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Super Smash Brothers Crusade - v0.9.0 Demo Available for download!

fromundaman

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Raz (AKA Razputin) is the main character from Psychonauts, a great platforming game that, while amazing, didn't sell as well as it could have since at first glance it appears childish. I just figured I should mention it since due to the moves he has in his game, he would fit in very well in this sort of game (and make a good 'surprise' character), though obviously the characters you guys already have lined up are more important. I was just throwing the idea out there.

Also, as for the balance issues, TBH, it's hard to give a definite answer since the beta we have is still full of the bugs you took out. I personally think you guys should select a group of people, including you guys, people you know, and people who have given important feedback, and send them all up-to-date versions of the game as you make it (basically, have an inside beta before an open beta).

I'm not just saying this because I found a ****-ton of stuff last time around either >.<
 

Falcon88

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Okay, that is true. Tell ya what - I will have to make a new demo, and I'll include the Final Smashes that I have completed so far minus the ZSS transformation (unless I can get that done quickly, which I might). Hopefully 96% of glitches you found will be gone! I have, so far, Final Smashes for Mario, Link, Samus, Ness, Sonic, Knuckles, and *both* of Goku's, but I might change one of them before the demo.
By the way, check the SSBC Back Room.
 

Jihnsius

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I'm very interested in this project. Can someone in the group contact me on AIM? I can contribute coding: logics, physics, battle design, AI to an extent, debugging, scripting, etc. I can also contribute music production and composition, and audio and sound engineering.

I actually had a very similar project going back before Brawl came out in which I had gotten all of the basic techniques, movement, knockback, trajectories, and near perfect Melee vector physics done before scrapping it.

My AIM screenname is jihnsius.
 

Phantom7

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Jihnsius, if you are fluent in GML (the Game Maker language), if you could somehow program edge-hanging that would be great, or perhaps some AI.

That's interesting that you're familiar with music composition. I am actually a composer as well -- I have composed many songs, and I even wrote the SSBC theme. Falcon88 is incredible at MIDIs and has also written a bit of original music as well.
 

Falcon88

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Well, since we started over, maybe we should start a new thread. Folks can post ideas about fighters, stages, the inclusion of items, etc. Sorry if I bump this thread too much, but I think it is big deal that we are reworking the engine, which is nearly done as far as basic fighting goes.
 

Falcon88

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You guys are starting over? Why? The game was starting to shape up.
Well, you see, not all the characters were consistently programmed, so there were some technical problems with certain members of the cast that were always a real pain to fix. Also, since there was no standard, it was hard to implement new mechanics if we thought they were necessary. For example, if we wanted to add in a spot dodge mechanic, it would have been a real task to do it for all 23 characters we had at the time.

Now, everything's universally controlled, and the long loading time is no more because most things are loaded externally. I think you'll appreciate the difference in speed, as well. The game is feeling smoother, running at 60 fps and with improved controls. I know it's a bummer to have to wait, but this time, the game will be much closer to the real thing and more fun!
 

MaxThunder

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...the only thing i can say at the moment... is that you should try to give us the ability to change the controlls... cause the key placements are kinda wierd at the moment... and i cant find all the attack buttons for player one on a laptop...
 

Falcon88

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...the only thing i can say at the moment... is that you should try to give us the ability to change the controlls... cause the key placements are kinda wierd at the moment... and i cant find all the attack buttons for player one on a laptop...
Well, I guess I could tell you the controls for the new engine so far for P1.
Arrows - Move, Duck
I - Jump
O - Standard Attack
P - Special Move
9 - Shield/Dodge
9 + O - Grab

It was tricky, but this feels pretty good to me. We'll see how this setup fares when we put out a demo in a few months. Keep in mind that this is an entirely new game...
 

Falcon88

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Good to hear. I hope we get a bigger audience this time, and I hope the Flash 2 guys stop flaming us on Youtube.

Character requests/objections? ;)
 

Falcon88

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New SSBC Images!

Phantom7, see if you can add these screens to the first post:
New screenshots from the NEW engine!







Hope you find these to be interesting. :)
 

Falcon88

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Midna (True form)

Krystal

Tails

Amy Rose

Jerry Seinfeld
:chuckle: Seinfeld. He would totally own.

