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Super Smash Bros. Ultimate: Stage Creation Contest (Complete)

D

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When exactly will the round be called? I'll try to submit something later today if I can.
Normally I try to call it at about 4:00-5:00pm (pacific time) but there are cases where I wait until I wake up the following morning if people need more time. Since you and TechPowah both need time that’s what I’m going to do.

Unless you both get your stages submitted before then. Then I’ll just call it after you get your entries in.
 

TechPowah

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<This one is a little barebones on the original art due to time constraints, but it gets the point across well enough regardless :y>

Sienne
Game of Origin - Fire Emblem: Path of Radiance <GC, 2005>
8-Player? - No
Unlock Condition - Starter


Sienne - no fog.jpg


The Begnion Empire is quite a place, with the Tower of Guidance and Mainal Cathedral, where the empire's Apostle calls her main base of governance. The Greil Mercenaries crash here for a small time to give Elincia help with her cause, and to help with some vital public relations mending. On an out-of-story point, what better way to represent Fire Emblem's current most popular character, Ike, than with a stage hailing from his own game?

The stage's layout is fairly simple, one that I personally consider a mix between Hyrule 64 and Saffron City 64. There's no particular zaniness of the structures, but that's when the weather is clear.

Sienne - fog.jpg


Every few periods of time <roughly 20-25 seconds>, the stage will alternate with a very thick fog of war, preventing players from seeing much of themselves or their surroundings, requiring them to keep sharp if they want to avoid either a sneak attack or an accidental suicide. The fog itself will subside after 10 seconds, clearing up the screen for all.

MUSIC:

Ike's Resolution - FE: Path of Radiance <New Remix>
Eternal Bond (AKA Ike's Theme) - FE: Radiant Dawn
Power-Hungry Fool - FE: Path of Radiance
Against the Black Knight - FE: Path of Radiance <New Remix>
Fire Emblem's Main Theme <New Remix>
The Devoted - FE: Radiant Dawn
Time of Action - FE: Radiant Dawn
Victory March - FE: Radiant Dawn
 
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Roberk

Smash Champion
Joined
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Messages
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The Dragon's Gate

Warning, some heavy spoilers for Fire Emblem: The Blazing Blade's final level. The game is 15 years old now and IS/Sakurai have spoiled worse, but be aware if you still want to fully experience a story-driven game.

Game of Origin - Fire Emblem: The Blazing Blade <GBA, 2003> (Referred to as FE7 past this point.)
8-Player? - No
Unlock Condition - If Lyn is in the new Smash, then she will be unlockable and this stage will be unlocked with her. Same with DLC, pay for Lyn and The Dragon's Gate as a bundle like Ryu/Cloud. If she is not in the new Smash, then the stage is a starter. (But then the stage wouldn't make it in at all without an FE7 rep.)



Description
The iconic Dragon's Gate from Fire Emblem: The Blazing Blade. This is the final level of the game and features the player fighting in front of an interdimensional portal leading to the realm of dragons.

Chances
This being a stage really hinges on whether Lyn is in the next Smash or not. They are both from FE7 and I think that Lyn is a very likely newcomer who can bring an iconic location from an iconic FE with her as a stage. However, FE is a franchise in Smash that always leans toward very recent or upcoming release and FE7's 15th anniversary was on 4/25, not exactly too relevant. Lyn can pull through though with her immense popularity and the recent push from IS so there's a chance.

In-Game Appearance and Hazards

This would be The Dragon's Gate's base form. Just a standard walled platform with two pillars. The portal is purely aesthetic (on this level of the stage) and if I was actually an artist/had a lot more time with Paint then there would be minor details like statues of dragons, brickwork, etc. Look at the first pic from FE7 itself for reference. Blast zones are any of the non-light green borders of the stage. The platforms could be a bit wider if needed, but the height of everything should be pretty solid.


