Kevandre
Ivy WAS Saurly missed
- Joined
- Jun 19, 2013
- Messages
- 2,520
- Location
- Pacific Northwest
- NNID
- Kevandre
- 3DS FC
- 1736-1095-5393
- Switch FC
- SW-2226-3590-9812
This round is insane dude
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We're glad you're here though fam, your stage is dope. You can never know who is gonna win before the grades come in too, there have been hella surprisesI feel like I picked a bad week for my first entry since there are so many good entries this week!
Goes well with Caleda and Pockymon.Ooh, Fried Emblem, you say...
Welcome man! This thread is awesome, aside from. Smashboards images breaking half the time anymore lolSo I have to immediately follow this thread. This thread is dope.
I'm legitimately overwhelmed from actually wanting to read thirty back pages...Welcome man! This thread is awesome, aside from. Smashboards images breaking half the time anymore lol
That sounds like a good time. We've had a lot of excellent rounds in this contest with a lot of steep competition and intriguing ideas. I hope you enjoy the previous entries... And maybe submit one yourself!No I'm legitimately overwhelmed from actually wanting to read thirty back pages...
I too am pretty disappointed in just how many people in this contest have a blatant lack of culture.I'm surprised how many people haven't played the series, at least the first game
Yoooo. Welcome to the contest. This is an excellent stage. I had a very similar reaction to Clanker when I first played this game as a lad, too.Let me take you on a journey. Imagine you are your younger self and have been playing through Banjo-Kazooie on your brand new N64. You get sucked in to this magical world where you play as a talking bear and bird who are trying to fight against an evil witch who kidnapped your sister to steal her youth.
You pass the hub world, Spiral Mountain with ease. You get to Mumbo’s Mountain and have a blast collecting notes and jiggies and saving jinjos. It’s easy and you get through the level with enough jiggies to finally reach the second world: Treasure Trove Cove.
This is where the game gets a bit more difficult. Not only is the platforming more difficult and the various items are more scattered than the last world, but every time you venture too far from land in the water, the music changes from happy, pirate-y music to Jaws. Suddenly you are being chased by Chomper the shark who gives no mercy and begins to try to eat you. You’ve seen this happen in movies. You can’t swim back to the shore fast enough. Chomper is relentless and right behind you the whole way back. How do you even beat a level like this?
With that picture in mind, imagine you FINALLY get the courage to tackle Treasure Trove Cove again and FINALY collect enough jiggies to proceed to the next level, Clanker’s Cavern. Great! More water. You proceed through the water cautiously. No sharks. Nothing attacks you. You begin swimming around to try to find a place to continue through the level. You see a small tunnel under the water and dive down, not knowing what lies on the other side.
You enter the pipe, swim for just a few seconds and you see this:
You turn right back around, exit the level, and just go back to Mumbo’s Mountain.
This was my first experience with Clanker’s Cavern. I can only smile as I think back on that moment and because of that Clanker has become one of my favorite BK characters.
You eventually learn that Clanker has been chained to this cavern and is used by Grunty (the aforementioned witch) as a garbage grinder! Throughout Clanker’s Cavern you travel above, below, around, and even inside of Clanker. The goal for my level design was to reflect the gameplay of this world into a playable SSBU stage. Now, without further ado…
Name of Stage: Clanker’s Cavern
Game of Origin: Banjo-Kazooie
Description:
This level starts with the top of Clanker's back above the water. There are two platforms high above Clanker. Two players spawn on Clanker's back, the other two on each of the platforms. Surrounding Clanker is the water he floats/lives in (poor guy). The water will have standard smash water physics. Blast zones are top, left, right, and bottom (through the water). We'll call this stage 1 as seen below:
From here we get in to the "Gimmicks and Hazards of the Stage":
After about 30 seconds Clanker begins to rise out of the water. This is inspired by the part of the game where you have to free Clanker by swimming under him and through the key, releasing slack on the chain that is binding him. Players will hear this sound as the main stage rises:
Video Starts at 4:20
Keep in mind, the main stage (Clanker) is the only thing moving. The two platforms above Clanker will NOT move. The center of the stage has a slight bulge where Clanker's blowhole is located. While there is now less of it, water still remains on both sides of Clanker. Blast zones remain the same. We'll call this "Stage 2" (image below):
Stage 2 will last twice as long as Stage 1. Stage 3 is next, but not before the transition trigger! Ten seconds before the transition to Stage 3, Clanker's blowhole begins to slowly expand larger until - CLINK! CLANK! The blowhole that was lodged in Clanker's blowhole erupts, damaging any players in the way (has substantial knockback). Because of this, the animation for the expanding blowhole will be enough that it is a warning to the players to stay away.
