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The fourth hit is bound to be more powerful if you go up for the third swipe. Is this true? How much powerful it is? I don't see any difference in % in training mode, so if this is true at all has to be related to knockback.If you aim up on the third hit and to the side on the fourth, the power of the fourth hit increases and it will be easier to hit with the full blade.
I have a feeling that tip was supposed to read "the power of the fourth hit increases as it will be easier to hit with the full blade". Like I said before, it does not directly increase the power of the fourth hit, as far as I know. But it does indirectly increase it by setting up for the sweetspot better than other variations.According to this in-game tip:
The fourth hit is bound to be more powerful if you go up for the third swipe. Is this true? How much powerful it is? I don't see any difference in % in training mode, so if this is true at all has to be related to knockback.
Looks like Roy hit with the tips explosion, while Lucas DI'd... away? That's really interesting nonetheless, though I can't imagine any ways to set it up.Dunno if you guys found this yet, but I think his up smash might be a meteor
https://youtu.be/0eWvxzbzCsI
Pretty sure we doDoes anyone here know that F-Smash power scaling is more gradual? At the tip it does 12%, 17% at the center of the blade (Approximately), and 20% at the hilt.
Thank you. Just making sure.Pretty sure we do
dthrow to jab is true on most characters starting 5-10% and can potentially lead into a regrab on fastfallers (fox). Do a dthrow, wait just a bit before jabbing (don't buffer) so you can regrab them again afterwards, this works on 0%. Not sure if it works/is guaranteed or not yet tho.What true combos does Roy have out of dthrow?
D-Throw to Jab or U-Tilt at low %s. D-Throw to U-Air at mid to high %s (Still true combos even after you need to double jump). D-Throw to F-Air at high %s.What true combos does Roy have out of dthrow?
Slowly walk in while power shielding their projectiles. Don't get close enough to be grabbed, instead get to the range where you know you can punish a projectile if it's thrown but they can't punish you out of missed attacks. Once in that range just dance a bit around and watch your opponent until he makes a mistake then go in.How do you approach projectile heavy characters? I'm really struggling with match-ups like DHD, Pikachu, Tink. Usually I get shield grabbed or hit by another projectile. Once I get in, I'm fine, but how do you approach without getting punished?
I guess it's mainly lag that's part of my problem. My internet connection isn't great, so I can't power shield easily. :/Slowly walk in while power shielding their projectiles. Don't get close enough to be grabbed, instead get to the range where you know you can punish a projectile if it's thrown but they can't punish you out of missed attacks. Once in that range just dance a bit around and watch your opponent until he makes a mistake then go in.
Normally when you get into that uncomfortable range unexperienced players will try to run away, regularly by jumping or rolling. Your opponent has to go through you so you should be able to punish him when he tries to run.
I'm not sure on the general consensus, but here's my 2 cents.What's the general consensus on how to do well with the boy? I've just been winging it on For Glory with him.
You have to get used to it. Hitlag (the lag you get from hitting your opponent or his shield) actually affect the timing of the Side-B which is probably what's throwing you off.I'm a major noob and could use some help simply timing Roy's forward B. I can never do it 100% of the time, so I'm wondering if there's some tips to be more consistent with it. Also I noticed you can do it fast or slow, how do I time each speed intentionally? And does lag affect the timing?
dont do it broI've been thinking of using Roy as a Sheik counterpick (since Sheik destroys Ganondorf).
Is he a (relatively) good pick against her?
I feel like Nair is more safe. I use Nair when approaching the majority of the time, although I use Fair vs some projectiles. I usually wall with Fair offstage.When should I be using nair vs fair when approaching? When should I use one over the other in general? Nair seems more reliable in most cases because of less landing lag, but I want to say fair has more range and priority?
So, I was practicing with Roy in training mode, and the same thing happened to me too. I was by the edge, while the cpu was on it, and it jumped up as I did an upsmash to cover its getup. It seemed to hit near the very beginning of the attack, and meteored the cpu straight to the ground. I haven't quite figured out the specifics of how to do it, but that setup seemed to work the easiest on my later attempts. It does seem like it's an actual meteor, but like I said, I'm still not too sure how to pull it off.Dunno if you guys found this yet, but I think his up smash might be a meteor
https://youtu.be/0eWvxzbzCsI
Just reply to my profile, okay? Don't want this to swamp out questions other people have.Who is This?
Charizard, as many of you reading this may know, is a fairly heavy character. An adaptable character, with decent, ranged spacing options on the ground and air alike, ways to shake his enemy off him if he gets overwhelmed, and the mobility/aerials to become more aggressive once he's gotten a hold over the stage... He's a punisher: Add his three jumps, above average recovery with Flare Blitz and Fly, ability to gimp with the standard Flamethrower, and variety of specials to change up his strategy? While not exactly the best character, in the right hands, he can be deadly.
However, Charizard often has trouble with other defensive characters, or ones that can simply rush his defenses down. His shield and good grab range can help to mitigate this, but in some cases, his attacks can just be too slow to respond based on reaction alone. It doesn't help that some of his options can be fairly obvious, such as Flare Blitz, a falling Rock Smash... If you can find out what Charizard is doing to punish you, without him adapting, you've almost already won the game.
Use it after fthrow on low percents, it's one of Roy's few true combos.How should I be using Roy's sideb? From what I can tell it comes out pretty fast, so if you're getting caught trying to land fsmashes or something you can use to change up the timing but otherwise I'm not really sure what I should be doing with it.
Thanks! Well I'm asking because I'm god awful hah so if it just isn't really viable then that's good to know. When you say low percents in that like 0-30?Use it after fthrow on low percents, it's one of Roy's few true combos.
Other than that, idk really, if you can use it and don't think there's a better option then go for it lol. I don't exactly use it that much.
Yeah pretty much, might not work at 30% on some characters thoThanks! Well I'm asking because I'm god awful hah so if it just isn't really viable then that's good to know. When you say low percents in that like 0-30?
You can angle Roy's up b to either go mostly horizontally or vertically, unlike Marcina's up b.Not a Roy main, but I enjoy using him every once in a while.
I was messing around with him in Classic mode. While using his Up-B, my finger slipped and hit right. He went almost fully horizontal to the right with little vertical height. Is that a thing? I had never seen it before. It's almost the exact same as Lucina/Marth's custom Up-B. Just curious about that
Ahhh, thank you. That makes recovery a bit easierYou can angle Roy's up b to either go mostly horizontally or vertically, unlike Marcina's up b.
Sourspot bair at like 30-40% ? around that percent, but not at high percents. Never tried it, but only heard about it.Are there an moves Roy can jab lock with? If so, at what percents?
Only direct use I know is sourspot uair to up B at kill percents (100%+), which is a true comboHas there been any use for non tipper hits?
I'd say yes. Fox is a fastfaller so a lot of Roy's combos work on him very nicely. He's also really light so any strong hit can kill.Hey guys im wondering if roy is a good pick against fox players that camp or just in general play fox