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I'm going to go ahead and let you know that you're not going to be able to do it. Just thought I'd save you the time.I am currently on a quest to extract Kratos's model and somehow convert it to .mld0 format.
Slow going, but Kratos in brawl will be worth it![]()
Why wouldn't it work?
Edit: Even if it didn't work, couldn't someone just make a model for Kratos? I hear someone's doing that for the Mewtwo project.
What do you mean when you say "when you can import it from the GC when it comes out"?
Heh. hehe... heh....
You're funny. Making a correctly-scaled model that looks like Kratos would take a long time, unless one of us here is secretly working for Nintendo or some other gaming company, and knows how to do this stuff professional-like.
Mewtwo has a much simpler shape and plus even if they did make it perfectly, it won't work until they make a model importer. And by then why bother when you can import it from the GC when it comes out?
Not trying to be mean, but seriously. I think you'll have to just wait.
Help us with Lloyd and the rest of the characters that have models already.
Better question: Why would it? There is no model being imported for the Mewtwo project. They're just using a Lucario model that's retextured with edited vertices to make it look like Mewtwo.Why wouldn't it work?
Edit: Even if it didn't work, couldn't someone just make a model for Kratos? I hear someone's doing that for the Mewtwo project.
You might could. I haven't actually looked at the model, so I don't know what it's like. Might have some funny problems like the character models had. It seems feasible that something could be done to the way BSZ animated Majora's Mask from Animal Crossing to move with Toon Link's face.Would it be possible to take the mdl0 of the floating head and shoulders that Kratos has in the game and attach it to someone's body? Like Zelos, and make Zelos look more masculine.
You might could. I haven't actually looked at the model, so I don't know what it's like. Might have some funny problems like the character models had. It seems feasible that something could be done to the way BSZ animated Majora's Mask from Animal Crossing to move with Toon Link's face.
I'm not entirely sure, but I think you misunderstand what I was proposing. This was in regards to the model of his head in ToS2, so it'd be an MDL0. The idea I think would be to vertex edit a character's model, shrink the head, then place the new head over it constantly.
I really, unfortunately, don't think you can. BSZ replaced a part of TL and put that on there instead, and moved it up.
You' have to replace a part of Zelos (we don't even know if RTB can yet), and even then, it won't be animated at all. Zelos also will probably show underneath frequently.
The fact it was moving with TL's face doesn't mean it was actually animated.
Wow. You replied fast o.oI might ask GuyGrandioso about that. Hopefully, he has general ToS1 battle sounds.
Wait, you know how to do sound effect replacement? Nice!
Because I know you have been doing this even before Riivolution was out.Another question: How do you run replaced SFX without Riivolution?
I replaced the .brsar file in the ISO itself and load it with USB-Loader.Ah, I see. I was wondering if they were still going to help out. It'll be awesome to get that out of the way.
No response from nerf yet.
@ds22; don't know if you got the chance or anything but
Because I know you have been doing this even before Riivolution was out.
Well, I need someone with a lot of hacking experience (RandomTBush) to fix this for me.Ok, I was wondering what other methods would work with that.
Dang, sounds like you're pretty close to the fix, but I feel that there is definitely a related solution perhaps. Keep up the good work, I can feel the featuring upon us!
Whoops. Wasn't aware (I haven't played ToS2). I thought I remembered someone saying much earlier that Kratos' head was in it as an MDL0 was all, so I was going off of that.Kratos appears on a hologram screen in ToS2, sorry guys. He makes a cameo in that he's talking with Yuan while still on Derris-Kharlan like he was at the end of ToS1. Unless Namco left in a beta model for some reason, you won't be getting a compatible model any time soon.
Good news and bad news guys.
I always like ending with good news, so bad first.
The Bad:
Stickman can't put in the sounds until Sunday. He has a ton of crazy homework.
If anyone else knows how to do it, you two can work together and get it done earlier maybe?
The Good:
I organized a ton of sounds already, and if we DO have to wait until Sunday, that gives me more time to add even more.
All the placements are in according to Plaid's moveset, just because we're using that as our test PSA.
So far I have:
3 Victory Taunts:
"I was just warming up."
"You picked the wrong guy to mess with."
"Ha!" (It had to be extremely short, so this was all I count fit in.)
3 In-game taunts:
"This is going to be a piece of cake!"
"Come on.. bring it!"
"Like that?"
Specials:
-Psi Tempest (up b)
-Rising Falcon (Side B)
-Beast (Down B)
-Demon Fang!
Death sounds:
- Star KO: "I'm sorry.. dad..."
(I picked that instead of normal KO since I figured that would get kind of aggravating.)
- Other pain noises for normal deaths.
Etc:
- Jumping
Long list right? Well, there's a billion more sounds to go. Seriously.
But this alone makes Lloyd farther ahead than anyone else currently in the realm of imported characters!
@GD
please add Stickman as our Sound guy, and maybe give me a citation since I'm doing work too =_=.
Thanks for reading!
(If you wanted Lloyd to have different taunts, tell me which one. I have to make sure it fits to it's not always available to do whatever we want.)