Wintermelon43
Smash Champion
- Joined
- Feb 13, 2015
- Messages
- 2,767
Can you explain your Duck Hunt and Link votes?-
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Can you explain your Duck Hunt and Link votes?-
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Duck Hunt shouldn't move up because he isn't better than anyone above him. I have explained before but I guess once more.Can you explain your Duck Hunt and Link votes?
1.It's a little better than one of the worst, but otherwise correct.Duck Hunt shouldn't move up because he isn't better than anyone above him. I have explained before but I guess once more.
1. DH has one of the worst recoveries in the game: it's slow, no hitbox and doesn't reach far.
2. His janky hitboxes really are a problem as they fail to connect more than they should.
3. His throws are bad, no kill throw or a proper combo throw.
4. The killing problem is real. No other character struggles more with killing than DH, which is bad in a game where your only goal is to get kills.
5. His projectiles are mediocre at best. Side b is very laggy, down b is just plain bad, only the can is good but even that can be used against DH.
Well he has good jab and uair but they don't change the fact that DH overall is a bad character who hasn't had buffs he needs.
And about Link, instead of me explaining why I think he isn't bad, I would like to hear why you think he is. I have explained this before and I really think he shouldn't be that low especially since Toon Link is way up there.
Finishing Touch was never that good of a kill move (at least in singles) and was outdone by Limit Side-B. He has best frame data of all Sword wielders. He has (2nd) greatest range of all characters. His Dair is godlike. Uair still beats most aerials that would normally beat Uairs (for example Swordfighter's Dair) etc.Can someone please enlighten me on why almost everyone thinks Cloud, and not Zero Suit, should be in top tier with Bayo and Rosa? I'm not against the idea, I just fail to see how it applies right now, especially after the up air and aerial Finishing Touch nerfs he got, where Zero Suit's nerfs didn't hurt her as much and she also got two (albeit small) undeniable buffs in B-throw and side B.
Is it similar in the opposite direction?That isnt how it works.
-3 will get you down one tier
-10 gets you down two tiers, but thats as low as you get. You can get -30, its still only down two tiers.
Then should I give a reason why I voted for said characters?I'm not telling you not to vote this way. I am simply interested in the reasoning behind this vote. Diddy Kong, in my opinion, completely deserves his spot in the top 5.
"Probably isn't a low tier anymore."Mewtwo probably isn't low tier anymore, but it's hard to accept him being in high-mid tier. I mean, look at his buffs:
They're great buffs no doubt, especially the speed buff, but it's nothing game changing for him. He was a low/ low mid tier pre-patch, I find it difficult to put him all the way into top 20. Wario, Olimar (both whom are way too low), Lucario, ROB, and Yoshi are just a few off the top of my head that I would put higher than him. Putting him in tier 5 would put him at a solid mid-tier.
- Weight: 72 -> 74
- Run Speed: 1.9 -> 2.05
- Usmash Total Duration: 73F -> 68F
- Nair Multihit Hitbox Size: 2.3 -> 3.0
Why should they all be higher than Mewtwo when especially characters like Wario have a worse MU spread?Mewtwo probably isn't low tier anymore, but it's hard to accept him being in high-mid tier. I mean, look at his buffs:
They're great buffs no doubt, especially the speed buff, but it's nothing game changing for him. He was a low/ low mid tier pre-patch, I find it difficult to put him all the way into top 20. Wario, Olimar (both whom are way too low), Lucario, ROB, and Yoshi are just a few off the top of my head that I would put higher than him. Putting him in tier 5 would put him at a solid mid-tier.
- Weight: 72 -> 74
- Run Speed: 1.9 -> 2.05
- Usmash Total Duration: 73F -> 68F
- Nair Multihit Hitbox Size: 2.3 -> 3.0
Wario might (I say might cause I'm not well versed in Wario's stuff) have less winning match-ups than Mewtwo, but he has a way better time fighting the high tiers. Mewtwo's match-up spread is a lot like how Robin's has been for a while, has plenty of winning match-ups against fellow mid-tier characters but gets bodied hard by the top end of the cast. Like I said before he's definitely much higher on the tier list, but top 20 is pushing it.Why should they all be higher than Mewtwo when especially characters like Wario have a worse MU spread?
Cool. Thanks for being respectful, and I can understand his high placement now. Still think ZSS is #4 then, but feel free to disagree.Finishing Touch was never that good of a kill move (at least in singles) and was outdone by Limit Side-B. He has best frame data of all Sword wielders. He has (2nd) greatest range of all characters. His Dair is godlike. Uair still beats most aerials that would normally beat Uairs (for example Swordfighter's Dair) etc.
I still believe that ZSS is up there. She is still very strong overall. It is just that you have to work just a bit more to get a kill.
