ShortcutButton
Smash Apprentice
- Joined
- Jan 17, 2015
- Messages
- 193
- NNID
- ShortcutButton
So, will v2.0 pick up voting from this list, or will everyone get a clean slate?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Clean slate. It would only take a few weeks of votes to get every character back into position anyway.So, will v2.0 pick up voting from this list, or will everyone get a clean slate?
I really hope it doesn't happen this way. I've said this before:
We NEED separate voted tier lists for customs and no customs. Even if every tournament ever from now on allows customs, it is still a great idea to rate characters without customs both for Smash tradition reasons and the ability to say "this character gets a lot better/worse with customs". It is really important that 2.0 continues the work we put in on 1.0 by having separate lists that aren't clouded by a switch to customs.
We can either make a separate thread with the same rules (better idea) or we can vote for two things at once in this thread. Whatever it is, there must be two.
I'd like to also say that I agree that there are too many tiers. The lower characters really aren't "low" in this game.
Can we do separate tier lists for customs on/off?Clean slate. It would only take a few weeks of votes to get every character back into position anyway.
Right. But as I said, even if we never see a no customs tourament every again (still unlikely, but not the point) I believe it is really important to continue with a no customs tier list for the reasons I mentioned.We will see what happens later on.
I for one believe that this games future is customs-on dependent, such that a custom-off list is pointless. I think EVO will show that customs are SO MUCH BETTER that no one will ever run a no-customs tournament again, they'll be harassed until they allow it.
When the next list starts up I'll think about it some more. I dont plan on starting this up again for a few months.
I don't really think it gives that much information to do that. It's not like we're making a different tier list for every custom move-set you could have. If customs are a thing there's no reason to have a wholly 1111(or whatever the default moves are) tier list just for the sake of being able to see which characters are "generally better/worse" once you turn customs on.Right. But as I said, even if we never see a no customs tourament every again (still unlikely, but not the point) I believe it is really important to continue with a no customs tier list for the reasons I mentioned.
It's important to have tier lists with the same cirumstances as previous games in my opinion.I don't really think it gives that much information to do that. It's not like we're making a different tier list for every custom move-set you could have. If customs are a thing there's no reason to have a wholly 1111(or whatever the default moves are) tier list just for the sake of being able to see which characters are "generally better/worse" once you turn customs on.
You're cute.Go Captain Falcon! +1
No, it's not.It's important to have tier lists
Lol that is a separate topic and I pretty much agree with you. But if you're going to have one I say have both.No, it's not.
He's literally been explaining that the entire time. I'm not compelled by his point myself either but once again people in this thread need to read at least the part of the conversation at hand and the thread title. I really can't believe people are voting still. I'm sure some are jokes, but for the others- jesus christ.Why not just vote for a character inclusive of customs.
You think those two things stand between him being the super power of this game and C tier is the hoo-hah and a little speed? I think not.If Diddy does get nerfed, I'm expecting him to go down to C tier AT MOST. If they nerf the hoo hah, and maybe slow him down a bit.
This.I think so, quite a lot.
If you take away the hoo-hah, diddy LITERALLY has to hit you twice as many times per stock to KO you, and his average KO % goes up by somewhere around 20%. As it stands, diddy only has to land 5 grabs to KO most characters. each hoohah is around 15-25% damage and it can kill at low as 90%.
A nerf to that combo means he would now have to hit people 10+ times per stock, and the KO % is now tied more to his fsmash.
If that sounds outrageous to you, put it this way, Imagine if all of ganondorfs attacks now did a minimum of 25% and dash attack and Uair start to kill at 70%. That is the same level of a buff, as a nerf to diddy would be in removing the hoohah. You halve diddys damage output, double ganons output, its an equal level change.
The fact that people still have this mentality is somewhat sickening.I think so, quite a lot.
If you take away the hoo-hah, diddy LITERALLY has to hit you twice as many times per stock to KO you, and his average KO % goes up by somewhere around 20%. As it stands, diddy only has to land 5 grabs to KO most characters. each hoohah is around 15-25% damage and it can kill at low as 90%.
A nerf to that combo means he would now have to hit people 10+ times per stock, and the KO % is now tied more to his fsmash.
If that sounds outrageous to you, put it this way, Imagine if all of ganondorfs attacks now did a minimum of 25% and dash attack and Uair start to kill at 70%. That is the same level of a buff, as a nerf to diddy would be in removing the hoohah. You halve diddys damage output, double ganons output, its an equal level change.
Yeah ok. I think I'm done with this conversation.he now has to deal at least 180% before KO'ing anyone.
IKR? Seriously. I cannot believe I actually read that. A good Diddy will deal most of his damage from F-air and without throw followups for kills... he has Fsmash - lagless, powerful, great range. I can go on. Most of Diddy's moveset is very good. Just like Brawl - where he did not have Hoo HahYeah ok. I think I'm done with this conversation.
Not to mention comparing dthrow upair to IC's infinites...
I agree to an extent. He still has plenty of combo potential, and nice set ups and stage cntrol with banana, but too many moves received damage or knock back nerfs for him to stay in S tier imo. I find that Diddy now has a little too much trouble killing at around 100% like he could before. Reduced knock back and damage on uair and fair has hurt his air game, and the reduced hitstun on dthrow has made it a fair bit more difficult for combo set ups out of it. His recovery remains atrocious, and requires charging for any meaningful distance. I find him rather easy to gimp, and his light weight on top of poor recovery means early deaths. He's still a fantastic character though, easily A tier, but I don't think he's the monster we've seen in the last 5 or so months of competitive play.I think the nerfs to diddy don't really affect him much. He still can HOO HA but it can no longer kill at 90-130%. Diddy still has glide toss banana throw to f smash which is a really good kill setup. As well as those ridiculous techs like super crawling and popgun reverse cancelling. Despite the nerfs diddys still S tier imo, he just has to work harder in order to get a kill now.
Lol not any time soon.So when are we gonna start voting?
Mewtwo in E or D? So far, he's at least mid C for me.I'm interested as to where you guys see Mewtwo placing on our current tier list? For right now, I think it's safe to put him in the D or E tier until his meta is further developed.