+ Great (disjointed) range
+ Quick moves
+ Great grounded normals, which can convert into many moves
+ Strong set of aerials
+ Good zoning that is rewarded
+ Great off stage game, with solid recovery move
+ Can seal stocks off relatively easy, through sheer power, or conversions into an edgeguard
+ Can play defensively when needed, safely
+ Great juggling tools
+ Good overall matchup spread, with few outright losing matchups, and solid overall matchup spread against top tiers
+ Above average results
+ Above average mobility
+ Has relevancy against certain top tiers (Rosalina being a notable example)
+ Kill throw
- Has a lackluster set of combo throws that stop working or become unreliable after very low percents.
- Punishable smash attacks
- A lot of his moves are punishable when unneededingly spammed
- Requires precision to play correctly
- Active frames on certain important moves, such as Fair and Dtilt are rather low, lending to more precision
- Doesn't have enough safety to rush down effectively. Is very susceptible to momentum shifts.
- While has an overall great matchup spread, he does struggle with certain top tiers, namely Sheik, Ryu, and Pikachu
- No projectile
+ Good set of projectiles
+ A solid set of aerials
+ Projectiles can force approaches
+ Above average results, better than a lot of the characters around him
+ Very good Up Tilt, almost Mario level
- Overall below average range, lacking disjoints
- Poor grounded normals, aside from Up Tilt
- Poor overall approach, lacking sufficient autocancels to do so safely
- Lack luster off stage game, due to lacking overall range and/or disjoint
- The point above is only made worse by his "please gimp me" poor and slow recovery move
- Projectiles CAN force approaches, but aren't powerful enough to do much else. Shield stops them most of the time.
- Very poor KO power, with lack of safe KO moves, and smashes that don't link properly
- Very poor grab game, lacking true follow ups, and a kill throw
- No relevant positive matchups against top tiers, and overall poor matchup spread, with very bad matchups against multiple top tiers
- Poor against rushdown and reflection