Zephron
Smash Ace
fix the swords?
***MIND BLOWING IMAGE***
You fixed it ALREADY?
....I love you.
No homo.
EDIT: LOL Holy Lance beat me to it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
fix the swords?
***MIND BLOWING IMAGE***
If you could make those the Material Blades...
E-P-I-C-N-E-S-S!
lolO.O
*Adds SqLeon*
I love you so much man, <3
I'd say no homo, but he has rainbow swords lmao.
I have found a fix for the missing effects glitch.Here's the glitches I've found after working with the latest FitWolf.pac and FitMotion.
- All special effects are gone. Seriously. Shields, Wolf's blaster, even the blast things when you die, gone.
- In Lloyd's waiting animation, his swords are stabbing inside his legs. Ow.
- Leon noted this before, but I figured I'd put it on here: The white Glitch is gone!!!
...except when you die, Lloyd remains white. That's the only instance.
That's it. Mainly fix that weird special effect eraser O_o
This is indeed, the best project ever.
Hooray! Effects ftw!I have found a fix for the missing effects glitch.
It seems the Sword Glow was the problem so I added a line before the two Sword Glow lines (I added Terminate Sword Glow) and the problem was solved without harming anything.
Go to Wait1 in PSA and then to GFX.Hooray! Effects ftw!
I never even saw any sword glow at all though O-o
It existed? We need to make it visible.
You removed it though O_o
.. Lloyd needs a sword glow...
The material blades depend on it! D:
SqLeon fixed the flash glitch, I just did it for a few more animations. :DWow, very nice work with this! You even fixed the whole "stuck with this flash color" glitch. Did you manage to fix the thrown glitch?
Either way, it won't be long before I consider this a point where Zephron can ask for a featuring of the first, nearly complete model hack!
Here's the glitches I've found after working with the latest FitWolf.pac and FitMotion.
- All special effects are gone. Seriously. Shields, Wolf's blaster, even the blast things when you die, gone.
- In Lloyd's waiting animation, his swords are stabbing inside his legs. Ow.
- Leon noted this before, but I figured I'd put it on here: The white Glitch is gone!!!
...except when you die, Lloyd remains white. That's the only instance.
That's it. Mainly fix that weird special effect eraser O_o
This is indeed, the best project ever.
Awesome!!, I was wondering why that was happening.I have found a fix for the missing effects glitch.
It seems the Sword Glow was the problem so I added a line before the two Sword Glow lines (I added Terminate Sword Glow) and the problem was solved without harming anything.
Well, I didn't get that new Wait1 animation yet.If you two find another good point to make an update, I'll put it in the OP. I'm hoping to see all non-PSA related glitches out of the way (all variations of the throw glitch) and then fix any other issues that are related to PSA (sword glow/trail things, flashes on all animations fixed, etc.).
By then, I would ask to sync a couple of things up with the animations we already have (not all of them), add some effects for flashiness, possibly have voices done beforehand (if not, we'll just play music in the feature video over it unless said otherwise), and have all costumes complete (Pirate outfit is the last and simplest unique costume left). I might have the Material Blades in there, which reminds me that I need to PM nerf about the Vorpal Sword and then have Zephron texture those as best as he can.
After the featuring, we are left with syncing up all pieces of the placeholder moveset, finalizing the release moveset, getting SFX in if we haven't already, filling in missing animations (will take the most time probably), and sealing the deal with a complete package of CSPs, costumes, replacement .brsar, and call it a job well done (with balance patches following the release).
We still have things to do, but we're absolutely set for Lloyd to make his way completely into Brawl!
Also, ds22. The wait animation you were using was not Lloyd's battle wait animation, hence why the swords were stabbing through. His proper wait has him holding both swords at his sides.
Yep, as long as we get a number of the prerequisites I mentioned finished, I'll definitely give you the heads up for it.I assume you want me to feature this on KCMM soon then? Woohoo!
I am like 90% done with the Flamberge texture. It is extremely difficult to texture and I recommend we do what Eldiran did for Zero: Intense sword trail going on 24/7 making the sword look "glowey".
Can we give both swords two different colored glows?
If we can, I totally recommend adding them.
Once I finish the Pirate costume, I'll make CSPs and the like.
I recommend we don't fully release it until we have some rigorous balancing discussion btw.
I'm trying to recall who thanyou distributed the animations to. Perhaps he didn't give you that one? Regardless, I guess it's just a heads up that nothing really needs to be done to the wait. Just a simple update is all.Well, I didn't get that new Wait1 animation yet.
Well that would be Mario and Luigi: Bowser's Inside Story Final Boss Battle.Yep, as long as we get a number of the prerequisites I mentioned finished, I'll definitely give you the heads up for it.
If we can create two different sword glows, I'm positive we could also assign two different colors. What we might not be able to do is a proper silhouette model. I'm not entirely sure what are options are besides PSA-made trails because I thought some sword effects required a model to work with. Trails/glows aren't one of those so I know that'll work.
Good; I can link it all in the OP until I package it all for the release (obviously, I won't use img tags for the portraits).
There's only so much balance talk we can do until we need a lot more input after the release. However, we can certainly eliminate any immediate factors of brokenness (both strong and weak) right off the bat for sure. I'll definitely make sure Dark Sonic tests this as I think he's the kind of guy who will quickly find exploits or limitations in the moveset.
I'm trying to recall who thanyou distributed the animations to. Perhaps he didn't give you that one? Regardless, I guess it's just a heads up that nothing really needs to be done to the wait. Just a simple update is all.
One more thing: What is that awesome song on your Final Destination?
If there was a model from a Wii game of either of them in .mdl0 format, I totally would. I'm near the end of ToP and cherished the thought of playing Cless (too used to the Japanese name) in Brawl.Wait, why Lloyd?
why not Cress?
or BETTER YET
YURI!!!
Kratos's model from where?I am currently on a quest to extract Kratos's model and somehow convert it to .mld0 format.
Slow going, but Kratos in brawl will be worth it![]()
Tales of Symphonia 1...
...from the Gamecube.