The Dragon's Gate will have a boss, the Fire Dragon that is the final boss of FE7. The stage/screen would rumble as the dragon emerges out of the portal, The Dragon's Gate itself, and start attacking any and all fighters at random. It will have some basic fire breath attacks akin to Bowser's neutral special but larger and maybe some fireballs to hit fighters that are farther away. If the dragon is not defeated it will simply exit through the portal after a certain amount of time like other stage bosses. If it is defeated, another event will occur...


Ninian (in her dragon form, not human form) the Ice Dragon will emerge from The Dragon's Gate if the Fire Dragon is killed and will be an ally to the fighter who landed the final blow on the Fire Dragon. Her attacks will be similar to the Fire Dragon's attacks but ice-themed. She will have the same health as the Fire Dragon and will exit through the portal after a certain time like the Fire Dragon/if she is defeated.



Music
Fire Emblem: The Blazing Blade tracks for The Dragon's Gate and other iconic FE7 tracks. Overall a lot of tracks that are already in Smash that are almost synonymous to FE and are featured within FE7 with some other great options.

Fire Emblem 7 OST: 12- Dragon's Gate II (The The Dragon's Gate song)
Fire Emblem 7 OST: 32- Campaign of Fire (Another track that fits perfectly for this stage since it plays when attacking the Fire Dragon, would probably be played when the boss appears.)
Fire Emblem OST - Strike (A hype battle theme that was in Brawl, should be easy to implement since it has already been rearranged.)
Fire Emblem: Blazing Sword OST - Winds Across the Plains (Doesn't really fit the stage overall, but it could be played right as Ninian appears or right after she leaves for some respite from the action. You can't have Lyn in a game without this song, by whatever means necessary.)
Fire Emblem 7 - Together We Ride! (Extended) (The classic Fire Emblem track we heard in Melee, it plays an important role in FE7 as its main battle theme so it should have a place on this stage.)
Rise To The Challenge (Chapter Boss Combat) - Fire Emblem: Blazing Sword (An FE7 boss song for an FE7 boss stage. Granted, Dragon's Gate II is the song that plays when fighting the Fire Dragon in the game, but Rise to the Challenge is such an iconic and hype song from FE7.)


Conclusion
This would look a lot better and more complex if I had more time for it (and actually had experience with graphic design/Paint) but it's what I have for the competition. Who knows, I might update it for fun later.

Overall this is an iconic location from a series mostly comprised of open fields and generic castles and it consists of a boss and a potential boss-strength ally for a fighter if certain conditions are met so it should be unique for FE and Smash.

There is a great selection of music from the original GBA game that could be rearranged for modern times and lots of classic FE songs could be used easily as well.

The only detraction from this stage that I can think of is its relevance. All but a few of the stages I've seen submitted this week are from Awakening, Fates, and Echoes and I think a stage from one the last two games at least would make a lot more sense to the corporate side of Nintendo/IS/Sora because "sales, relevancy!" This stage does have the fact that it's from FE7 going for it in the way that FE7 is a very iconic and influential game for the FE series and the biggest help will be Lyn. If Lyn is pushed into Smash as much as she is in Heroes and Warriors and IS uses the CYL 1 Poll as evidence for why she should be promoted to Sakurai, then that's how this stage would make it into the game. (Or an FE7 rework, but that's years away.) That's if Lyn makes it into Smash and if Sakurai/IS wants to add a stage not from the successful Fates, recent Echoes, or upcoming Fire Emblem Switch.

 
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D

Deleted member

Guest
Okay guys. Round 11 is now closed. Ten, count em, TEN Stages in total were submitted this time. That's the most out of any round so far. But of course, we'll still try to have the grades for it out on Sunday.

FE7's 15th anniversary was on 4/25
I share a birthday with FE7?!?!?!?! :eek:
 

TechPowah

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I wonder how many people would actually make a Kid Icarus or F-Zero stage for next round
from what i've seen, everyone's mostly treating it as just a "misc. Nintendo game" round
:y
 
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PeridotGX

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10 stages! Wow, this round was crazy popular AND all the stages are great (Minus mine). I hope the momentum stays like this!
 
