Xandercosm
Smash Lord
Thanks a lot... :\There's a reason why Mario is one of the most commonly used characters in low level tournaments
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Thanks a lot... :\There's a reason why Mario is one of the most commonly used characters in low level tournaments
+1It's weird, but hear me out. He was already a great character before buffs (see iStudying), and now his buffs fixed a lot of the issues he still had. Additionally, his worst matchup has been nerfed, so I find even more reason to put him up in Tier 3 where he has shown to be capable of dominating.
Thanks a lot... :\
I truly didn't mean it negatively. Mario is used a lot from my experience at tournaments because of his low learning curve and simple yet effective results, nothing more nothing less. It's high level Mario's that show how he is top tier. Mario's high tier for a a whole lot more reasons than being balanced and easy to use, but they certainly do help boost his viability quite a bit.I'm sure he didn't mean it negatively...maybe
LOL what are my mains, my avatar better stay the same.WHY IS MY MAIN ROY, I NOW HAVE NO REASON TO LIVE
I've seen too many people with this Roy avatar. Way too many.Well, at least they got my Melee main right.NVM It seems it changes with every post lol. Shame they didn't just put Marth across them all, that wouldn't be too far from the truth...
However, what they did get right was my avatar... HOW F***ING CUTE IS THAT?! AND IT'S MARTH!
I can see why, he's definitely at least top 5. I'm interested in your reasoning however.If you ask me,is the best character in the game.
Not kidding by the way. If you want reasons, I'll tell you.
He has some of the best tournament results of any character, has a top 3 neutral (I'd even say it's on par with Sheik's), good frame data, disjoints and reliable KO confirms. His forward air alone outdoes most characters' toolkits.I can see why, he's definitely at least top 5. I'm interested in your reasoning however.
Oh and keep Swordfighter. He is da Black Knight.In honor of today, I would like to suggest the removal of any non-Fire Emblem characters from the tier list. This is a Fire Emblem fighting game now, and the rest of the cast are irrelevant.
I think Diddy is definitely top 5 but #1 would be a stretch. He's definitely got super solid results and a great toolkit, though. But Bayonetta is just too insane. If it weren't for her, I'd say Diddy could probably be the best (although Rosa is pretty good too).If you ask me,is the best character in the game.
Not kidding by the way. If you want reasons, I'll tell you.
The thing is that... Bayo is very bad at fighting against playing lame tactic.I think Diddy is definitely top 5 but #1 would be a stretch. He's definitely got super solid results and a great toolkit, though. But Bayonetta is just too insane. If it weren't for her, I'd say Diddy could probably be the best (although Rosa is pretty good too).
K cause I was gonna say...wouldn't being used in low tier tournaments and be considered the best only through those be worse than having little results in major tournaments like EVO, Genesis, and all those Japanese tournaments on SGI-Gaming?I truly didn't mean it negatively. Mario is used a lot from my experience at tournaments because of his low learning curve and simple yet effective results, nothing more nothing less. It's high level Mario's that show how he is top tier. Mario's high tier for a a whole lot more reasons than being balanced and easy to use, but they certainly do help boost his viability quite a bit.
yfw diddy always had the best neutral
and now it's better by comparison because of needle/fair nerfs
I wouldn't say that Diddy Kong has the best neutral in the game. He loses neutral against Mii Gunner and Cloud since both characters have the tools to force Diddy Kong to approach and stop his approach. Mii Gunner can charge up charge blast in order to get Diddy to approach, and stop him with shorthop fair, pivot ftilt, pivot flame pillar, or pivot fsmash. In addition, Gunner can approach Diddy Kong pretty easily since Gunner's fair outranges Diddy Kong's, and it is safe on perfect shielding (the fact that it is an attack also makes it possible to catch a banana while using shorthop fair. Fair also allows Gunner to gundash for a good boost to Gunner's mobility and recovery.). Gunner also has a frame 3 reflector to stop a banana or peanut from hitting Gunner. In addition, Cloud gives Diddy Kong problems in the neutral since he can charge limit in order to force Diddy Kong to approach, and stop Diddy Kong with his nair. Cloud's attacks also have superior priority and range since he is a sword character. Since both Gunner and Cloud have better tools in the neutral, both characters probably have a better neutral. In addition, Diddy Kong also struggles in the neutral against Rosalina and Luma since she can use Gravitational Pull to deal with bananas, and she can outrange Diddy Kong with Luma. By the way, Diddy arguably loses to both Rosalina and Cloud since they also have good advantage states.I'm not totally convinced that Diddy has any losing MUs at all. Maybe Pikachu, maybe Luigi, but Diddy is just so solid right now. The best character IMO always has a tremendous lack of weaknesses--pre patch Sheik certainly met that prerequisite, and so does Diddy now, except for his subpar recovery. And thank goodness he at least has one weakness.
There's not much debate anymore that Diddy has the best neutral (fair by itself is better than some characters' entire movesets, dtilt is great, and banana), but he has very doable kill confirms, and kill moves like usmash and utilt that are f5 and 6 resp are made easier to land with glidetoss and other momentum options.
He can definitely get comboed though, he doesn't have any stupid f3 all direction aerials since the uair nerfs, however with monkey flip and popgun momentum changes, he doesn't really ever get pinned in disadvantage. The only characters who reset as easily would be like, ZSS, Pika, Sheik, and Bayo.
He's in a really good spot if he can reset to neutral so easily, because neutral is a great place to be as Diddy. Damage racking combos are just an extra novelty that wouldn't even be necessary for Diddy since he wins neutral so much, but they're there and make losing neutral vs Diddy so much worse. With combos, stage control abilities, and kill options, the only thing his advantage state actually lacks is off stage ability, but then he has ledge traps and other kill methods so that he doesn't have to rely on gimps for kills.
