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Tails the fox has arrived! (Video up!)

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
Haha, well, we play Brawl A LOT. Like, we're all tournament players at the top of our region's PR and we all play upwards of 8 characters each. Eventually you start to pick up on little things that make characters effective or ineffective.

The stage was good, the little lip on the the propeller makes DeDeDe scary, but aside from that there's nothing wrong with it. It's way better than normal GHZ and I'll definitely be leaving it on. I didn't test the Final Smash too much, just tried it out to see what it was. I couldn't give an accurate review of it, sorry :(
0.0

All right, so I should...weaken the down B, decrease the nair and dash attack range, make the neutral B worse in some way, make the down B weaker, and...I think that's it, right?
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Hahah! Wow! The strangest thing just happened.

I was playing a random Brawl. I was Tails, fourth was a CPU Falco and I was playing on a custom stage. Whenever I did Tails' up smash, the Falco voice clip "You're out of your game, Fox!" played (coincidence?) and some of Sonic's voice clips were replaced with Falco's audience cheers, including "Sonic's the name, speed's my game", so the Brawl announcer was like "THE WINNER IS" and the audience yelled "FALCO" before the announcer could say "Sonic". It was very strange but cool, and funny.
 

PND

Smash Champion
Joined
Aug 12, 2007
Messages
2,754
Location
Back in the 613
0.0

All right, so I should...weaken the down B, decrease the nair and dash attack range, make the neutral B worse in some way, make the down B weaker, and...I think that's it, right?
Nair and dash attack could use a range debuff. I'd also recommend increasing the damage for the dash attack slightly. Neutral B needs some sort of debuff (Maybe non flinching lasers?).

Down B is a curious case. . . you can either make it less powerful OR you can see if there's a fix to the charging glitch. If there is, make it MORE powerful lol.

If I didn't make the glitches / techs clear in my last posts, here's step by step instructions on how to exploit these two moves.

Neutral B: As you initiate the move flick the control stick in your intended direction of travel. Once you get the timing down you can approach and retreat a ridiculous amount of distance. This can be canceled by going offstage during the slide which directly combos (possibly true combo, haven't experimented with escape DI) into fair, nair, or bair.

Down B: Short hop your charge animation. When you hit the ground you have freedom of movement WHILE you're still charging your move. (Be careful not to go offstage lol). This is kind of cool, but I'm betting it's unintentional. If you were to embrace the running charge, I'd recommend toning the power down a bit (because charging it is much easier to manage, maybe add on some electric or stun effects so you can use it in combos? I dunno, random suggestion). But if you fix the glitch I noticed the move took a while to kill against good DI, so maybe buff up the KBG a bit.

Anyway, yeah, those are my suggestions. I'd recommend some other players experiment with him further and see if their results mirror my crew's.

However. . . I'm pretty sure at this stage of development Tails counters Metaknight. We played that matchup a ton and Tails has answers to pretty much everything. Humorously enough, I think Captain Falcon might have a better matchup versus tails than MK does :laugh:
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
Hahah! Wow! The strangest thing just happened.

I was playing a random Brawl. I was Tails, fourth was a CPU Falco and I was playing on a custom stage. Whenever I did Tails' up smash, the Falco voice clip "You're out of your game, Fox!" played (coincidence?) and some of Sonic's voice clips were replaced with Falco's audience cheers, including "Sonic's the name, speed's my game", so the Brawl announcer was like "THE WINNER IS" and the audience yelled "FALCO" before the announcer could say "Sonic". It was very strange but cool, and funny.
:laugh: I need to try that sometime.

Any way to remove the black textures that darken Tails' head and tails?
I tried. Tails becomes very crystally and shimmery, and his texture changes mid-Brawl randomly.

Nair and dash attack could use a range debuff. I'd also recommend increasing the damage for the dash attack slightly. Neutral B needs some sort of debuff (Maybe non flinching lasers?).

Down B is a curious case. . . you can either make it less powerful OR you can see if there's a fix to the charging glitch. If there is, make it MORE powerful lol.