D

Deleted member

Guest
So I've got some questions for everyone. For starters, if Round 12 does end up being Kid Icarus, F-Zero, and Smaller Nintendo games would any of you object if I changed it to being just a "Miscellaneous Nintendo Games" Round?

I'm in a pretty high amount of agreement with TechPowah's concerns about Kid Icarus and F-Zero for that round. Most of the people who are preparing for that round have said that they have ideas for the more misc. stuff.

I'm thinking it would be better to change it to just a misc. round by itself but I want your guys' opinions on the matter.

I'm also thinking about re-arranging a few of the voting options. Mainly the triple threats.

What I'm thinking is:

Animal Crossing and Pikmin
Kid Icarus and F-Zero

And for rounds that cover only one series, I'm thinking about making Earthbound it's own thing and I want to give Xenoblade another chance as it's own round but I'm worried that it would be too stagnant (meaning there wouldn't be enough submissions).

Those are my main concerns with those 4 rounds I just mentioned. I would want at least one submission for both categories in both of the Double Dip rounds but I'm not sure that they'd all get one. Plus I'm worried about the Earthbound and Xenoblade Rounds being too stagnant to justify them being there own rounds.

What do you guys think?
 

Cosmic77

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So I've got some questions for everyone. For starters, if Round 12 does end up being Kid Icarus, F-Zero, and Smaller Nintendo games would any of you object if I changed it to being just a "Miscellaneous Nintendo Games" Round?

I'm in a pretty high amount of agreement with TechPowah's concerns about Kid Icarus and F-Zero for that round. Most of the people who are preparing for that round have said that they have ideas for the more misc. stuff.

I'm thinking it would be better to change it to just a misc. round by itself but I want your guys' opinions on the matter.

I'm also thinking about re-arranging a few of the voting options. Mainly the triple threats.

What I'm thinking is:

Animal Crossing and Pikmin
Kid Icarus and F-Zero

And for rounds that cover only one series, I'm thinking about making Earthbound it's own thing and I want to give Xenoblade another chance as it's own round but I'm worried that it would be too stagnant (meaning there wouldn't be enough submissions).

Those are my main concerns with those 4 rounds I just mentioned. I would want at least one submission for both categories in both of the Double Dip rounds but I'm not sure that they'd all get one. Plus I'm worried about the Earthbound and Xenoblade Rounds being too stagnant to justify them being there own rounds.

What do you guys think?
Seems like a good idea. Having KI and FZ tied into that round was essentially suicide on their part. No one was going to pay attention to those series when they could get weird and make much more interesting stages. I'd definitely separate the two.

I also think Xenoblade deserves a second chance with its own round, and I'm sure everyone would appreciate EarthBound getting the spotlight.

So to reiterate:
  • Animal Crossing and Pikmin
  • EarthBound
  • Xenoblade Chronicles
  • Kid Icarus and F-Zero
  • Miscellaneous Nintendo games
 
D

Deleted member

Guest
Seems like a good idea. Having KI and FZ tied into that round was essentially suicide on their part. No one was going to pay attention to those series when they could get weird and make much more interesting stages. I'd definitely separate the two.

I also think Xenoblade deserves a second chance with its own round, and I'm sure everyone would appreciate EarthBound getting the spotlight.

So to reiterate:
  • Animal Crossing and Pikmin
  • EarthBound
  • Xenoblade Chronicles
  • Kid Icarus and F-Zero
  • Miscellaneous Nintendo games
That's definitely the way I want to do it. I'm just worried about a Xenoblade Round being too stagnant. That's why I'm hoping to see a good amount of replies along the lines of "I can think of something for a Xenoblade stage".
 

PeridotGX

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My two cents: Definitely remove F-Zero and KI from the miscellaneous round. As for those other rounds, here's how I would do it.