No, but seriously. I want folks to take the game seriously now that we have a decent engine here. We're planning to have a demo of some kind out by New Years (shooting for Christmas, actually, but New Years at the latest). It will include 14 fighters and 7 stages! We have been working hard on the new game ever since we started over on the game engine in August, and it's coming along at a decent pace. We now have 10 characters done, along with 4 stages and a handful of items.

By the way, I can say that the only characters you mentioned that will likely be in the game are Tails and Krystal.

Edit: Anyone think this thread is old and we need a new one?
 

4nace

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Seems like you guys need to take a page from SSF2 and get your spriters to make your characters all in the same style. I know I'm very turned off by the screenshots simply because the pixels in Sonic are like 3x bigger than those in Goku. Also, use a consistent color/style for the outline of your characters. If some have black then do all black. If some are grey then all grey or if some have Selective outlining then all should have selective outlining.

Its okay that you are taking sprites from other games, but atleast try to get a consistent style going. Its just that graphics are what makes a fan game like this look either professional or half-baked.
 

Falcon88

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Compare us to SSF2? We don't like this...

Seems like you guys need to take a page from SSF2 ...
Its okay that you are taking sprites from other games, but atleast try to get a consistent style going. Its just that graphics are what makes a fan game like this look either professional or half-baked.
That's an interesting point. No one else has brought that up before. Sprites are so hard to come by, you see. We only have two spriters as it is, so we are trying our best just to have enough animations to cover all the Smash Bros. actions. If we can get hi-res sprites for a character, we'll take them! The Goku sprite set we are using has more animations than the Jump! Super Stars sheets Flash 2 is using and had better choreography in general, so bear with me for choosing FPS over reslution consistency. If we had more help on the project, we might be able to better coordinate the style. I am hoping most characters will look like Mario and Kirby in the end, but if they all don't, I won't be too unhappy.

About SSF2.... Yeah. I hope this game is much better than that. To me, it seems like it is. Why?
A: 60 FPS, even on an aging HP laptop and on machines with less than 1 GB of RAM. I can never seem to run SSF2 at a speed I like. Maybe that's because Flash is known to be slow. :ohwell:
B: Fewer characters from outside the video game universe and more Nintendo characters especially. Goku is and will be the only anime character in the entire game. He is an exception because he has been in so many games and is such a fun character to include. :)
C: Larger planned roster of 45 starting characters plus at least 20 unlockables. It might take us another 18 months, but we'll finish them!
D: Gameplay is very true to original games. Shield pressure, perfect shielding, edge clinging, attack priority, Brawl-like hitlag, fast paced action, and all the other SSB mechanics you are used to show up here. We are trying to make the game slightly faster than Brawl, and so far, it's working! You'll also find that Stock, Time, and Stamina are your options for VS play.
E: New Final Smash System: Fill up the Smash Meter by landing attacks (and partly by taking damage) to get a Final Smash! (Think of the Super Bar from the Street Fighter series). In the game settings, you can tweak the amount of power needed to use a Final Smash.
F: No silly, pixelated, resized graphics. I didn't demonstrate this in the screenshots, but I'll be posting more of them so you can see this. On Final Smashes, where big projectiles are required, big sprites are used. If it's something like Fox's Landmaster, expect nice glowy lasers (with alpha channels for the glowy effect!) that are appropriately scaled.
G: A combo counter feature. Hey, Smash has needed this for a while.
And finally, H: Shorter preload time than SSF2.

I played SSF2 last week, just to see how the game stacks up, and I must say... It's good. But, you just can't beat having a faster overall game. Just another month or so, and I'll have up a demo for you all. I need to polish things up in the game and make a few more characters and stages first. Hope you guys don't take my word for it and want to try the game.
 

