If we were talking about
![Link :link2: :link2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I'd agree but this is
![Link :4link: :4link:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. I am in no means saying he's better than
![Toon Link :4tlink: :4tlink:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
but being two whole tiers apart is just way too far of a gap. Yes he is "slower" but honestly not as slow as most people make him out to be.
Link's first hit of F-air got buffed to the point where it kills earlier than the 2nd hit so bomb -> F-air is just as viable for him.
As
Y2Kay
mentioned, mobility is a key part in this. Toon Link's bread and butter bomb combo is dashing JCT (jump cancel toss; a toss which has less ending lag and allows you to act sooner while carrying dash momentum) -> jumping fair. It's a true combo. Inescapable. I don't think that this is true for Link due to his slow movement speed, but I haven't done a lot of research.
His recovery imo is standard now compared to how horrible it use to be in previous games so he doesn't just fall to his death when he gets launched off stage.
It's still worse than Toon Link's, however – not much denying that when Tink has better jumps, air mobility, a wall-jump, and a Spin Attack with more range.
I'll have to disagree that Toon Link's zoning game is better than his considering Link has a considerable amount of range compared to Toon Link.
Zoning, with Toon Link at least, is done with projectiles, not melee moves. Toon Link's mobility gives him a far better zoning game, since he can create space, maintain it by jumping or running away from the foe while throwing projectiles (JCT allows you to throw a bomb backwards out of a dash), and close the gap when it's time to come in for the kill. Link simply doesn't have the movement speed to make this possible.
The return hitbox on rang is nice but having a windbox opens a much bigger opportunity for "gimmicks" and in turn bigger plays.
I strongly disagree. The thing about the windbox is that
the foe can still act. Not only does this give them the ability to dodge or shield any potential follow-up attacks from Link, but it also allows them to use this windbox to their advantage, coming in with a smash attack or other kill move and being pushed towards Link by the boomerang. And unlike Pac-Man, Link can't even make use of this himself.
Toon Link's boomerang, on the other hand, is an actual attack. If your foe is between you and your boomerang, it can hit them right into you and your up smash, forward smash, you name it. It can also save you from pressure by hitting the opponent during their attack and giving Toon Link the advantage. It's also nice for forcing a reaction, since you can read and punish their shield / dodge / etc.
Honestly the "Link is too slow" joke was funny when it was true but now it's just ignorance considering he's A LOT faster than he use to be in previous games and when in the right hands extremely strong.
.07 more dashing speed, .08 more air speed (still with only half the air acceleration of Tink by the by), and a few faster moves are not enough to remedy his still below-average speed in general and the problems that it presents (especially when walking speed and some moves like dash attack have been made even slower). Link is still a slow character, and while he's slightly faster than he was in Brawl, he's still very slow overall compared to the rest of the cast, and struggles as a result.
By contrast, Tink has great mobility – fixing Link's greatest flaw – and still has a lot of power behind him, plus a great keep-away game, and quite a few tricks up his sleeve with his bombs and boomerang. Sure, Link is more powerful and heavier, but Toon Link beats him out by a decent margin in most other attributes, and even those two advantages are somewhat nullified by Tink's quicker-to-start kill confirms and better recovery, respectively.