Animal Crossing, Xenoblade, Pikmin

Earthbound, F-Zero, Kid Icarus

I don't think any of those franchises could carry their own round (Exept maybe Earthboud, but Splatoon could've too and that got lumped in a multi). As for how I organized it, the first three are all more modern franchises, compared to the bottom 3 (I know the bottom 3 have had modern entries, but for the most part they're NES-64 era games).

Also, just an idea, maybe start filtering repeat rounds in through multis? Like maybe a Kirby + Mario Platformers round?
 

TheMarioaddict

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For the record, I was 100% going to make a Kid Icarus Stage. This is most likely just me, but I've got next to 0 interest in a "Misc" round because I know nothing about any of Nintendo's smaller games (or at least, the ones not covered in the retro round). If the misc round loses out on KI (and to a lesser extent FZ) then I'll probably just skip it.

Of course, it seems I'm alone on that opinion, so feel free to change things up if you feel it's best. I won't make a huge fuss about it.
 
D

Deleted member

Guest
Alright then. I think to get a grasp on how I want to do this I'll need to ask who'd be able to submit stages for certain rounds.

Those possible rounds being:

Animal Crossing and Pikmin
Kid Icarus and F-Zero
Earthbound
Xenoblade Chronicles

If you guys could leave some replies giving of each of these rounds a yes or a no on whether or not you'd be able to make a stage for them that would really help me out here.
 

PeridotGX

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Alright then. I think to get a grasp on how I want to do this I'll need to ask who'd be able to submit stages for certain rounds.

Those possible rounds being:

Animal Crossing and Pikmin
Kid Icarus and F-Zero
Earthbound
Xenoblade Chronicles

If you guys could leave some replies giving of each of these rounds a yes or a no on whether or not you'd be able to make a stage for them that would really help me out here.
The only one of those that I think I couldn't make a stage out of is Xenoblade. I already have an AC idea and I could probably come up with EB and KI ones.
 

GolisoPower

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Alright then. I think to get a grasp on how I want to do this I'll need to ask who'd be able to submit stages for certain rounds.

Those possible rounds being:

Animal Crossing and Pikmin
Kid Icarus and F-Zero
Earthbound
Xenoblade Chronicles

If you guys could leave some replies giving of each of these rounds a yes or a no on whether or not you'd be able to make a stage for them that would really help me out here.
I’ll try to brainstorm for a Xenoblade stage. I don’t know much about Earthbound, so that could be out of the picture for me and I think I’ve got a stage in mind for a Pikmin stage and a Kid Icarus stage.

EDIT: Oh, never mind, I have an Earthbound stage!
 
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TheMarioaddict

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Alright then. I think to get a grasp on how I want to do this I'll need to ask who'd be able to submit stages for certain rounds.

Those possible rounds being:

Animal Crossing and Pikmin
Kid Icarus and F-Zero
Earthbound
Xenoblade Chronicles

If you guys could leave some replies giving of each of these rounds a yes or a no on whether or not you'd be able to make a stage for them that would really help me out here.
I'm pretty sure I could make a solid stage for all of those. Animal Crossing/Pikmin may take me a bit of time, but I'm confident I could pull something for it.
 

TechPowah

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That new round layout would be perfect
nothing to be changed if it goes into effect

EDIT

if it does get changed, I take it the polls need to be reset?
 
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Kevandre

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I'm down for anything. I can track down stage stuff for games I've never played for sure. But since we had the round that featured Xenoblade, I've watched my roommate play it A LOT so I'm sure I can come up with something.

(Damn the Smashboards new page thing not giving notifications, I thought there wasn't a new post in here since like Friday)
 
D

Deleted member

Guest
Alright guys. I think I have it set in stone what we're going to do.

Animal Crossing and Pikmin
Kid Icarus and F-Zero
Earthbound
Xenoblade Chronicles
Misc. Nintendo Games

We're going to be reworking things to where those 5 categories will be their own rounds. As for TechPowah's question about the poll. Currently the round that included the Misc. Nintendo Games has the most votes and most of the contestants have said they have ideas for the Misc. part of it. So when Round 12 starts tomorrow, it will be Misc. Nintendo Games.

