PsychoIncarnate
The Eternal Will of the Swarm
I never finished DKRTF
It feels off to me
It feels off to me
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I'm not really going to get the new FFhttp://www.gameinformer.com/b/featu...tor-says-its-make-or-break-for-franchise.aspx
Well this is interesting. I wasn't aware the main series Final Fantasy games were in such a dire situation.
Also, within the Square Enix offices...
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It's funny that you say that because FFXV's director does comment on how this seems to be a common mindset in the FF fanbase in that video.I'm not really going to get the new FF
They don't really feel like FF's anymore.
Bravely default and dragon quest have really been the ones I've been playing.
Haven't seen you around for a long time. How you been?Like Swamp said, I think it's meant to be metaphoric. I'm actually interested in that anime because of that concept and because it's by studio Trigger (best known for Kill la Kill).
It's one of the anime of this season I'm looking forward... Thinking about it, this season I'm following 8 anime at once. I've never followed this amount of series at once before, so I guess I'm becoming a bigger fan as time goes?
I suppose it's only natural as my mind opens and I explore different genres and become more familiar with directors, studios, VAs and artists working on the medium as a whole.
Still a far cry from being an hardcore otaku to the point of spending loads of cash on merchandise and figures... I just enjoy the shows for what they are. Then again, I don't call myself a hardcore gamer either and generally don't spend on more than the games themselves. (I'm not very good at Smash either despite having played games in the series for over a decade.)
I don't mind the different story and atmosphere from FF to FFIt's funny that you say that because FFXV's director does comment on how this seems to be a common mindset in the FF fanbase in that video.
The quote was something like "everybody starts off with a particular FF game or two, usually FFVI, FFVII, or FFX. That game is what makes them a fan of the series, but because of that game they started with, they go into other games in the series expecting a really similar experience, and are disappointed when they find a future game isn't that".
The way I see it, FF was never a series that's supposed to make each game feel similar to the last numbered entry (that's what the spin-offs of particular numbered entries are for, like X-2 or the FFXIII trilogy). Each one is supposed to be almost equivalent to going into a new IP. Though Square Enix could probably do a better job of conveying that to the general public.
As for FFXV, I'm curious about it. It's gameplay seems a lot like Kingdom Hearts in some ways. Not sure how I feel about the setting though, and how the realism seems to translate into the combat.
Yeah I was pretty much just pointing out how FFXV's director said basically the same thing.I don't mind the different story and atmosphere from FF to FF
The problem is, if you make every game in the series have different gameplay, it's going to attract a different audience.
But a difference audience doesn't always happen because of brand name recognition. They recognize the name and associate it with a particular style of gameplay. It works like that both ways
Because it works that way, people that may have liked that style may not pick it up, and people that pick it up for it's name may be disappointed with it's style
IDK about that. Considering how much of the first game was based on Dungeons and DragonsYeah I was pretty much just pointing out how FFXV's director said basically the same thing.
I don't think the problem is changing the style of gameplay, partly because the old-school, turn based battle system of FF was never the ultimate vision for the franchise, but merely a compromise because they couldn't make a flashy, real-time combat system on older hardware. The FF franchise was always destined to become real-time in it's combat system.
I think the problem just lies in Square Enix not doing a good job of conveying the idea that "each FF game is a completely differen experience".
"Skeptic"?I guess you could say he's part of the "Skeptic" community on the youtubes.
There is a couple of them I like to watch from time to time
Gee, I wonder whyhttp://www.gameinformer.com/b/featu...tor-says-its-make-or-break-for-franchise.aspx
Well this is interesting. I wasn't aware the main series Final Fantasy games were in such a dire situation.
Also, within the Square Enix offices...
![]()
The best comparison I can make is that "2D games" never were and never will be considered the "peak" of what gaming would look like. Developers were always going to want to make the jump to 3D one the technology became developed enough, because it offers more possibilities for landscapes and exploration, as there are more directions to move in.IDK about that. Considering how much of the first game was based on Dungeons and Dragons
Except there has never been a defined definition for "what an FF game is" beyond "Chocobos and Moogles are in it" because the gameplay and setting changes every single time.Gee, I wonder why
It's almost like having other games that play more like FF than the current FF is a bad thing
Other than gimmicks, the gameplay has only changed for the last 5The best comparison I can make is that "2D games" never were and never will be considered the "peak" of what gaming would look like. Developers were always going to want to make the jump to 3D one the technology became developed enough, because it offers more possibilities for landscapes and exploration, as there are more directions to move in.