He doesn't get bodied by the top half of the cast...?Wario might (I say might cause I'm not well versed in Wario's stuff) have less winning match-ups than Mewtwo, but he has a way better time fighting the high tiers. Mewtwo's match-up spread is a lot like how Robin's has been for a while, has plenty of winning match-ups against fellow mid-tier characters but gets bodied hard by the top end of the cast. Like I said before he's definitely much higher on the tier list, but top 20 is pushing it.
Sorry if I seem adamant about this, but it just feels like we're basing this on theory. If I start seeing results than I'll be more than happy to support him being high tier. I mean hell, I used to main Falco, the king of theorycraft. I'm standing my ground on the other characters I mentioned.
By top end I meant the top tiers, not the top half. Basically tier 2 and up using the old community tier list.He doesn't get bodied by the top half of the cast...?
I have no idea what you're talking about.
He's more than capable.
In fact he has a decent amount of winning matchups there like Cloud.
And he goes even with some, and the ones he loses are either a slight disadvantage or disadvantage.
He goes even with .By top end I meant the top tiers, not the top half. Basically tier 2 and up using the old community tier list.
In that case our opinions differ in his match-up spread, imo he loses to more top tier characters than that (namely Sheik and ZSS, I know they were nerfed, they win for the same reason they did pre-patch).He goes even with .
The only top tier matchups where he's outright bodied are and , probably . Even then the MK MU might be more manageable since he can't stairway us to heaven anymore.
I disagree. Tink's projectile game is a pretty big strength – it lets him control space, and catch his opponents off guard, mainly by throwing a bomb upward or throwing a boomerang behind the opponent. He's a great zoner / camper, and has a pretty solid neutral IMO because of this.- - Really don't think he deserves a spot in the top 15. He's a good character but I just don't see it. His bombs can be used to kill him, his recovery is really predictable and linear, and his neutral isn't anything special.
Fair enough, and great reply. The problem with Tink is, in my eyes, he relies on his projectiles a little too much. As you said, his up close game is a problem and I don't think a top 15 character should rely on something like that. Once an opponent gets in, Tink can have a hard time getting the enemy away. His grounded frame data is nothing to boast about. Perfect shields can also be pretty detrimental to Tink. He can't get bomb confirms, and opponents can get closer and closer bypassing his projectiles. And at high level play, the bombs have been, and will be used against him just as Diddy's banana can be used against him. If Tink can hit an opponent with a bomb and true combo that into his frame 14 fair, I don't see why another character wouldn't be able to do the same thing against Tink.I disagree. Tink's projectile game is a pretty big strength – it lets him control space, and catch his opponents off guard, mainly by throwing a bomb upward or throwing a boomerang behind the opponent. He's a great zoner / camper, and has a pretty solid neutral IMO because of this.
I don't see how "his bombs can be used to kill him." Yeah, it's possible, but from what I can gather, it's not often that the opponent A) manages to catch a bomb, B) manages to catch Tink off guard with it, and C) successfully Links it into a KO move, which I imagine players aren't particularly worried about practicing. Tink though is a master at projectile combos – returning boomerang into a smash attack can net you a kill if the foe is caught off guard (not that hard when you've got all his projectiles etc to worry about), bomb -> fair is guaranteed at kill %s, and both can be used to tack on extra damage after an attack.
His recovery isn't that bad either. Yeah, Spin Attack can be gimped, but you've also got a wall jump, Hookshot, and projectiles to keep your foe busy while you return. It's... not the best though.
The real thing holding him back IMO is his up close game, and his difficulty dealing with pressure. (And his recovery.)
Yeah, that is his primary weakness, although I'm not 100% sure whether or not it'd hinder him as much as you're suggesting. (I'm not a particularly competitively-knowledgeable Smasher, so.)Fair enough, and great reply. The problem with Tink is, in my eyes, he relies on his projectiles a little too much. As you said, his up close game is a problem and I don't think a top 15 character should rely on something like that. Once an opponent gets in, Tink can have a hard time getting the enemy away. His grounded frame data is nothing to boast about.
Power shielding multiple projectiles in a row, though, is no easy feat, which is what you'll have to do against Tink the way I'm seeing it.Perfect shields can also be pretty detrimental to Tink. He can't get bomb confirms, and opponents can get closer and closer bypassing his projectiles.
Tink's bombs, though, require a much more specific timing window to catch. Diddy's banana is just lying on the ground, but the bombs are always flying through the air. While yes, it is possible to practice this sort of thing, I don't imagine that a lot of players do. And unless the opponent has instant tossing down, the Tink player knows to be more cautious when they see that bomb in the foe's hands, maybe easily intercept it with a 'rang or another bomb (or by just standing there with his Hylian Shield). Also unlike the banana, bombs have a fuse, which leads to hasty actions from the foe – by the point they catch it, it's already got a couple of seconds off its fuse between Tink holding it and the bomb flying through the air. "Better act fast, or it'll blow up in your face!" Not a lot of time to strategize.And at high level play, the bombs have been, and will be used against him just as Diddy's banana can be used against him. If Tink can hit an opponent with a bomb and true combo that into his frame 14 fair, I don't see why another character wouldn't be able to do the same thing against Tink.