And since that's been decided I'm going to try to get the Round 13 poll up a day earlier than usual.
 
D

Deleted member

Guest
Time for Round 11 Grades!

psb123's grades:

Hot Spring Scramble by Kevandre Kevandre

Iconic Status: 4/5

Well it is one of the more notable bits of DLC for Awakening. And the only reason it even exists is to give some credit to fan favorite Children Units. But it is still DLC so I can't award it full points.

Originality: 9/10

This stage has a lot of creative ideas. It's a very unique setting not just for Fire Emblem, but for Smash Bros. in general. It's also got a nice healing mechanic for players to fight over. Not a fan of the Yukata costumes for the FE characters being locked to this stage though. I'd rather those just be available as palette swaps.

Playability: 10/10

Honestly the only thing here I could have been concerned with is walk-offs. And there are two things in place that actively discourage the tactic of waiting at a walk-off's edge to send people off the stage. The first of those is the Hot Springs. Since they can heal you you'll actively have to chase down anyone trying to use them or that dumb camping tactic is going to be a lot harder.

The second is that the footing at the edges of the stage is very narrow. Meaning you are very much at risk of that "wait at the walk-off" strategy backfiring.

So all in all there's nothing to really be concerned about here. Nicely Done!

Overall Score: 23/25

Windmire by GolisoPower GolisoPower

Iconic Status: 5/5

I will admit that I was a little on the fence about a perfect score here since I'm not sure how often Windmire is actually visited in Fates. But that's due to my limited amount of the game I've completed and it is the capital of Nohr. So I'll give you the benefit of the doubt here.

Originality: 8/10

I do like the idea of being on a rotating platform. That has a lot of potential. But the Nohrian Soldiers really weren't need here.

Playability: 6/10

The main reason I'm giving you a lower score here is because I'm not entirely sure how the rotating platform and the camera aligning to a player is supposed to work. Without a layout or images to explain it your description left me with more questions than answers. And once again, the Nohrian soldiers were not needed. But at least they sound like a decently manageable hazard.

Overall Score: 19/25

Duma Tower by Opossum Opossum

Iconic Status: 5/5

Echoes is the most recent Main Fire Emblem game and not only is this, as said by you, a plot important location in that game. It also shows the Dungeon crawling aspect with is very much a unique and notable thing from Echoes.

Originality: 10/10

A Smash stage taking place on a Staircase is a unique setting and a welcome one if you ask me. The mechanical lifts offer a unique flare as well and they really compliment the implementation of the Mogalls. And on a personal level, I like the idea of your stage being just Duma Tower rather than the Outrealm Gate idea you were originally planning.

Sad as I am that the Nifl section of the Outrealm stage had to get scrapped I still think Duma Tower by itself is just more clean and coherent.

Playability: 10/10

I was considering taking a point off for the Mogalls only appearing every two minutes. That does after all mean you'd only get them once in a standard 2-minute match. But I decided against it in the end. And everything else about your stage works pretty well here. I don't see any issues.

Also, thank you, for not making the torches able to hurt players.

Overall Score: 25/25

Worlds of Fate by Jubileus57 Jubileus57

Iconic Status: 5/5

You included all 3 Kingdoms of Fates here. I don't know how this could lose any points in iconic status.

Originality: 9/10

The only thing I have gripes with here is the layout of the Nohr section because it doesn't offer much footing. Other than that though I like what I see here. The beautiful scenery and koi pond of Hoshido, the weather or Nohr, the platform flying around the castle in Valla, it all works really well.

Playability: 7/10

The detract in points here is mainly because of Nohr. The Rain is fine, I don't see any problems with that. But the Lightning does seem a little powerful for an arena that small. I also do have a small bit of concerns with walk-offs in both Hoshido and Nohr and I'm not sure if players would have enough time to get out of the Koi pond before the bridge reconstructs.