Kei_Takaro

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A: 60 FPS, even on an aging HP laptop and on machines with less than 1 GB of RAM. I can never seem to run SSF2 at a speed I like. Maybe that's because Flash is known to be slow. :ohwell:

But, you just can't beat having a faster overall game.
Oh just to let you know, there was a physics glitch from the latest demo, so it looks slow, you should try a version before that and you'll see that it's fast :)

EDIT: I'm a Sprite Artist, if you need any editting, or new scratch sprites just let me know
 

luigiman1928

Smash Ace
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Feb 1, 2008
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For a fan game..... this looks.... pretty beast! Does the engine include being to LaUnCh People to their doomz as well? >:D
 

Falcon88

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Oh just to let you know, there was a physics glitch from the latest demo, so it looks slow, you should try a version before that and you'll see that it's fast :)

EDIT: I'm a Sprite Artist, if you need any editting, or new scratch sprites just let me know
Ah. Fair enough on the physics glitch. It is still laggy though. :ohwell:

Hmmm... Yes, we could use help on spriting. You know the sprite sheet for ZSS Flash 2 is using? We are using the same style (not the same animations, mind). If you know a better one, please let me know! If not, oh well. We only lack edge animations (including get-up attack) and throws.

For a fan game..... this looks.... pretty beast! Does the engine include being to LaUnCh People to their doomz as well? >:D
Oh yes. It does. If Ryu lands a Shin Shoryuken, you'll see someone get launched to their doom. Man, I really want to put up a demo, but I have strict orders from my master not to. lol
 

luigiman1928

Smash Ace
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You have the CSP's and SSP's working then? Wow, then never mind! You can work just from that! That is awesome! (PS: Can you send me a pic of what they look like?)
 

[TSON]

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That's an interesting point. No one else has brought that up before. Sprites are so hard to come by, you see. We only have two spriters as it is, so we are trying our best just to have enough animations to cover all the Smash Bros. actions. If we can get hi-res sprites for a character, we'll take them! The Goku sprite set we are using has more animations than the Jump! Super Stars sheets Flash 2 is using and had better choreography in general, so bear with me for choosing FPS over reslution consistency. If we had more help on the project, we might be able to better coordinate the style. I am hoping most characters will look like Mario and Kirby in the end, but if they all don't, I won't be too unhappy.

About SSF2.... Yeah. I hope this game is much better than that. To me, it seems like it is. Why?
It's posts like this that piss me off.

Why can't we have a friendly rivarly like with Nuke instead of this LOL LETZ B BETTUH DEN FFS2 **** that everyone and their mom who makes a fangame seems to pull?
 

Falcon88

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All righty. Here's how they look right now.


In the top-left, the blank spot is where the Crusade/Team icon will be displayed. Currently, team is not an option, but we'll get there soon.

 

Phantom7

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It's posts like this that piss me off.

Why can't we have a friendly rivarly like with Nuke instead of this LOL LETZ B BETTUH DEN FFS2 **** that everyone and their mom who makes a fangame seems to pull?
It's not that we share a "rivalry" with SSF2, but we are most certainly not cooperating with them. And our goal is not to be better than them, but simply to be the best we can be. That is all we are trying to do here. However, if it means creating a better game than other fangames, no matter how they see it, we are determined to do it, but we are never shooting for rivalries. We just want to create a great game that we all can enjoy.

Screenshots added to the OP, Falcon!
 

Falcon88

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It's posts like this that piss me off.

Why can't we have a friendly rivarly like with Nuke instead of this LOL LETZ B BETTUH DEN FFS2 **** that everyone and their mom who makes a fangame seems to pull?
Hold on, bro. We never said we were trying to better than their game just for the sake of being better. I speak for all of the Crusade team when I say we want to make the most authentic, enjoyable Smash game out there. It's mostly for our enjoyment, to be honest. I like making fangames, especially of one of my favorites series of all time. And, the power to make the game and add in as many characters, stages, and modes as we can is great! Don't get me wrong - I respect the efforts of the Flash 2 team. They've got much to be proud of, from what I can tell. I just reacted that way because someone told me to take a page from them, which I think is unnecessary at this point in development. I suppose no one really knows how this game is so far besides us team members, though. Besides, we don't have the huge support they do, as only three of us actively work on the game. And, isn't being better than SSF2 a high benchmark anyhow? I think it's a good goal. ;)

When you play the game, you'll know exactly what I mean about making the game for the fun of it.


And, thanks for posting the screenshots, Phantom. :)

Edit: Hey, mind putting this on the OP, too?