At this time, the screen begins to lower and direct players in to the blowhole (arrows will guide players in game where to go next). Any player that does not make it in the blowhole will lose a stock. And thus begins the final stage transition: Stage 3.
You can do so many things with this but here is my attempt to represent another iconic part of this World in Banjo-Kazooie: exploring the inside of Clanker. I have numbered the image above to correspond with the following explanations:
1) The floor this time is completely flat with three boxes on the ground. The boxes are not breakable and serve as additional "walls."
2) The sides are blast zones. This is where, if we were looking from the outside in, Clanker's gills would be located. After 30 seconds, an animation begins in the background of water pouring in to the "room." Water begins to cover the floor and boxes start to float. Eventually, the boxes that stacked (on the left) topple over. All three boxes now serve as platforms, floating in the water. The sides are still blastzones throughout all of this.
3) This is both entrance and exit. This also serves as a blastzone at the top (if you can knock your opponent through it). After 30 seconds of filling up, the water rises to the top. All three of the boxes are funneled to the blowhole which serves to push the players toward the exit. Any players left behind lose a stock (notice there are only 3 boxes for the potentially 4 players). Once reaching the top, the boxes are spewed out and into the water on both sides of Clanker (2 boxes to the left, 1 to the right). The boxes slowly drift towards and out of the blastzones as we transition back to Stage 1 (players can stand on the boxes until the exit the blastzones).
The illustration I'm going for here is that Clanker is being dragged back under water due to his chain tightening again.
The stages cycle in this order until the match is over.
Is your stage unlockable:
Beat Event 29: Clanker Crusade!
-Battle as Banjo & Kazooie against Metal Ridley (Ridley + Metal box, not mech Ridley) and Metal Bowser to free Clanker!
Extra Stuff:
As far as background stuff goes, the main thing is to have Clanker's tail swaying side to side as he does in the game.
Soundtrack will be a remix of the Clanker's Cavern theme, which will be sped up to be more something you can pummel your friends to. Clanker's Cavern Theme (Original)(Youtube). Additionally, Stage 3 will have Clanker's breathing (though muffled so as not to be distracting or detract from the music, but just loud enough to add ambiance). Sounds inspired by his in game sounds: "Inside Clanker - Banjo-Kazooie Sounds" (Youtube).
That's it! This was my first submission (because Banjo) and I had a lot of fun making it. Good luck to all the entrants!
Can't give any thoughts on the stage itself until grades. But I'm happy to see the submission count get up to at least 3. Thank you for your stage Bozikins and welcome to the contest.Let me take you on a journey. Imagine you are your younger self and have been playing through Banjo-Kazooie on your brand new N64. You get sucked in to this magical world where you play as a talking bear and bird who are trying to fight against an evil witch who kidnapped your sister to steal her youth.
You pass the hub world, Spiral Mountain with ease. You get to Mumbo’s Mountain and have a blast collecting notes and jiggies and saving jinjos. It’s easy and you get through the level with enough jiggies to finally reach the second world: Treasure Trove Cove.
This is where the game gets a bit more difficult. Not only is the platforming more difficult and the various items are more scattered than the last world, but every time you venture too far from land in the water, the music changes from happy, pirate-y music to Jaws. Suddenly you are being chased by Chomper the shark who gives no mercy and begins to try to eat you. You’ve seen this happen in movies. You can’t swim back to the shore fast enough. Chomper is relentless and right behind you the whole way back. How do you even beat a level like this?
With that picture in mind, imagine you FINALLY get the courage to tackle Treasure Trove Cove again and FINALY collect enough jiggies to proceed to the next level, Clanker’s Cavern. Great! More water. You proceed through the water cautiously. No sharks. Nothing attacks you. You begin swimming around to try to find a place to continue through the level. You see a small tunnel under the water and dive down, not knowing what lies on the other side.
You enter the pipe, swim for just a few seconds and you see this:
You turn right back around, exit the level, and just go back to Mumbo’s Mountain.
This was my first experience with Clanker’s Cavern. I can only smile as I think back on that moment and because of that Clanker has become one of my favorite BK characters.