So I have to take off a few points. But it's not too bad.

Overall Score: 21/25

Fort Dragonfall by TheMarioaddict TheMarioaddict

Iconic Status: 5/5

I see a lot of good points for this stage in Iconic Status that I also saw in Arena Ferox from Smash 3DS. This stage feels very similar to that one in that it's an early area of the game that is home to one of more memorable early game moments. Maybe not AS much in that regard as Arena Ferox but I still think this works out great.

Originality: 10/10

How can I give this anything but a perfect score? You took the idea of a dragon's carcass forming a castle with the dragon able to be temporarily revived and rolled with it. And it worked out swimmingly. I'd even argue this is the most creative idea in Round 11.

Playability: 10/10

I'm pretty amazed at the perfect score this was able to get from me considering those hazards. But they all are manageable enough to where I think it's justified. The open jaw is something you can say away from via the platforms on the sides (or try to get opponents trapped into the bite. Whichever works for you), the wind from the wings isn't poweful enough to be considered too threatening, and the lava doesn't deal tons of damage and you have to get knocked off the edge to even get in the lava in the first place. Well Done!

Overall Score: 25/25

Bottomless Canyon by TKOWL TKOWL

Iconic Status: 5/5

Anyone who's played Fates knows how important this location is to that game. This can't not receive a perfect score.

Originality: 10/10

I was concerned at first by the similarities this stage shares with Gerudo Valley. But I think it does enough differently for it not to be a problem. Plus this kind of layout just works too well for the Bottomless Canyon for me to harp on it too much.

Playability: 8/10

The bridges being able to collapse from fighters just being on them, while unique, does offer some problems in the playability department. It could lead to cheap deaths if the bridges break when you've already used up your recovery. Or if you're just playing as a character with weaker recovery overall like Little Mac or Ryu.

Overall Score: 23/25

Arcadia by @Kirby Dragons

Iconic Status: 4/5

Deserts are something that Fire Emblem is certainly no stranger too. And while one could argue that Binding Blade being and older game would hurt it's iconic status I'm more concerned about how important this are is to Binding Blade. Unlike Windmire there's no real indication of this area's importance to it's source game. I won't take off too many points here. But I do have to knock off at least one.

Originality: 10/10

We have seen a desert stage from Fire Emblem in Smash before but this place is much more unique than Coliseum. The items that grand buffs or teleport you just by touching them are a neat twist that doesn't interfere with the regular items you can get on any stage and I like the little patch of grass off to the side. That's a nice touch.

Playability: 8/10

The Sandstorms seem like they're at an in between point of being too hazardous and being a manageable obstacle. There are parts of them that seem a bit too strong but only a select few parts. Not the whole thing. I am also a little concerned about accidental teleports leading to unwanted situations but all in all this stage seems workable enough.

Overall Score: 22/25

Plegia by PeridotGX PeridotGX

Iconic Status: 5/5

This place is the home to everything that causes the conflict that drives Awakening's Story. Anyone whose played Awakening will know this place.

Originality: 9/10

My only gripe here is the overly simple layout. Just a walk-off with one platform above it. However I do like everything else this stage does. Trying to decide whether or not you want to risk getting hurt by Gangrel's Levin Sword in favor of being healed by Emmeryn offers a neat twist of strategy into this stage and strategy is very much the name of the game in Fire Emblem.

Plus, as one of many who was heartbroken by Emmeryn's death. The idea of being able to knock the ever loving heck out of Gangrel to prevent it sounds like it would be oh SO satisfying!

Playability: 8/10

Once again the issue here comes in the form of the layout. It reminds me a lot of Coliseum from Smash Wii U which is a stage I don't care for. Though I do think this one is slightly better. And the unique twists brought to the table from the conflict between Gangrel and Emmeryn prevents me from having too much of a problem with it.