 

Falcon88

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The Latest in SSBC News - Featuring Mega Man

The first demo for the new and improved Crusade is slated for Christmas. Prepare yourself, because you're gonna get
12 fighters
7 stages
a few items
impressive Final Smashes

and even more stuff that I can't tell you about?

That's correct. There may be hidden content in the demo. Playing a few matches should unlock it, though.

And, I'd like to feature a newcomer who will be in the demo: Mega Man! Yes, he's the familiar blue-armored hero from a series of popular platformers by Capcom. He is a medium-weight, medium speed character who fights using energy bursts from his X Buster and using his light sword for quick attacks. He doesn't appear to be too powerful, but his projectiles very effective at keeping foes in their places. Here's his special move breakdown: (screenshots coming soon)

B: X Buster
Fire fast shots that cause minimal damage and do not make enemies flinch by simply pressing the button, or hold the button to charge it up and release a powerful blast!

Side B: Flamethrower
Put the burn on opponents with this short-ranged, but highly damaging attack! It can be held out for a long time by holding the special move button.

Up B: Light Sword Rush
Perform an uppercut motion with the light sword, leaping high into the air, scoring multiple hits on enemies. This is a great anti-air move, and it functions also as a recovery move.

Down B: Leaf Shield
Summon the leaf shield to auto-block a projectile for a short period. Mega Man can continue moving normally while the shield is active, unlike in moves like Fox's Reflector. This is one unique move, huh?

Final Smash: Hyper Mega Man!
Transform into a massive robot loaded up with a laser cannon and missile launchers! Mega Man spews ammunition while firing a huge laser. If someone's near him while he's transforming, they will be knocked right into the line of fire! This attack can be brutal near the edge of a stage.
 

fromundaman

Henshin a go-go Baby!
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Heh, sorry I haven't been active, but I am glad to see Mega Man's DownB changed.
 
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I tried the demo on the download and was genuinely impressed. There's a fan-made SSB game with worse physics and gameplay than SSF2. :V

Now, as far as constructive criticism goes... Platform and Run detection are both really wonky; I could barely move without jumping on Sector Z (?) because the platforms were in the way. I also couldn't really run anywhere.
Specials set to different buttons takes a lot of getting used to and is pretty irritating to someone like me who is used to either 64 Emulators or normally playing (there will be plenty of them). The sprites are not really that cute either; I'd especially fix that MK tornado which is pretty ugly (seriously). Being able to set your own controls would be a great feature. Not having a numpad on my keyboard, I had to choose P2. After that, I could not set the CPU level up when P1 is set as a CPU. Would fix that.
 

[TSON]

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It's not that we share a "rivalry" with SSF2, but we are most certainly not cooperating with them.
This ^
Post should have ended here.

And our goal is not to be better than them, but simply to be the best we can be. That is all we are trying to do here.
Nonono, when you first started out, RIGHT AWAY, before you even made this thread, you trolled our youtube to the point where I had to block you. Your goal is to run us into the ground, is it not? Or is it to piss us off to the point where we rage?

However, if it means creating a better game than other fangames, no matter how they see it, we are determined to do it, but we are never shooting for rivalries. We just want to create a great game that we all can enjoy.
Oh cut the crap -.-
 

4nace

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Haha they are both fan games. How would one run the other into the ground?! Its not like there are any kind of profits coming in. Plus even if both games were amazing and flawless and awesome, then they'd both have their fans and players and lots of people would enjoy both.

However, at this point in time they are both still very much Works in Progress, while Super Smash Flash 2 has the benefit of being further into development (and the benefit of good spriters apparently).
 

[TSON]

Hella.
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Haha they are both fan games. How would one run the other into the ground?! Its not like there are any kind of profits coming in. Plus even if both games were amazing and flawless and awesome, then they'd both have their fans and players and lots of people would enjoy both.

However, at this point in time they are both still very much Works in Progress, while Super Smash Flash 2 has the benefit of being further into development (and the benefit of good spriters apparently).
Mass trolling = site close = win + lulz

That's how.
 

4nace

Smash Ace
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How would trolling close a site? Also lets say they made a giant petition and closed the site... SSF2 is a flash game. It can be spread around the web like rapid fire and if its a good game then it will get plays.

If either game was of really good quality then who cares what the opposing team says. People will play good games.
 
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