It's the same with turn-based VS real-time. Real-time is an evolution of turn-based in the RPG genre, since it A) means you actively perform flashy moves and combos as a player rather than just watch a cinematic, which is incredibly satisfying from a kinaesthetics standpoint, and B) this extra layer adds a new degree of strategy that is not possible in turn-based, in where the specific AoE and frame-data of each move is something you have to think about, alongside the usual MP cost, elemental effects, etc. Turn-based RPGs and Real-Time RPGs are not different genres. The former is the earlier incarnation of the genre, and the latter is the more modern incarnation of the genre. Much like the difference between a 2D platformer and a 3D platformer. Or a 2D overhead/isometric Adventure game and a 3D Adventure game.
Tetsuya Nomura has actively commented on the fact that, when FFVII was originally in development, they always wanted to make the game real-time, but they couldn't reasonably do it on the PS1 hardware. However, that's why the FFVII Remake is going to have a battle system with more real-time elements.
Except there has never been a defined definition for "what an FF game is" beyond "Chocobos and Moogles are in it" because the gameplay and setting changes every single time.
FF 1 and 2 confirmed not real Final Fantasy gamesExcept there has never been a defined definition for "what an FF game is" beyond "Chocobos and Moogles are in it" because the gameplay and setting changes every single time.
Voting starts tomorrow for @SpongeBob Presents: Splatfest! Tell us who you prefer: SpongeBob or Patrick? #Splatoon pic.twitter.com/rR9pcHaZfR
— Nintendo of America (@NintendoAmerica) April 14, 2016
Nope.Other than gimmicks, the gameplay has only changed for the last 5
That's why I said "Other than gimmicks"Nope.
FFIII had the job system.
FFIV introduced ATB.
FFVII went 3D and introduced a lot of new systems like Materia and Limits.
FFVIII had the draw system.
FFX used the CTB system.
FFXI was an MMO.
FFXII was real-time, having a somewhat similar system to FFXI but in a single-player setting.
FFXIII fused aspects of turn-based with an action game, and had the Paradigm System and Stagger System.
FFXIV is an MMO too but is vastly different to FFXI.
And FFXV is going full-on Kingdom Hearts mode.
Those are just the more notable examples I can think of, and they all greatly change how you play the game.
You must have a lenient definition on what a gimmick is then.http://www.hollywoodreporter.com/news/cecil-lion-killed-by-dentist-811566
"Ricky Gervais called the hunt "mental," and Palmer's Yelp account has been ransacked by users calling him everything from a "sociopath" to "American Psycho incarnate.""
No friggin' Lion killer is the "American Psycho Incarnate"
I'M the American Psycho Incarnate
That's why I said "Other than gimmicks"
Those are little more than gimmicks
Other than ATB, which I kind of weird more as an evolution to Turn based
Also, I said the last 5 were the only ones different. XI-XV are the last 5
Job system is little more than a gimmick.You must have a lenient definition on what a gimmick is then.
I wouldn't define things that completely change how the entire game works as "gimmicks".
...And how so? Draw and materia sound like bigger fundamental changes.Job system is little more than a gimmick.
Instead of having a large amount of characters to choose from, you get 4 and change their class.
Draw system and materia are gimmicks
(Mother 4 Confirmed)http://www.gameinformer.com/b/featu...tor-says-its-make-or-break-for-franchise.aspx
Well this is interesting. I wasn't aware the main series Final Fantasy games were in such a dire situation.
Also, within the Square Enix offices...
![]()
They changed very minor things....And how so? Draw and materia sound like bigger fundamental changes.
But drawing made beating the game that much more feasible, silly as it was. It was an essential tactic and was a core aspect of the battle system, making you think differently (like what you yourself said - it encouraged you to not use magic as much).They changed very minor things.
You didn't even have to draw once in order to beat the game
Drawing was stupid anyway. It encouraged the player to NEVER use magic.
Materia is similar. It's just a gimmicky way to have an explanation for magic and power ups in universe
That's literally what a gimmick meansBut drawing made beating the game that much more feasible, silly as it was. It was an essential tactic and was a core aspect of the battle system, making you think differently (like what you yourself said - it encouraged you to not use magic as much).
Materia isn't a gimmick at all, it's literally the foundation of your abilities in FFVII. It's like a form of alchemy, you mix different materia to get new abilities and use it to also get stat boosts, and as a form of weapon customisation as you can also slot them into weapons. As opposed to previous FF games where every ability is bought or learned and nothing else, and weapons are simply bought, found, or crafted, and stuck with whatever stats they have when you obtain them. Materia also means your stats can be more dynamic and not just stuck with what the level up system gives you.
Now that is just a poor argument. Just because something is (technically) optional doesn't mean it's a big change.You didn't even have to draw once in order to beat the game
Considering his other examples of big changes are making the game a MMO, and turning it into a Kingdom Hearts cloneNow that is just a poor argument. Just because something is (technically) optional doesn't mean it's a big change.
I mean. . .I don't think it's a big deal by any means, it's just another version of magic but that argument is poor.
Personal opinion on the discussion, until FF7 every game was pretty much natural evolution of the gameplay.
Games like Bravely Deafult are definitely more similar to that "classic" FF and it the game is clearly designed around that based on the story
*falls from his chair*The new Splatfest is Spongebob vs Patrick XD
Voting starts tomorrow for @SpongeBob Presents: Splatfest! Tell us who you prefer: SpongeBob or Patrick? #Splatoon pic.twitter.com/rR9pcHaZfR
— Nintendo of America (@NintendoAmerica) April 14, 2016
Also confirmed for EuropeThe new Splatfest is Spongebob vs Patrick XD
Voting starts tomorrow for @SpongeBob Presents: Splatfest! Tell us who you prefer: SpongeBob or Patrick? #Splatoon pic.twitter.com/rR9pcHaZfR
— Nintendo of America (@NintendoAmerica) April 14, 2016
Spongebob or Patrick? The next Splatfest on 23/04 will decide once and for all! #Splatoon #WiiU
— Nintendo UK (@NintendoUK) April 14, 2016
(Not a drill) pic.twitter.com/sSt2ay8viI
"you never need to shield to win a game in smash"Considering his other examples of big changes are making the game a MMO, and turning it into a Kingdom Hearts clone
Something optional that's essentially just a special way of stat increase and magic seems like a small change
Or just a gimmick. It's basically just using magic to replace armor. And for some reason discouraging the use of magic
But it's not doing the same thing.That's literally what a gimmick means
A flashy, quirky feature to make the game look different
But essentially doing the same thing
I have been mostly fine. Not being too active here over the past few weeks due to college stuff and other such IRL things.Haven't seen you around for a long time. How you been?
"Social Sociopath" seems a bit redundant.Hmm... Which side should I pick?
Should I pick Spongebob: A once plucky character turned unlikable social sociopath.
Or should I pick Patrick: A once plucky character turned unlikable whiny sociopath.
The variety is astounding.
Just waiting for a Yoshi suit.Some new My Nintendo Platinum rewards went up. Three new exclusive costumes for Miitomo, to be specific.
https://mynintendonews.com/2016/04/14/new-my-nintendo-rewards-are-live/
My first game was FFX which is still my favorite to this day (not necessarily the best but my personal favorite) and I still really liked 6, 7, 8, and 9. I'm just not really in to FF's post 12 (basically 13 & 14 and all their spinoffs). I'm going to give 15 a chance to see if it changes my perspective on this and draws me back to the series.It's funny that you say that because FFXV's director does comment on how this seems to be a common mindset in the FF fanbase in that video.
The quote was something like "everybody starts off with a particular FF game or two, usually FFVI, FFVII, or FFX. That game is what makes them a fan of the series, but because of that game they started with, they go into other games in the series expecting a really similar experience, and are disappointed when they find a future game isn't that".
The way I see it, FF was never a series that's supposed to make each game feel similar to the last numbered entry (that's what the spin-offs of particular numbered entries are for, like X-2 or the FFXIII trilogy). Each one is supposed to be almost equivalent to going into a new IP. Though Square Enix could probably do a better job of conveying that to the general public.
As for FFXV, I'm curious about it. It's gameplay seems a lot like Kingdom Hearts in some ways. Not sure how I feel about the setting though, and how the realism seems to translate into the combat.
Spongebob in Smash wen?Viacom and Nintendo probably made the partnership after seeing all the Spongebob posts on Splatoon's Miiverse and social media sites.![]()