If I didn't make the glitches / techs clear in my last posts, here's step by step instructions on how to exploit these two moves.

Neutral B: As you initiate the move flick the control stick in your intended direction of travel. Once you get the timing down you can approach and retreat a ridiculous amount of distance. This can be canceled by going offstage during the slide which directly combos (possibly true combo, haven't experimented with escape DI) into fair, nair, or bair.

Down B: Short hop your charge animation. When you hit the ground you have freedom of movement WHILE you're still charging your move. (Be careful not to go offstage lol). This is kind of cool, but I'm betting it's unintentional. If you were to embrace the running charge, I'd recommend toning the power down a bit (because charging it is much easier to manage, maybe add on some electric or stun effects so you can use it in combos? I dunno, random suggestion). But if you fix the glitch I noticed the move took a while to kill against good DI, so maybe buff up the KBG a bit.

Anyway, yeah, those are my suggestions. I'd recommend some other players experiment with him further and see if their results mirror my crew's.

However. . . I'm pretty sure at this stage of development Tails counters Metaknight. We played that matchup a ton and Tails has answers to pretty much everything. Humorously enough, I think Captain Falcon might have a better matchup versus tails than MK does :laugh:
They were clear, I just needed to know how to solve them, is all.

Well, we need someone to show MK who's boss. :laugh:
 

Secretchaos1

Smash Apprentice
Joined
Dec 1, 2009
Messages
103
Location
Canada
I'm kinda confused... The trick you used was done for Silver and it didn't have any issues with textures... I guess Tails' is just different or something? =\ Either way, I'd love to use this but if the textures look too glitchy... Meh, it just won't be as pleasant to look at XD. Still, I'll probably download to test.
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
Yes, the trick had texture problems for all Sonic dudes who used it.

A solution was found, and it worked on all of them but Tails.
 

HolyNightmare

Smash Champion
Joined
May 21, 2007
Messages
2,204
Location
Slowly dying in the void
Nair and dash attack could use a range debuff. I'd also recommend increasing the damage for the dash attack slightly. Neutral B needs some sort of debuff (Maybe non flinching lasers?).

Down B is a curious case. . . you can either make it less powerful OR you can see if there's a fix to the charging glitch. If there is, make it MORE powerful lol.

If I didn't make the glitches / techs clear in my last posts, here's step by step instructions on how to exploit these two moves.

Neutral B: As you initiate the move flick the control stick in your intended direction of travel. Once you get the timing down you can approach and retreat a ridiculous amount of distance. This can be canceled by going offstage during the slide which directly combos (possibly true combo, haven't experimented with escape DI) into fair, nair, or bair.

Down B: Short hop your charge animation. When you hit the ground you have freedom of movement WHILE you're still charging your move. (Be careful not to go offstage lol). This is kind of cool, but I'm betting it's unintentional. If you were to embrace the running charge, I'd recommend toning the power down a bit (because charging it is much easier to manage, maybe add on some electric or stun effects so you can use it in combos? I dunno, random suggestion). But if you fix the glitch I noticed the move took a while to kill against good DI, so maybe buff up the KBG a bit.

Anyway, yeah, those are my suggestions. I'd recommend some other players experiment with him further and see if their results mirror my crew's.

However. . . I'm pretty sure at this stage of development Tails counters Metaknight. We played that matchup a ton and Tails has answers to pretty much everything. Humorously enough, I think Captain Falcon might have a better matchup versus tails than MK does :laugh:
Tails counter God?(MK) who would have thought....., tell Knuckles to play cheaper with MK xD
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
Hey, use my test stage for Tails if he has the M&S2 model, it'll make his head and tails show up even more perfect. :3
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
*gasp*

Well, it takes up and FD slot...I guess I'll just port it over to PictoChat. Do you want the .rel when I finish?

