PK Bash
Smash Apprentice
- Joined
- Jan 26, 2016
- Messages
- 196
This is a pretty cool idea. It reminds me of an idea I had using the standard Penalty system from the games, but I took a lot of creative licence!Phoenix Wright in UMvC3
Phoenix's UMvC3 moveset is a very faithful representation of his court cases. You start with evidence collection, present evidence to the opponent, and then achieve turnabout (with accompanying godly music) and proceed to break down the witness into a submission. Basically, phoenix starts off as a low tier getting whooped by the prosecutor for the majority of the case and he turns it around at the last second and becomes god tier, very much like his actual court cases.
While very faithful there were several reasons why I thought it wasn't too enjoyable. For one the playstyle is slow and you often didn't achieve turnabout. Another is that even when you did, the opponent could sometimes just camp phoenix out until it runs out, so you don't get the reward of achieving turnabout.
Phoenix Wright in Smash
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Turnabout mode is still the best part of his UMvC3 moveset and I think that needs to be preserved in some way in his smash moveset. So the idea is to let him keep his trump card move in his arsenal while straying away from his low tier achieving top tier gimmick which a lot of people didn't like too much.
Here's my idea: Turnabout will not be a mode he can unlock but rather it will be a KO move like little mac's ko punch except that it triggers a short cinematic like his lvl 3 super in UMvC3. Basically he has a built in Final smash in his moveset. However it will be difficult to land and you will probably only see it used every now and then.
To activate turnabout you must land 3 successful objections on an opponent for it to activate. The objection will be a counter and if you whiff the counter you will incur a penalty from the judge which will take the form of self-damage (8%). And If you get 5 penalties you will be insta-KO'd. These penalties will not carry over to the next stock, so if you have 4 penalties, you could just not use objection for the rest of the stock. I think this will make the move pretty balanced because there is risk to go with it's high reward and also since you have to counter someone three times, you are unlikely to land it on someone and kill them at a low percent.
Wright starts the game with five "!"s next to his % and picture. His standard "B" special move lets Wright loose an Objection, which is obviously going to be a strong move and it would look pretty flashy too, probably with some invincibility on it (you should be able to use this as a pseudo-counter of course, it's the whole point of Objecting). Using it removes one of your "!"s. I'm sure you can see where this is going - I'm basically turning him into an ammunition character. In theory he would only have five Objections per game, but you should probably recover one every time you kill someone or once you've dealt 100% damage total to an opponent or something.
Naturally if you whiff it, you should find yourself in a lot of lag (perhaps he can go into his sweat pose) so that your opponent can enforce the penalty on you! I dunno about self-damage - as an AA fan it would be a cool touch, but Smash is a casual game at heart and I think that would put a lot of newer players off ever risking using the move, which would be a shame. Let your opponent be the judge instead! Seems more fun to me.
It gives Wright something of a Trump Card move in the vein of Turnabout (or Puff's Rest), which definitely needs to be a core part of how this character plays should he get into Smash.
Which I really, really hope he does.