photo/3565312356/tales-of/lloyd-irving-544535afa.jpg
It's just one frame. If someone could make the CSP's from ingame shots, that'll be nice. I have it under "AppealLw" right now. (Just a placement)
Also, Is there a way that we can make a Lloyd trophy?
Edit: For some interesting gameplay, could we put Tempest (or Blazing Tempest) for a Neutral Air? We can then give him some short hopping techs. Even short hopping into Rising Falcon would be useful.
And in place of the up tilt, we can put Lloyd's current upward slash (because were remaking the ToS1 upward slash for his neutral attack) so not all tilts are artes.
Cool. Best way to take in-game CSP shots is simply using the easy CSP maker stage that has the uni-colored background panels in them. It'd be a good idea to swap out Lloyd's current mouth and face texture with one that matches the picture you have before doing that of course.
A trophy, if it can be done (and I'm pretty sure it's possible), is actually the easiest way to take consistent, uni-angular CSPs but you have to have a device that can record from the TV and/or take screenshots (which would actually be of higher quality because it takes the resolution into account).
A few people, including myself and thanyou, had suggested Tempest for the longest time on Nair but it got continual opposition, which is how it got placed on UTilt (and it still doesn't make sense to me given how Tempest moves through the air with forward motion). And not a bad idea with the ToS2 upward slash for UTilt although it's a tad slow right now (very easy fix obviously). I want input from others first though and more importantly, I want the base moveset done before most other things are considered. Still, I will try to keep these ideas in mind as the preliminary moveset reaches completion.
Are you intending to implement an Over Limit-like feature?
You can add Blazing Tempest and all those that way.
I'm not entirely sure how it'd be implemented. The way OL operates in ToS1 is by receiving tension through eating favorite foods, seeing other party members fall, or receiving damage (the main one that would be implemented here if OL was used). It has a large similarity to vBrawl Lucario's aura mechanic which I personally don't like to begin with as it rewards you for having high damage. I do see what you mean by enabling Blazing Tempest that way though. A.C.S. Tales of Fighters allows Lloyd to use Haenrekku and Houou Tenku (amongst some time-based abilities but that's only because the sound clips were unused in JPN ToS1 and the developer felt like using those abilities) when in OL.
But now that brings me to another point. If we implemented OL in the way that you build a hidden variable through attacks and initiate it through some button combo (that doesn't use a special, of course) and the only changes were enhanced attacks, slightly increased damage, and greatly increased movement speed. Doing OL the ToS1 way would be extremely overpowered unless you're talking about a character like Genis (beyond the fact that putting in Smash would be hilariously hard) who needs a ton of time free of stun to cast Indignation Judgement.
Again, all theory and an extremely tentative and not even remotely confirmed idea.