Overall Score: 22/25

Sienne by TechPowah TechPowah

Iconic Status: 4/5

Unlike with Windmire in which I have played enough of Fates to at least have an idea of how important it could be I haven't played Ike's games so I'm not sure how much this sticks out. So I'll strike a sort of middle ground and give you a 4.

Originality: 7/10

Pretty bare bones all in all. The layout, while a neat little call back to Smash 64, is pretty uneventful. The only notable thing that could happen in this stage is the Battle Fog which I will admit did save you a point here since it does reference an actual Fire Emblem Mechanic.

Playability: 7/10

This would have gotten an 8 for an uneventful but workable layout. But the battle fog obstructing players vision isn't something people would be a fan of. Hence why I'm in no hurry to see the mechanic be implemented.

Overall Score: 18/25

The Dragon's Gate by Roberk Roberk

Iconic Status: 4/5

Being the are of the Final Battle helps it out here. But Blazing Blade being an older game does leave enough concern with how many people would recognize it to where I have to take a point off.

Originality: 5/10

This stage really doesn't do much apart from the boss which does some pretty basic things all in all. I do like the idea of Ninian appearing to help the the fighter that KO'd the Fire Dragon but that's your only saving grace here.

Playability: 4/10

The layout is too small for a boss that big. Whether it be the Fire Dragon or Ice Dragon they just take up too much of the arena when they're present.

Overall Score: 13/25

Cosmic77's Grades:

"Hot Spring Scramble" by Kevandre:

Iconic Status: 4/5

While one could argue that the FE fanbase has made the hot springs VERY iconic, it's not exactly what I think of when someone asks me about FE.

Plus, it's DLC. Don't think I need to explain why it might not be remembered as much.


Originality: 9/10

*sigh* I suppose it's my own fault for asking for a more unique setting.

Regardless, the concept of fighting to get to a healing pool is pretty unique, and I think it's a simple gimmick that ties in extremely well with your sauna theme. The alt costumes for the FE characters was also a nice touch (but I can guarantee you I'd purposely avoid this stage because of the fanservice).


Playability: 8/10

That stair-like design of your stage is bound to make it harder to get KOs. I could definitely see players camping in the middle.

But other than that, it seems like your stage is harmless.


Overall Score: 21/25

"Windmire" by GolisoPower:


Iconic Status: 5/5

Being the first area in Fates, it seems like this would be a good choice to represent the game in Smash.

Originality: 8/10

A 360 degree rotation stage that rotates according to the player's position is definitely a concept that hasn't been presented to us before. Sounds like something that we should've gotten a long time ago.

Playability: 5/10


Another walk-off. Again, not a fan of those, but that's not what concerns me.

Camera control could be a huge issue in your stage. First-off, if multiple characters are on the stage, who takes control of the camera? If the person who the camera is focusing on gets launched, will the other characters have to quickly run to his location to avoid getting KO'd by the blast zone? Honestly, just having this this stage rotate automatically may have been a better idea.

And I don't think the soldiers were needed here. Your gimmick was unique enough without them.


Overall Score: 18/25

"Duma Tower" by Opossum:


Iconic Status: 5/5

Well, you do have relevancy on your side. While I am a critic of expecting newer remakes to get major representation in Smash, it did happen before with OoT 3D and Gerudo Valley. I could see it happening.

Originality: 8/10

The concept of fighting on a staircase is unique, and the Mogalls add a little flair to the stage. I also like the implementation of the mechanical platforms on the side.

However, I did promise that I would be a little tougher on the originality scores this time. The setting of fighting in a tower is close to what we got in Castle Seige, and I REALLY want to see some stages that drift away from the stereotypical "medieval castle and arena" stages. The only reason I didn't deduct more is because your stage's gimmick was fairly unique.

Playability: 8/10

The layout is fine, but needless to say, those Mogalls could cause some problems (although that might have been what you were shooting for).

Overall Score: 21/25

"Worlds of Fate" by Jubileus57:


Iconic Status: 5/5

A little hard for me to give you anything less. You basically made the entire world of Fates your stage.

