TommoPuppy
Smash Lord
Not so random anymore since like everyone knows you now! XP
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Actually, that won't really work in the case that Tails relies on his personal GFX. And I'm not sure who else has as much as Sonic and the files size capacity.We can, just port ALL of the Sonic files to someone you don't want, like Olimar or Jigglypuff. That's basically what I did with Shadow Mario.
For me, it's textured like the rest of the plane.The final smash has a glitch where the propellers are textured as Tails' face...it scared me.![]()
first your using the new texture not the one in your download right? and it's when you shoot it does that to me tooFor me, it's textured like the rest of the plane.
No, it's because the model doesn't call for the propellor texture.first your using the new texture not the one in your download right? and it's when you shoot it does that to me too
Yeah, you're gonna have to wait for the clone engine for that. I know it sucks but that's all I can say.so is there anyway this can replace someone not so important because when you go on a bright stage he seems normal and like a whole new character except you can't vs sonic
well i was talking about porting to anotherYeah, you're gonna have to wait for the clone engine for that. I know it sucks but that's all I can say.
That is sonic model he just vertex the spines eyes and shoes to look like him. then made a psahow did Mastaklo get shadow over a seperate character in this video? http://www.youtube.com/watch?v=Wadj-wdeAOc
maybe you could try that or something...
Yeah he put sonic over olimar. its nothign special its really laggy and freezy, Asl Weegee i got tails model working full over olimar. but it freezes with olimars animations. Any way i can totslly wipe all of olimars animations out?but look on the CSS, there is a Sonic and a Shadow,
Yeah, open up FitSonicMotionEtc, export AnimationData[0], and replace the AnimationData[0] in FitOlimarMotionEtc with that one.Yeah he put sonic over olimar. its nothign special its really laggy and freezy, Asl Weegee i got tails model working full over olimar. but it freezes with olimars animations. Any way i can totslly wipe all of olimars animations out?
hmm i deleted all of olimars animations and it freezes when the entry is used. it still shows oliamrs but sonics at the same time.?Yeah, open up FitSonicMotionEtc, export AnimationData[0], and replace the AnimationData[0] in FitOlimarMotionEtc with that one.
Then he should have Sonic's animations.
Maybe you can use Riivolution to load it? I hear that unlike Gecko+FPC it doesn't care how big the file is.Maybe it's not. That depends on if it makes the file size too large or not.
Did you remove "generate article" in the entry and B move?hmm i deleted all of olimars animations and it freezes when the entry is used. it still shows oliamrs but sonics at the same time.?
EDIT: Okay i got everything done but olimars specials still remain i plan on using the fsmash and remodel it to the tornadoe but i cant get rid of all the pikmin moves any b move messes it up and its causing a model stretch everywhere.
That was what I was getting at. Although for Tails, since the head and tails are one of the graphics, you don't need that because xANDERssbb is using the complete model. So that's all of Sonic's minus...two, because I didn't use one yet.What I have found is that the only way to port a character over to another completely is to find a character with the same amount of external graphics as the character you are porting and then just open the character you are replacing's PSA and change their moves to be like the character you are porting. This would take a long time but it would be a good thing to do so that people can have like Sonic vs. Shadow, Tails vs. Shadow, Sonic vs. Tails, Marth vs. Roy, etc. I plan on attempting to port Roy over to Donkey Kong, that is unless someone can tell me how to get rid of Olimar's pikimin and glowy ball, since from what I've seen most people want Roy as a separate character. After I port Roy I want to try porting Tails but the problem with that is, is the fact that he has a lot of external graphics and the only characters that I've found (this is just so far there may be a character that has enough external graphics I haven't checked everywhere yet) with that many are Falco and Fox but the thing is is that Fox and Falco's stuff are articles and external graphics and articles are hard to change. So if someone can find a character that has as many external graphics as Tails does then I will start work on porting him, since Roy will be easy cuz the only external graphic he has is his hair.
...Maybe you can use Riivolution to load it? I hear that unlike Gecko+FPC it doesn't care how big the file is.
Who is xANDERssbb and what character did he use to get Tails' whole body to work? Is he using Tails' Winter Olymbics model or Brawl model?Did you remove "generate article" in the entry and B move?
That was what I was getting at. Although for Tails, since the head and tails are one of the graphics, you don't need that because xANDERssbb is using the complete model. So that's all of Sonic's minus...two, because I didn't use one yet.
I know, he's got a sword slash for like every thing he does!Sonic only has 8. That's...moderate. And I only need 6 to do the full replacement.
A lot of people have more, lemme see...Fox, Falco, Link, Ness, Lucas...
Not Ganon, C.Falcon or Bowser.
MK has 26?!?
well this isnt the full version or anything but the model can be found here.I know, he's got a sword slash for like every thing he does!
I'll do some tests to see if Tails' or Sonic's model will work on certain characters.
Ok, sounds good.I know, he's got a sword slash for like every thing he does!
I'll do some tests to see if Tails' or Sonic's model will work on certain characters.
You and your Nolan...Oh, hey xANDERssbb...
Now that you got the Tails model is working, do you have enough spare time to make a Nolan texture?
Thats great! could this work on sonic?DISCOVERY!! Guys! I got Tails' textures to work on Metaknight without the smash ball!
All I did was take the Tails that worked over Pikachu and added 25 more bones to it making it have 79 so that it would work on Metaknight who has 77. And Tails' body doesn't appear until Metaknight is done with his entry animation. After Metaknight's cape animation is over Tails body is completely there.
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If anyone wants a download of the pac and pcs I used I will post them.
BAD things happen when you try thatThats great! could this work on sonic?
He's right. I added 6 more bones to make Tails have 85 since Sonic has 83. When Sonic's entry animation plays I see this.BAD things happen when you try that
Ah, i see. this has happened to me in some of my conversions. I got rid of it, but that wasn't the only glitch...*shudders*...anyway, maybe they'll take note of this post and switch the pac/pcs files to MK.He's right. I added 6 more bones to make Tails have 85 since Sonic has 83. When Sonic's entry animation plays I see this.
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Then when in wait animation this happens.
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His body seems to be stretching for some reason. Usually this happens due the character's bone indexes being changed to different numbers. But I didn't change anything, I just took the same mdl0 I used on the metaknight test and added more bones to it.
The game doesn't freeze when he stretches but this isn't good. I suggest we go with someone Tails works on best, maybe metaknight.
What was the other glitch?Ah, i see. this has happened to me. I got rid of it, but that wasn't the only glitch...*shudders*...
You don't want to know...What was the other glitch?
I guess I'll do some more tests on different characters. I'll let you guys know what I find out.i'm not sure metaknight would be the best choice because then tails would be broken lol jk but i still think someone other than metaknight would be good i would say olimar but he has that glowing light idk, who works other than mk?
if its my tails model were talkign about so far it only fully shows up on Olimar. but it stretches when it stands still, but if it is weegees model i have no clue with anything about that.Ok, sounds good.
And that glitch also happened when I put Tails' model over Sonic.