He has the mobility and moveset combination (and range) where he doesn't really lose to any sort of character archetype. The two issues that might keep him from being the consensus best character would be--1) Whatever happens with Bayo (character development and anti character development) and 2) Disproportionately small representation despite his strength in the metagame.
But whenever I see Diddy I usually think, "That's the best character," and I think it'd be pretty tough to make a claim that passes him up. He's so good.
I think it's safe to say my avatar is the ugliest.Ugh, you guys get lucky with characters like Matthew and Ephraim and I'm over here stuck with this garbage excuse of a Fire Emblem character
You'd better run..... now..... before they kill you in their anger.While I like and agree with most of this Diddy talk, Bayonetta is pretty much on a completely different level than any other character in the game right now. I don't think Diddy Kong, Rosalina, Cloud, or anyone at the moment is even close to Bayonetta. She's good to the point of being utterly destructive to the meta and promoting incredibly degenerate play. It's as if Brawl Ice Climbers have invaded Smash 4. Diddy is great but he doesn't kill you off one hit.
He loses neutral against Mii Gunner and Cloud since both characters have the tools to force Diddy Kong to approach and stop his approach.
Gunner can approach Diddy Kong pretty easily since Gunner's fair outranges Diddy Kong's
Gunner also has a frame 3 reflector to stop a banana or peanut from hitting Gunner.
They don't have command grabs, SHFF autocanceling front and back aerials with stupid range, OOS options anywhere near Diddy's (nvm, Cloud is close), any CQC options near Diddy's, and not even Gunner's fair momentum changes can compete with glidetossing, popgun reversals, or smash side b. Diddy also has one of the best projectiles in the game that not even charge blast, I would argue, is as good as.Since both Gunner and Cloud have better tools in the neutral, both characters probably have a better neutral.
Diddy Kong also struggles in the neutral against Rosalina and Luma since she can use Gravitational Pull to deal with bananas, and she can outrange Diddy Kong with Luma.
umm...Gunner's neutral game even has the ability to contend with the neutral of prepatch Sheik since Gunner can shield needles from long range
Cloud's limit charge has better charge canceling than Samus's charge shot because Cloud can attack out of limit charge into any attack by pressing an attack and immediately pressing shield. Cloud can also cancel charging by pressing b. Since Cloud gets a buff to his movement, killing power, and combo ability from charging limit, it is usually better to approach rather than just letting Cloud get better. While you do have a good point about giving up stage control when charging, Cloud's limit charge has such a low commitment that Cloud can easily regain stage control with one of his several good options in the neutral. Cloud can down tilt out of Limit charge, and this option beats most aerial approaches (this also explains why Cloud's anti approach options are better than Samus's out of a charge). Run up and shield isn't very effective against Cloud since most of his aerials are safe enough on shield to avoid getting punished (although Diddy Kong can punish it OOS, Cloud's nair is safe with good spacing since Diddy's up smash doesn't have the best horizontal range).I disagree~
Diddy does not lose neutral to Cloud. I've never really understood the point about Limit forcing approaches--charging any chargeable is disadvantageous especially a character that is ridiculously good at approaching like Diddy. For instance, Samus charging CS has the same cancelable properties, and despite Samus having arguably stronger anti approach tools than Cloud, suffers in neutral against Diddy. For sure Cloud has a stronger neutral than Samus in any situation, but not for the reasons (charging and anti approach) that you mentioned. Banking on charging Limit vs Diddy will forfeit stage control, not to mention Diddy will not run in and let himself get hit by Cloud's nair--that is crazy--the Diddy will at least shield and then the Cloud would be an idiot to use nair because of Diddy's OOS. Cloud's offensive options out of Limit charge are mediocre because he is stationary during the charge--don't know exactly how to explain what I mean, and Diddy can cover many defensive options at once.
Neutral is definitely not as one dimensional as, "X move forces approach and Y move stops approach, character wins neutral." Diddy has options like stage control and command grabs that cover so many options at once that it makes it tough for any character--and in the end, even Cloud has to approach during the match.
It's definitely way more volatile when both characters are mobile and spacing, nobody can ignore Cloud's nair, but I would argue that run up and shield is effective against every swordy, Cloud included, and Diddy easily wins the up close pressure game and OOS game. Diddy doesn't win neutral for free vs Cloud, but he definitely does not lose neutral to Cloud. But I could see it being closer to even, prob Diddy's advantage slightly.
A few other things--Reflectors do not beat banana, I don't even know what to say here. This is a way too one dimensional outlook on neutral and assumes way too many situations, like for instance the Diddy Kong player being below FG average.
Actually I will just quote everything that is too one dimensional and doesn't sum up neutral well.
They don't have command grabs, SHFF autocanceling front and back aerials with stupid range, OOS options anywhere near Diddy's (nvm, Cloud is close), any CQC options near Diddy's, and not even Gunner's fair momentum changes can compete with glidetossing, popgun reversals, or smash side b. Diddy also has one of the best projectiles in the game that not even charge blast, I would argue, is as good as.
umm...
Also many top players believed Diddy's neutral was on par with prepatch Sheik or better, Esam thought it was better.
That's the logic behind many people now saying Diddy has the best neutral, BUT this one claim from a character who already had a legitimate claim does not open up new claims from characters like Cloud who still have neutrals nowhere near post nerf Sheik and post nerf Sheik still more than likely has the second best neutral.
Gunner's neutral is good but with awful OOS and poor CQC (if only that dtilt were f5 like Samus's), and an ineffective keepaway game against much of the cast, I doubt even fair can make up for it and definitely not enough to give Gunner the best neutral.