Oh, and this might be odd...but does anyone think they can make one of them fancy sig picture thingamajigs for Tails?
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
*gasp*

Well, it takes up and FD slot...I guess I'll just port it over to PictoChat. Do you want the .rel when I finish?

Oh, and this might be odd...but does anyone think they can make one of them fancy sig picture thingamajigs for Tails?
 

Overdrive64

Smash Journeyman
Joined
Dec 8, 2009
Messages
270
*gasp*

Well, it takes up and FD slot...I guess I'll just port it over to PictoChat. Do you want the .rel when I finish?

Oh, and this might be odd...but does anyone think they can make one of them fancy sig picture thingamajigs for Tails?
You mean like dis? (v)
 

Beren Zaiga

Smash Ace
Joined
Feb 6, 2009
Messages
803
Location
Kansas
I watched the video. Why no Final Smash demonstration?

-or is there a video within the last few pages with a video like that?
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
It doesn't have the FS?!

Oh, well.

The video from a few pages ago was put into the OP, so they are the same one.
 

Beren Zaiga

Smash Ace
Joined
Feb 6, 2009
Messages
803
Location
Kansas
It doesn't have the FS?!

Oh, well.

The video from a few pages ago was put into the OP, so they are the same one.
Think you'll ask someone to vertex hack the spines away (If you haven't already)?

Also, for his Up-B The tails are spinning far too slowly, and does the position of the tails when he dashes have to do with a bone problem?

I am asking these based on what I observed in the video you understand?

I might be able to give him a custom Wait animation...but it would take awhile. I am working on something of my own in BrawlBox currently. Bunch (couple) of custom animations from scratch. Getting the first pose in is always the most tedious thing with it.
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
Think you'll ask someone to vertex hack the spines away (If you haven't already)?

Also, for his Up-B The tails are spinning far too slowly, and does the position of the tails when he dashes have to do with a bone problem?

I am asking these based on what I observed in the video you understand?

I might be able to give him a custom Wait animation...but it would take awhile. I am working on something of my own in BrawlBox currently. Bunch (couple) of custom animations from scratch. Getting the first pose in is always the most tedious thing with it.
Actually StarWaffle said he'd do it. I don't think he will, though.

His tails actually spin faster the longer you haven't been in Wait1. I don't kow what causes it. And the tails and head are both the same graphic, attached to the neck bone. It's only apparent in his run, though.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
does this replace sonic?
-_- Can't you download it and look at the name yourself?

I've seen you ask these kinds of questions on too many places. Please try to do SOMETHING by yourself before making others help you. This is something that would take 20 seconds to figure out.
 

KillaBandit

Smash Cadet
Joined
Mar 8, 2010
Messages
44
i DID DOWNLOAD IT. it's just that theres a whole different base .pac file, i'm wondering if it replaces the whole sonic, or what

and i cant try right now
 

Senjen

Smash Apprentice
Joined
Jan 30, 2010
Messages
177
nice tails for brawl awesome he's one of my fav sonic characters ^^
 

Mr.Weegee

Smash Ace
Joined
Oct 19, 2009
Messages
550
i DID DOWNLOAD IT. it's just that theres a whole different base .pac file, i'm wondering if it replaces the whole sonic, or what

and i cant try right now
Yes, it replaces the whole moveset, one costume, and Green Hill Zone.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
We can, just port ALL of the Sonic files to someone you don't want, like Olimar or Jigglypuff. That's basically what I did with Shadow Mario.
 

InTrepidCognito

Smash Ace
Joined
Jan 21, 2010
Messages
638
Are you sure it works?
Yeah, someone did it with Sonic and Shadow (It was BigSharkZ or RandomTalkingBush, I think...). However, it'd take normally unedited files (FitEntry.pac, FitFinal.pac, etc.).

And like I said, I did it with Shadow Mario. :p
 

KillaBandit

Smash Cadet
Joined
Mar 8, 2010
Messages
44
it works near perfect. just minor things like unmatching head and tail textures compared to the body, and cramped body parts with some movements, like the "c'mon speed up!" taunt
 
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