You eventually learn that Clanker has been chained to this cavern and is used by Grunty (the aforementioned witch) as a garbage grinder! Throughout Clanker’s Cavern you travel above, below, around, and even inside of Clanker. The goal for my level design was to reflect the gameplay of this world into a playable SSBU stage. Now, without further ado…
Name of Stage: Clanker’s Cavern
Game of Origin: Banjo-Kazooie
Description:
This level starts with the top of Clanker's back above the water. There are two platforms high above Clanker. Two players spawn on Clanker's back, the other two on each of the platforms. Surrounding Clanker is the water he floats/lives in (poor guy). The water will have standard smash water physics. Blast zones are top, left, right, and bottom (through the water). We'll call this stage 1 as seen below:
From here we get in to the "Gimmicks and Hazards of the Stage":
After about 30 seconds Clanker begins to rise out of the water. This is inspired by the part of the game where you have to free Clanker by swimming under him and through the key, releasing slack on the chain that is binding him. Players will hear this sound as the main stage rises:
Video Starts at 4:20
Keep in mind, the main stage (Clanker) is the only thing moving. The two platforms above Clanker will NOT move. The center of the stage has a slight bulge where Clanker's blowhole is located. While there is now less of it, water still remains on both sides of Clanker. Blast zones remain the same. We'll call this "Stage 2" (image below):
Stage 2 will last twice as long as Stage 1. Stage 3 is next, but not before the transition trigger! Ten seconds before the transition to Stage 3, Clanker's blowhole begins to slowly expand larger until - CLINK! CLANK! The blowhole that was lodged in Clanker's blowhole erupts, damaging any players in the way (has substantial knockback). Because of this, the animation for the expanding blowhole will be enough that it is a warning to the players to stay away.
At this time, the screen begins to lower and direct players in to the blowhole (arrows will guide players in game where to go next). Any player that does not make it in the blowhole will lose a stock. And thus begins the final stage transition: Stage 3.
You can do so many things with this but here is my attempt to represent another iconic part of this World in Banjo-Kazooie: exploring the inside of Clanker. I have numbered the image above to correspond with the following explanations:
1) The floor this time is completely flat with three boxes on the ground. The boxes are not breakable and serve as additional "walls."
2) The sides are blast zones. This is where, if we were looking from the outside in, Clanker's gills would be located. After 30 seconds, an animation begins in the background of water pouring in to the "room." Water begins to cover the floor and boxes start to float. Eventually, the boxes that stacked (on the left) topple over. All three boxes now serve as platforms, floating in the water. The sides are still blastzones throughout all of this.
3) This is both entrance and exit. This also serves as a blastzone at the top (if you can knock your opponent through it). After 30 seconds of filling up, the water rises to the top. All three of the boxes are funneled to the blowhole which serves to push the players toward the exit. Any players left behind lose a stock (notice there are only 3 boxes for the potentially 4 players). Once reaching the top, the boxes are spewed out and into the water on both sides of Clanker (2 boxes to the left, 1 to the right). The boxes slowly drift towards and out of the blastzones as we transition back to Stage 1 (players can stand on the boxes until the exit the blastzones).
The illustration I'm going for here is that Clanker is being dragged back under water due to his chain tightening again.
The stages cycle in this order until the match is over.
Is your stage unlockable:
Beat Event 29: Clanker Crusade!
-Battle as Banjo & Kazooie against Metal Ridley (Ridley + Metal box, not mech Ridley) and Metal Bowser to free Clanker!
Extra Stuff:
As far as background stuff goes, the main thing is to have Clanker's tail swaying side to side as he does in the game.
Soundtrack will be a remix of the Clanker's Cavern theme, which will be sped up to be more something you can pummel your friends to. Clanker's Cavern Theme (Original)(Youtube). Additionally, Stage 3 will have Clanker's breathing (though muffled so as not to be distracting or detract from the music, but just loud enough to add ambiance). Sounds inspired by his in game sounds: "Inside Clanker - Banjo-Kazooie Sounds" (Youtube).
That's it! This was my first submission (because Banjo) and I had a lot of fun making it. Good luck to all the entrants!
Dang low turnout for Banjo so far
I too am pretty disappointed in just how many people in this contest have a blatant lack of culture.
Well these messages aged poorlyI'm a little bummed at only two stages so far when we're halfway through the round as well. I thought that since Banjo-Kazooie was getting a lot of votes in the poll that more people would be interested in submitting a stage for it but apparently not.
The best way to go about it would be to either make a new post with the links or to edit the post of your submission to include the links (in which case a new post letting me know you have done so will be helpful). I've already gathered all the submissions and their images in a google doc, so the judges will be able to grade the stages no problem. But I will need the images to come back so that I can properly add the winning stage to the Hall of Fame.Noticing that images are disappearing from our submissions. Can we add links to those images so that they are still accessible? Contest will probably be over by the time I can get to mine though. Didn't see anything in the rules about editing so thought I'd ask first.