You'll see... :3
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ummmm, you usually do a good job with stage editing, but this time you kinda ruined itI have an idea for Bramble Blast
I agree, cus there are just 2 platforms...how about making the bottom platform wider?......BTW you don't need to fret, just our thinking...Speaking of Bramble Blast, what series is it from???By the look of the platforms I think its a DK stage...ummmm, you usually do a good job with stage editing, but this time you kinda ruined it
Turn it down to level 1. (As for the taunting, Idk what you mean. It only taunt if you're far away or it KOs you.)EDIT: Oh almost forgot, the AI is kinda irritating, It shields and taunts too much!How about editing it???
I agree. It seems like the level 5 AI can perfect shield in a one-frame gap between hits then shield-grab you. Although i've gotten used to it by now...Oh almost forgot, the AI is kinda irritating, It shields and taunts too much!How about editing it???
I always do that,however its stupid, imagine when you have 2 level 1 CPUs far from each other Either way I don't like it... Shielding is stupid, I only air dodge when someone likeTurn it down to level 1. (As for the taunting, Idk what you mean. It only taunt if you're far away or it KOs you.)
We'll add those characters as soon as we can, and we're getting to Olimar and DK right now. Patience is a virtue.SuperFlash38;11743911BTW said:when you'll be adding: ???
If you want easier AI move them down to the lower levels. The CPUs are not supposed to be easy.maybe falcon should add a monster AI level
honest those AI may seem hard at first but you get use to it
besides the only reason they shield a lot because they reaction to quickly to situations
Oooh, sounds awesome! Idk about putting him in this game, but maybe it wouldn't be a bad idea at all?I just started making some Ancient Minister sprites for myself in case you guys want to add them. I've been planning to make a game called "Robotto Monogatart" (R.O.B.'s Story) that goes through the events just before Subspace Emissary, and I can make sprites to go along with my moveset if you can program him in.
Also, a stage based off that one S.E. level where you're fighting on the way to the Island of the Ancients would be pretty cool.
well, like I said, i'll do the spriting if you do the coding. I'd really love to see him in Crusade.Oooh, sounds awesome! Idk about putting him in this game, but maybe it wouldn't be a bad idea at all?
Looks pretty good! However, is he not a little bit skinny? And by the way, that jab sounds awesome.well, like I said, i'll do the spriting if you do the coding. I'd really love to see him in Crusade.
EDIT: Standing/base sprites are done.
tell me if they need to be bigger or something like that. These are about the same height as the R.O.B. sprites I posted earlier, so they might need to be expanded so he's taller than R.O.B., but that can probably wait till i'm done with the whole moveset.
jab-combo is done. basically he jabs with one kunai, jabs with the other, then spins around to jab a third time with the first kunai. There's also sprites for if he ends the combo after any of the strikes.
next up is walking, jumping, and recovery move.
The chances of that happening are pretty slim... We already have most of the roster planned out.I like the sprites, they are nice.Can't wait to see him!Anyway, will you be adding Sora, from Kingdom Hearts?
I had three pictures of the ancient minister trophy from different angles as reference when making the base sprites, so he's actually the right dimensions as far as I can tell. He matched up pretty well to a blank I had when I made the sprite enormous.Looks pretty good! However, is he not a little bit skinny? And by the way, that jab sounds awesome.
Actually, we should keep the old one and put the new one in a stage that I'm working on.
Thanks for the inspiration. :3
i'd personally like the ancient minister over R.O.B. if it's one or the other also, and i guess it would be kinda confusing to have both since some of the Ancient Minister's attacks in my moveset use R.O.B. units (his forward smash with a sentry, forward special with a launcher, and final smash with normal ones).And I like the Minister better than ROB.. I thought ROB's moveset was eh.. While the Ancient Ministers seems more fun.. and its technically still ROB so..
well, i'm trying to be accurate, while making it usable. his final smash is based off of a cutscene where mario and pit are trying to break the robs activating a bomb and two other robs grab them and pull them away (although they apparently get out).dettadeus, I think that too much spawning appears on Ancient Ministers FS.How about this : AM (Ancient Minister) flies up high (like when Fox does his FS), and then, he appears from the side of the stage with his hover-thingy and SB (Subspace Bomb)hanging below, just dropping it on the same place where he activated his SF, and just passes by.The rest is OK but there is much more sprites to be done... By spawning I mean the platform just appears there with no special effects, the same is with SB...
BTW, I think this my longest post. LOL :D
Agreed. I like the way it is, since it is close to the cutscene.well, i'm trying to be accurate, while making it usable. his final smash is based off of a cutscene where mario and pit are trying to break the robs activating a bomb and two other robs grab them and pull them away (although they apparently get out).
A subspace bomb DOES require two R.O.B. units to activate, so the minimum is two.
also, if i used your idea, it would give people way too much time to get out of the way, since the minister can't move that fast on his hover-pad in the first place. it would practically be useless.
they're in 24-color bitmap, cause I haven't had troubles spriting in it. PNG screws the colors over every once in a while, especially since i'm doing it in MS Paint.Try to save the sprites into PNG, because in JPG, they don't look as good.
Did I said anything about R.O.B.s??? Well I think I didn't, I said: "The rest is OK but there is much more sprites to be done..."I did NOT said anything about R.O.B.s . Anyway I was just thinking...Oh,never mind...well, i'm trying to be accurate, while making it usable. his final smash is based off of a cutscene where mario and pit are trying to break the robs activating a bomb and two other robs grab them and pull them away (although they apparently get out).
A subspace bomb DOES require two R.O.B. units to activate, so the minimum is two.
also, if i used your idea, it would give people way too much time to get out of the way, since the minister can't move that fast on his hover-pad in the first place. it would practically be useless.
oh. I thought you meant he drops the bomb in and it explodes on its own. ^^;Did I said anything about R.O.B.s??? Well I think I didn't, I said: "The rest is OK but there is much more sprites to be done..."I did NOT said anything about R.O.B.s . Anyway I was just thinking...Oh,never mind...
EDIT: Maybe I didn't play the game, but I know every cutscene, and I though you could mix two cutscenes, Anyway I don't want to mix in this spriting, like water (or milk XD) in cakes!!!!
Hahahahahahahah, oh silly!!!oh. I thought you meant he drops the bomb in and it explodes on its own. ^^;
nonetheless...
"word"yo, say word, it's so quiet, you can hear a pin drop over the internet
Thats coming along very nicely!!!"word"
yeah, haven't had much time lately... I had to study for two "finals" that were today.
here's what I've got so far. I haven't managed to work on it since tuesday though:
here's a frame by frame of what the f-smash (and to an extent, the f-special) looks like:
hopefully i'll be finished before 0.7 comes out
it's only gonna be four moves, the up-special, up-special + down aerial, up-special + back aerial and final smash. The kunai, however, are going to be used a lot. Since he can't really use his hands.I like the work so far, but don't you think you use hover pad for specials and other, too often???