- Joined
- Aug 13, 2001
- Messages
- 34,456
- Location
- Cull Hazard
- NNID
- Irene4
- 3DS FC
- 1203-9265-8784
- Switch FC
- SW-7567-8572-3791
I understand some finding them boring. That's reasonable. But they're not archaic because they basically still force you to use strategy. Also, tactical rpg's like Fire Emblem are still turn-based. They also are clearly not dead and still popular.I swear, I've heard people on the internet somewhere say that Turn-Based RPGs are archaic and dead, and that Pokemon was the only one that wouldn't "get with the times." It might have been on a game design article or something, even. IDK.
Those people are stupid.
The best thing is to have multiple options, not killing popular gameplay styles.
Another thing is to not take a popular tried-and-true series and completely change the core gameplay for the sake of change. Spin-offs are where you try new core gameplay. SPM got away with it simply because it was actually a legitimately good game(and despite not being turn-based, kept the core gameplay otherwise. It was easy to translate to since PM is still platforming-based. The combo jumps were present in the first PM game alone. It didn't entirely change the core gameplay to the point of it might as well not exist(which pretty much is FF's problem. Unless you grew up with 11 first, you're playing effectively a spin-off of the series since X and X-2, the last Final Fantasy games to have proper design and not be completely different from the actual core game). People still wanted the old system back. Sadly, that didn't happen.
Last edited: