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Social Swamp's Social Thread 3 - And now, the end is near, and so I face the final curtain...

Should we add a poll to the thread?


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Naoshi

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Tell me about it. Just like the rampant hate on FNAF for similar reasons.

"Waaaaaah! The game is full of screaming children, cringey OC's, and furry porn! This is the most autistic thing in the planet since Roblox."

Well I got news for you. It's the same ****ing thing for other Nintendo fandoms! Yet nobody bats an eye even once. :rolleyes:
ehhh to be honest i give even nintendo fandoms a lot of glare too

but to be fair, most nintendo fandoms arent that loud about it. outside of a few fandoms
 
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Yomi's Biggest Fan

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Ehh, the worst for SCV was the roster and the story mode.

Gameplay is great but I do believe it'll get better as time goes on when we get 6 and not rely on awful tactics and bring back fan favorites like Taki, Talim and others
I don't care if she's an unattractive saggy granny ninja, I just want my main back!

Also, they need to make Patroklos more likable the next time around to redeem that atrocious story.

In defense of Matt Bozon's (Shantae's creator) uncurbed enthusiasm, it's Smash Bros. Having your character make the roster is the equivalent of making it into a Hall of Fame. It's pretty much become the dream of a lot of developers and a huge honor to make the cut. I'm one of those people that believes that Shantae would warrant a spot because all three games are fantastic and Shantae's backstory is actually kind of inspiring (basically a character and a game that spent nearly a decade in development limbo before finally coming out and quickly becoming a cult classic). She's essentially a Nintendo indie success story more than a decade before crowd funding projects became a thing which, if you consider that, is really impressive.
Now imagine that Takaki from the Senran Kagura team wants his characters in Smash.

Both fans and the media would hate him more than Matt Bozon. Because sexism, fanservice, and all that Tumblr nonsense. :troll:
 
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Naoshi

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Shantae wasn't a success a decade ago. Her original game sold very poorly. It's only recent that it's picked up steam.


Now imagine that Takaki from the Senran Kagura team wants his characters in Smash.
no thanks
 
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Cutie Gwen

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After watching Jimmy's review, I can't disagree with him. The Yokai look bland for the most part and even have ****ing recolours, the gameplay from what I saw is boring, it's very odd because of Japan's culture, it's very kiddy and the VA work on Kimmy was pretty off, and honestly, it's baffling how it's getting this much praise. I saw someone yelling that YW WILL be neck on neck against Pokemon before the game got released
 

BluePikmin11

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Oh yeah, that DYKG comment really angered lots of YW fans.

I honestly don't get why we (the Yo-kai Watch fanbase) get shoved a lot in a corner.

We're just a calm friendly fanbase, and then suddenly get shafted by Pokemon ripoff comments.
 

Burb

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In defense of Matt Bozon's (Shantae's creator) uncurbed enthusiasm, it's Smash Bros. Having your character make the roster is the equivalent of making it into a Hall of Fame. It's pretty much become the dream of a lot of developers and a huge honor to make the cut. I'm one of those people that believes that Shantae would warrant a spot because all three games are fantastic and Shantae's backstory is actually kind of inspiring (basically a character and a game that spent nearly a decade in development limbo before finally coming out and quickly becoming a cult classic). She's essentially a Nintendo indie success story more than a decade before crowd funding projects became a thing which, if you consider that, is really impressive.
Trying to force your way in defeats the entire purpose of a "Hall of Fame". You don't ask someone to honor you, especially when you don't really deserve said honoring.
 

Cutie Gwen

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Even then, watching the video, I doubt its intent was to be taken seriously.
It's still pretty serious, especially when compared to ZP
Shantae wasn't a success a decade ago. Her game sold very poorly. It's only recent that it's picked up steam.
How successful are Shantae's newer games anyway? I doubt they break a million or 2, Shovel Knight was a success and it only did 300000, you have to take a look at the company too, Wayforward built their reputation up, and Shantae WAS critically acclaimed, but came put at a bad time
Oh yeah, that DYKG comment really angered lots of YW fans.

I honestly don't get why we (the Yo-kai Watch fanbase) get shoved a lot in a corner.

We're just a calm friendly fanbase, and then suddenly get shafted by Pokemon ripoff comments.
I saw someone getting told they need to shut the **** up because they said YW will NEVER be Pokemon tiers of success. 'calm friendly fanbase' my ass.
Most people who see a negative review tend to agree with it after watching the video.
Bull****, they wouldn't even know if it was negative if they didn't watch it, how could they already agree?
EDIT: Misread, but remember how much flak IGN got after Kirby Triple Deluxe? Or Gamespot with Tropical Freeze? Yeah...No
 
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Schnee117

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Bull****, they wouldn't even know if it was negative if they didn't watch it, how could they already agree?
EDIT: Misread, but remember how much flak IGN got after Kirby Triple Deluxe? Or Gamespot with Tropical Freeze? Yeah...No
That ain't a misread.
You loaded the page up before Fumi's edit went through which was just before you quoted that.
 
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Naoshi

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How successful are Shantae's newer games anyway? I doubt they break a million or 2, Shovel Knight was a success and it only did 300000, you have to take a look at the company too, Wayforward built their reputation up, and Shantae WAS critically acclaimed, but came put at a bad time
Shantae's new games at least sold well given that they have a bigger fanbase and they're still making new games. Don't know by how much though, but it's successful now. Just not in the GBC days. (I COULD'VE BOUGHT A COPY WHEN I HAD THE CHANCE WHEN IT WAS A NEW GAME. Regretsss)

Shovel knight sold 700k across all systems by the time they announced retail versions of the games.

According to Steamspy, Shovel Knight sold 334k on Steam while Shantae sold 95k for Risky's Revenge on Steam and 24k for Pirate's Curse. So Shovel Knight has a bigger audience while Shantae's audience on Steam is rather... pretty niche.

Keep in mind that this is just Steam and does not reflect their sales on consoles/handhelds. I'd imagine Shantae has a much bigger audience with Nintendo fans.
 
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BluePikmin11

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You know what, instead of just responding to these posts I'll just post my full thoughts (which I posted on Gonintendo a while ago)

The Yo-kai Watch games has potential, especially for YouTube channels catered to younger audiences, would make people like Abdallah really popular.

People say its way too Japanese. Honestly, I think the Japanese culture thing is flawed, since they advertise the game as if it took place in America. Just look at the TV commercials and promotion, nowhere do they heavily reference Japanese culture to sway away customers. They just advertise the main concept of invisible spirits causing mysterious things to people. If you want something that would completely not appeal to a western audience, there's games like Okami and Murasame Castle that have pure Japanese culture in it. Yo-kai Watch, believe it or not, is just partially based on it.

And yes the creature designs are weird, but without understanding the game's weird, charming nature, it's hard for people to appreciate the designs. I think that all of the Yo-kai are great for what they represent and do. The marketing team have been advertising the right Yo-kai to appeal to a wider audience, not the ones based on recolors.

Regarding the Disney XD anime, I prefer if the dub was kept there, because if Cartoon Network or Nickelodeon got the rights, we would've got a less of a quality dub. The writers for the dub did a fantastic job with writing decisions and deciding voice actors. I prefer what we have been given rather than getting worse voice acting/writing.

There are other reasons for not doing well, either people did not like the gameplay, or you know, antagonize it because they think it's a Pokemon ripoff, which is a mindset I would not set into. I wish it wasn't as shafted as it currently is right now.
 
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Cutie Gwen

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Do me a favor and hit my back as hard as you can, I'm

*COUGH*

Sorry, I had a reaction there. I really need to take some medicine.
OH GOOD LORD I THINK I WAS BANNED WHEN THIS HAPPENED! THANK GOD I DIDN'T SEE IT THEN
That ain't a misread.
You loaded the page up before Fumi's edit went through which was just before you quoted that.
I knew I wasn't insane! Was it a genuine mistake Fumi? I can forgive it if it was, but the fact you didn't add something like 'Edit: I accidentally said before instead of after'
 

Burruni

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Coming off the worst week of stress in a long while. WOO!

For recent topics...

Yokai Watch is a good game in a somewhat stagnating subgenre. It's not a GREAT game nor in the kind of drought that Xenoblade was. With just how Japan-y the game is, I'm not surprised if its sales are more middling in the states while it rivals Pokemon in Japan. If it wasn't a 3rd Party exclusive but a first party situation; I would put more confidence in something like an Assist Trophy of Jibanyan putting him alongside something like Dillon or Starfy. As it stands, very doubtful.

I couldn't find any sales numbers for the two Wayforward Shantae games. I like the games; agree that the story OF the series is a damn miracle for gaming and thus support her well knowing that she, nor any indie, stacks up properly to any of our 3rd Party candidates... even Bayonetta.
 

NintenZ

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Guys I think you're honestly being a bit too hard on Yo-Kai Watch, why not give it a chance?
 

Cutie Gwen

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You know what, instead of just responding to these posts I'll just post my full thoughts (which I posted on Gonintendo a while ago)

The Yo-kai Watch games has potential, especially for YouTube channels catered to younger audiences, would make people like Abdallah really popular.

People say its way too Japanese. Honestly, I think the Japanese culture thing is flawed, since they advertise the game as if it took place in America. Just look at the TV commercials and promotion, nowhere do they heavily reference Japanese culture to sway away customers. They just advertise the main concept of invisible spirits causing mysterious things to people. If you want something that would completely not appeal to a western audience, there's games like Okami and Murasame Castle that have pure Japanese culture in it. Yo-kai Watch, believe it or not, is just partially based on it.

And yes the creature designs are weird, but without understanding the game's weird, charming nature, it's hard for people to appreciate the designs. I think that all of the Yo-kai are great for what they represent and do. The marketing team have been advertising the right Yo-kai to appeal to a wider audience, not the ones based on recolors.

Regarding the Disney XD anime, I prefer if the dub was kept there, because if Cartoon Network or Nickelodeon got the rights, we would've got a less of a quality dub. The writers for the dub did a fantastic job with writing decisions and deciding voice actors. I prefer what we have been given rather than getting worse voice acting/writing.

There are other reasons for not doing well, either people did not like the gameplay, or you know, antagonize it because they think it's a Pokemon ripoff, which is a mindset I would not set into.
Quick things to say:
Every franchise has potential
Okami didn't sell all too well iirc, but people were curious because of how unique ut was and because of that gorgeous art style. Can't compare Pokemon Looking Thing to it

Charm is ENTIRELY subjective. I think they look like ****. However, I think there's a charm to Kamen Rider suits. Everyone else here would just look at it and say 'What do you like about this?'

The dub's pretty bad from what I heard, but that's because most anime dubs for kids shows that aren't done as Gag Dubs or by stuff like Funimation is subpar

YOU wouldn't, but OTHERS did! Why? You walk around an overworld catching nonexistenting monsters to raise, train and make happy, the concept is the EXACT same, it's only executed far differently
 

Fatmanonice

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Because it's a spinoff.

It was successful, sure, but what difference does that make? The next Zelda game will be out by the time SSB5 development starts. Content in Smash is selected based on what's relevant; Sakurai himself stated this.
How are spinoffs not relevant in Smash? The sheer amount of Mario Kart content (as irrelevant to the canon games as you can get) in the last two games is testament enough that they're not totally disregarded. Also, if you want to make that argument, I've got two words for you: Wario Ware. Checkmate.

Add in: Even though it doesn't need to be said, I guess that I should clarify that any Hyrule Warriors characters would just simply count as Zelda characters, not a separate franchise.
 
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Wario Bros.

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I really don't see recolors as a strong argument against Yo-Kai Watch. Sure, it loses points on originality, but there are countless upon countless RPG's where enemy monsters are just stronger versions of weaker ones from earlier in the game that are simply recolors.
 
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Naoshi

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I really don't see recolors as a strong argument against Yo-Kai Watch. Sure, it loses points on originality, but there are countless upon countless RPG's where enemy monsters are just stronger versions of weaker ones from earlier in the game that are simply recolors.
Not a exactly the best comparison since most of these RPGs that do that aren't monster collecting. So monsters aren't the focus of those games. The context matters.
 
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Schnee117

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Yo-Kai Watch lost me completely with that one thing based on a butt.
Well that and the fanboying over it that went on before it released.
 

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Quick things to say Cutie Gwen Cutie Gwen :

I've heard from many people that they have been calling the YW anime dub the best kids dub in a long time.

Personally, I think the cartoony designs appeals to children, which I have stated before tend to be the biggest audience and is part of the reason why its very popular for children.

Yo-kai Watch is NOT the same thing as Pokemon, sure it's a monster collecting RPG, but the premise, gameplay, and creatures are different things entirely. Just because the concept is the same doesn't mean its the exact replica of Pokemon.
 

Naoshi

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Yokai Watch does seem rather neat but I don't know if it's my thing. The demo didn't really impress me much mainly because of the battle system. It's just not engaging and interesting enough for me. Have the sequels fixed that?
 
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BluePikmin11

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The battle system is what killed it for me.

You just... don't do anything.
I disagree entirely and its kind of the worst way to describe the gameplay.

When it comes to this battle system, Yo-kai Watch is a turn-based, auto-battle RPG that requires the player to interact with the Yo-kai using team building, items, and mini actions to pull off special moves (called Soultimate attacks). By rotating the wheel you can decide which three of your Yo-kai friends should battle at a given time. Useful team match-ups are a more subtle, yet rewarding task than in other games in the genre. You are more of a coach to your Yo-kai, here to support them with careful planning and manipulation to win battles, rather than directly deciding each move in Pokemon, requiring you to be constantly active.

Yokai Watch does seem rather neat but I don't know if it's my thing. The demo didn't really impress me too much mainly because of the battle system. It's just not engaging and interesting enough for me. Have the sequels fixed that?
Yes, the demo doesn't do a good job at showcasing the battle system.

And from many JP YW fans I heard, Yo-kai Watch 2 a much better game than the original, fixing all the problems the original had.
 
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NintenZ

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And it's not a Poke-Rip-Off, it just has a similar concept.

And the "Recolors" aren't really recolors, as they may seem similar, but function differently and have different names and abilities. So I wouldn't call them exact replicas or laziness, and besides, sometimes the "Recolors" are built off of their base character.
 

Cutie Gwen

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Quick things to say Cutie Gwen Cutie Gwen :

I've heard from many people that they have been calling the YW anime dub the best kids dub in a long time.

Personally, I think the cartoony designs appeals to children, which I have stated before tend to be the biggest audience and is part of the reason why its very popular for children.

Yo-kai Watch is NOT the same thing as Pokemon, sure it's a monster collecting RPG, but the premise, gameplay, and creatures are different things entirely. Just because the concept is the same doesn't mean its the exact replica of Pokemon.
Best of =\= good, the best Hydlide game is still ****

Most gamers are teenagers to adults these days

YOU wouldn't, but OTHERS did! Why? You walk around an overworld catching nonexistenting monsters to raise, train and make happy, the concept is the EXACT same, it's only executed far differently
Same concept, executed differently.
I disagree entirely and its kind of the worst way to describe the gameplay.

When it comes to this battle system, Yo-kai Watch is a turn-based, auto-battle RPG that requires the player to interact with the Yo-kai using team building, items, and mini actions to pull off special moves (called Soultimate attacks). By rotating the wheel you can decide which three of your Yo-kai friends should battle at a given time. Useful team match-ups are a more subtle, yet rewarding task than in other games in the genre. You are more of a coach to your Yo-kai, here to support them with careful planning and manipulation to win battles, rather than directly deciding each move in Pokemon, requiring you to be constantly active.
The problem is you don't really choose what attacks or who attacks, but rather let the AI do it's thing
 

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Would like to mention one thing.

Everyone has an opinion. If multiple people don't like what you do(for whatever reason) it's literally not the end of the world. Whetzel's video on YKW is very obviously satire. If you take that as an actual review, then you might want to look around to find out that it isn't a review channel.

And I have my own opinion on YKW after playing the demo more times than I wanted to. Battle system is too convoluted and interactive for my tastes(seriously, if ANYONE considers this competitive in the slightest I'll be damn surprised) the Yo-Kai designs are either uninspired, meh or flat out repulsive(HI BUTT FACE) and it's too weird. I can tolerate weird, mind you, but this is too much for me. And the fanbase is not to my liking(though not nearly to the degree of something like Undertale).

I can already see a few disagreeing. But that's what happens when your opinion is heard. The fans and/or the ones who can't take criticism take charge. In this case, will I be attacked by a demonic cat run over by a car?
 

Swamp Sensei

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Pretty sure people would be more open to Yokai Watch here if the fans didn't get defensive about it.
 

Chrono.

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I disagree entirely and its kind of the worst way to describe the gameplay.

When it comes to this battle system, Yo-kai Watch is a turn-based, auto-battle RPG that requires the player to interact with the Yo-kai using team building, items, and mini actions to pull off special moves (called Soultimate attacks). By rotating the wheel you can decide which three of your Yo-kai friends should battle at a given time. Useful team match-ups are a more subtle, yet rewarding task than in other games in the genre. You are more of a coach to your Yo-kai, here to support them with careful planning and manipulation to win battles, rather than directly deciding each move in Pokemon, requiring you to be constantly active.


Yes, the demo doesn't do a good job at showcasing the battle system.

And from many JP YW fans I heard, Yo-kai Watch 2 a much better game than the original, fixing all the problems the original had.
I'll take your word for it, it still won't change my mind on it, it's just not my thing.
 

Opossum

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I can see some parallels between Yokai Watch and Code Name: S.T.E.A.M., actually. In the sense that they didn't do nearly as well across cultures. The former was based heavily in Japanese culture and didn't do as well in the US, while the latter was very American-based, and did much better in America than in Japan (regionally, it only under-performed instead of outright bombing :p).


But honestly, for as much as I don't really like Yokai Watch, I do think DYKG's comment was a low blow, even if it was meant in jest. The whole "let's demean a fanbase based on size" thing. Gee I wonder what makes me dislike that...
 

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Now imagine that Takaki from the Senran Kagura team wants his characters in Smash.

Both fans and the media would hate him more than Matt Bozon. Because sexism, fanservice, and all that Tumblr nonsense. :troll:
Now I want this to happen. Solely just to see the haters get pissed off and Dumblr to have a mass triggered circle jerk. That would be one of the best days of my life if it were to happen. :evil:

 

Swamp Sensei

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My TV broke...

RIP TV...

No console games for a while.
 

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The gameplay of the demo really never attracted me like it should and I know that demos aren't what the game is supposed to be (I'm looking at you W101) but I just couldn't get behind it at all.

Especially considering I was going in this giving my Yokais commands but they fight on their own and I don't have total control of it. I like to have some type of control of my team and fight my way. Persona 3 dis me the same way and it took me a LONG while to get into that game.
 
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