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Tabuu Alpha 3! 100% Less Crashes+Fighter.pac support

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Why does the 2 values of the Unknown in UnknownO point to MK's LHaveN and LHandN bone indexes respectively???
And why does it point to Falcon's RhaveN and RHandN?
And D3's LhaneN and LhaveN?

Could this control where the held item is attached??

Time to find out.

Nope.
Did you check all types of attached item?
Capsule,Crate,Bat,Gun,Bunnyhood,Franklin Badge, etc
Ill take a look.

Eternal Yoshi im officially adding you to the credits as a tester!
GOOD STUFF

Tabuu+all characters, with animations and a model loaded for each...
http://i34.tinypic.com/14tx7q0.png
300mb memory usage
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
I have one suggestion. I don't know if this is already being implemented, but I'd like to see the ability to edit the movesets of bosses (I believe the file type is efls but I'm not sure).
EFLS is lighting I believe. If enough people are interested in boss movesets I'll take a look and see if I can find out anything about them, then I'll either attempt to implement it into OSA3/Tabuu or BrawlBox (likely Tabuu, since it's based off of BrawlLib and it just seems better to implement it into a moveset editor).
 

Eternal Yoshi

I've covered ban wars, you know
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EternalYoshi
3DS FC
3394-4459-7089
Tabuu aparrently opens stages and common3.pac, but the hitbox parameters aren't editable directly.
However, it crashes when trying to open Kirby copy .pacs and heavily edited character.pacs.
 

Wind Owl

Smash Lord
Joined
Feb 1, 2008
Messages
1,856
Location
Suburbs of Philadelphia, PA
It's a hex editor so you can edit them yourself. PSA floats are multiplied by 60000, so like 3.14 = 188400 = 0x2DFF0.

Dantarion is working on both of the crash problems, eventually.
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
Japan
Yeah! Gecko support!
I'm looking forward to release.



I will be able to finish my work soon. If I finish, I will give you source.
 

Bero

Smash Journeyman
Joined
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Messages
409
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Japan
Then, let me commit codes,Dantarion.

My textbox with IntelliSense is almost completed. I added auto indent adjustment to it and all I need to do is debugging.
 

Eternal Yoshi

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I think the boneref in data is what bones the Smash Ball aura will use. When I changed the bones to ones that exist in GF's model, the aura fits him much better, and goes all over his body.

Aparrently not. Maybe the boneref in misc influences the aura placement.
 

[TSON]

Hella.
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oTSONo
Oh wow. Hexbox needs a bit of work. I changed two floats and it crashed. Then I opened it back up, changed one back and changed one more. Then I saved and it crashed again. Now it refuses to open the file altogether, it just crashes.

:X

It didn't corrupt the file, either. Works fine ingame.
 

Eternal Yoshi

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Oh wow. Hexbox needs a bit of work. I changed two floats and it crashed. Then I opened it back up, changed one back and changed one more. Then I saved and it crashed again. Now it refuses to open the file altogether, it just crashes.

:X

It didn't corrupt the file, either. Works fine ingame.
Don't edit the hex directly. Use the as int. or as float box to edit.
Then when you are finished, click the other box you didn't use to make the edit, then click the other set of bytes.

That's how I avoid crashes.

Anyone want to tell me how I am able to open the rebuilt character pac that's heavily edited??
 

Bero

Smash Journeyman
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Messages
409
Location
Japan
If you mean "heavily edited using PSA", that may be a little hard. Because PW didn't know other section, a lot of offsets must be pointing wrong place.
But it actually works in game, so there may be another reason that tabuu can't open them.
 

Dantarion

Smash Champion
Joined
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Santa Barbara, CA
Eternal Yoshi, can you submit a bug on the google code page with the .pac that doesn't work as an attachment?

Tabuu Alpha 2 could open all of Project M, so I thought I had fixed that bug
 

Eternal Yoshi

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The latter.

Basically, I'm looking at the subParam in hex view and seeing something like this

00000000 00000000 00004198 00000000
0000419C 00000001 0000006C 000001B4
 

Bero

Smash Journeyman
Joined
Jan 10, 2010
Messages
409
Location
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Dantarion,what do you think of my opinion of from Python to C# conversation?
If it is OK, I'll continue to add functions to CommandReceiver class.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
fighter.pac support, eh?

I'll need to take a look when im not working 8AM-11PM on a monday
 

Bero

Smash Journeyman
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409
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Dantarion,what do you think about CommandReceiver class?
Is that OK? I will add more function to it if it's OK.
 

SqLeon

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Joined
Nov 10, 2009
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491
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The world that never was
Can't fix it because I cant reproduce it.
Actually, a regular model works, when I try to do it with a model from another game, it crashes. Also it's on the preview not the loading of the model that it crashes. The loading works fine. The model previews in BB. It's a pac file as is the other one I tried that worked(Ike's). Also it doesn't work if I use a non-psa edited file with the model either.
 

Shadic

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Upload and send the files to Dantarion. He can't magically reproduce it if he doesn't have exactly what you're talking about.
 

Bero

Smash Journeyman
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OK, I understand that you're saying "do what you want". I'll do what I want.
 

ds22

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Aug 30, 2009
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1,662
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Rotterdam, The Netherlands
@Dantarion
Maybe for the Lloyd project?
Also, is it possible to remove the setting for Donkey Kong's Down Special not being useable in the Air.
It would help with Cloud Kong.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
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Pennsylvania
Ooohhh... nice. I didn't know what it was until I checked the Project M thread... but now I am hyped. I absolutely cannot wait for hurtboxes and the like!
 
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