I think his projectiles give him a decent approach. His arrows are easily the weakest overall of his "Triforce" of projectiles, but boomerangs, bombs, and zair are great for making openings. While avoiding his projectiles individually may not be very hard, it's when he uses them all in conjunction with one another and his other moves that it gets trickier.More importantly, if the enemy has a significant lead, Tink can be forced to approach, cause let's be honest here, shielding/jumping over his arrows and boomerang isn't difficult. In the event that Tink has to approach, I just don't see him excelling at that. His range, frame data, and overall options are mediocre at best.
I've actually not seen Hyuga play much at all, mainly speaking from my experience with the character (who I'm maining along with Pika).Yeah he has some pretty cool strings, combos, kill confirms and so on, but when it comes down to it, I don't think the way Tink plays is worthy of top 15. Hyuga has some excellent achievements, but at some point you have to start crediting the player over the character.
*likes post*With that said, I could be wrong. I don't think my opinion on this matter is necessarily the "right" opinion, but it is the opinion I'm standing by for now. If/when proven wrong, I will acknowledge it, but until then.
To be fair to the both of them, Cloud and ZSS's nerfs don't actually affect or change them up much at all. However, I also fail to see how Cloud should be up there if ZSS isn't. I think both of them are within the top 5 realm, but to me, Cloud just seems a lot more exploitable than ZSS. Sure, Cloud has very good range and fantastic power to boot, but he is rather exploitable. ZSS I feel is far less exploitable and demands much more respect on and off stage than Cloud, as being lax WILL get you punished. Cloud's nerfs just toned down his killing power in reality, which is still very strong. ZSS's nerfs just toned down her damage output. She can still finish you off at around 55% off of a grab, and still has by far one of the best recoveries in the game, tied in with arguably the best mobility in the game.Can someone please enlighten me on why almost everyone thinks Cloud, and not Zero Suit, should be in top tier with Bayo and Rosa? I'm not against the idea, I just fail to see how it applies right now, especially after the up air and aerial Finishing Touch nerfs he got, where Zero Suit's nerfs didn't hurt her as much and she also got two (albeit small) undeniable buffs in B-throw and side B.
The worst one is Fox for me and that's just a disadvantage.In that case our opinions differ in his match-up spread, imo he loses to more top tier characters than that (namely Sheik and ZSS, I know they were nerfed, they win for the same reason they did pre-patch).
I'm not ready to hop on the Mewtwo bandwagon yet. As great as Mew^2 is there isn't enough results yet to convince me.
Again, I want to ask for an explanation. Why are you downvoting Mario? Is there a reason you don't think he should be in the top 10?The Doc love is beautiful
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It's not up to you to decide when people have to justify what they're voting for.And why the heck are people down voting Mario? For god's sake could you freaking explain your reasoning before doing crazy votes?
Well, you are asking for an explanation, so mission accomplished.Again, I want to ask for an explanation. Why are you downvoting Mario? Is there a reason you don't think he should be in the top 10?
That in my opinion would be a reasonable and the most logical top 4 at this current moment, but I wouldn't say Rosalina is purely the top character, at all. Bayonetta doesn't have to totally rely on punishing mistakes, and her insane combos and death combos are enough to push her to the top if you ask me. Rosalina potentially at 2nd position in my opinion, which makes me think...So would a reasonable top tier at the moment be ? (Only putting above b/c Rosalina can get in much easier most of the time, where Bayonetta mostly relies on punishing the opponent's mistakes to start her offense.)
True. But regardless, MK definitely isn't as strong as he was before. Although how much this will hinder his performance at big tourneys remains to be seen.TimG57867 Abadango switching mains doesn't really mean anything. He dropped Meta as his main the second 1.1.5 hit, because his play revolved entirely around his ladder combo, unlike the other top Meta Knights.
L1N3R1D3R I agree with Cloud, Bayonetta, and Zero Suit, but I'm not sure I'd put Rosalina up that high when Diddy and Sonic are potentially better than her. I just think her weakness to Cloud and Meta are too big to let her be grouped with him (Cloud) and Bayo.
I know plenty of Meta Knight players, one of which happens to be my buddy (who ended up picking Meta Knight up just because I play Rosalina), and I feel the matchup is a hell of a lot easier now. Yes, Meta Knight still has virtually all of his specials and dash attack for dispatching Luma, but he's a whole lot less threatening when you are Luma-less now. I still think he wins, but not as easily as before.Bowserboy3 Just curious, but have you played a good Meta Knight since the patch hit? Because Rayquaza said the match up is still the same since Rosa goes into tumble, so MK still has his combo on her.