Originality: 8/10

Not gonna lie, as far as gimmicks go, your stage is incredibly bland.

However, you did go into great detail about the stage's scenery and background noise. I feel like that was a good compensation. Plus, it's very different from the usual FE stages we see.


Playability: 9/10

The lighting and rain (slippery ledges) are definitely two things that could pose as a problem. Comparing the rain to BotW may have provided us with a good visual image, but anyone who has played that game probably wouldn't be very happy to see that incorporated into a stage.

Overall Score: 22/25

"Fort Dragonfall" by TheMarioAddict:


Iconic Status: 5/5

Don't know too much about Fates, but since the game came out two years ago, I'd say just about anything notable from that game would garner a high score.

Originality: 10/10

Not crazy about the castle theme, but the implementation of the dragon was extremely unique and well thought out. I really like the different ways it can affect the stage, particularly the wings.

Very creative overall.

Playability: 8/10

Sorry, but I have to deduct at least a few points because of the teeth and lava. Both are definitely obstacles that could pose as an issue.

Overall Score: 23/25

"Bottomless Canyon" by TKOWL:

Iconic Status: 5/5

Man, Fates is a popular game in this round.

The area you chooses is a prominent part of Fates, and I definitely think it suits Smash.

Originality: 7/10

The layout is cool, and while I do think this would be a good stage to represent Fates, the whole "collapsible bridge" gimmick is awfully popular in Smash. Feels overused.

Ryoma and Xander were nice touches. Function a little similar to the hazards in Bridge of Eldin, but still complement the stage in a way that seems appropriate.


Playability: 8/10

Getting some Spear Pillar vibes from that ledge underneath the bridge. Even if it's way smaller than the ceiling in Hyrule Temple and Spear Pillar, I think it could save a few people from getting KO'd.

Overall Score: 20/25


"Arcadia" by Kirby Dragons:

Iconic Status: 4/5

An area from Binding Blade probably isn't going to be known by many FE fans. An area from a newer FE game might have been better.

Originality: 9/10

The use of the items and sandstorms was unique. Seems like an appropriate way to represent both the desert theme and the older FE games.

Playability: 8/10

Not much to nitpick on except for the sandstorm. That damage is pretty intimidating, and I think the suction power could get in the way of a battle.

Overall Score: 21/25

"Plegia" by PeridotGX:

Iconic Status: 5/5

I'm not really sure how this area stacks up against other places in Awakening, but since this game is more modern than other FE games, I think it would have a decent chance of being remembered.

Originality: 9/10

...Uhh. I'm kinda scared to give you anything less. :lol:

Your gimmick was definitely..."unique". Not sure what else to say here.


Playability: 7/10

Had to deduct a few points because you didn't clarify what would happen when Emmeryn attacks the characters. How much damage would he cause? What's the knockback? How early would he KO someone?

Overall Score: 21/25

"Sienne" by TechPowah:


Iconic Status: 4/5

Juggled my score back and forth with this one. In the end, I settled with a "4". I just don't think many people would recognize this area, even if it was a popular FE game back in the day.

Originality: 5/10

Even though I really dig the idea of a city and a cathedral being the next FE stage, your gimmick wasn't really exciting. The way the fog blocks the visibility of the players doesn't strike me as something really unique.

Playability: 7/10

Any time you obstruct the visibility, I have to deduct a few points from your stage. The fog is bound to get in the way, and I don't think many people would consider it to be a fun gimmick to play with.

Overall Score: 16/25

"The Dragon's Gate" by Roberk:


Iconic Status: 4/5

Same thing I've said with all the older stages. I'm worried that people may not recognize this stage as much as something newer.

Originality: 8/10

Even though I don't care for 'em, the idea of summoning a boss character through a portal is different. I think this could definitely make a unique stage.

However, I really do wish you could've strayed away from the whole "medieval" theme. Feels like it's been done to death with FE.

Playability: 6/10

Even though they're (usually) helpful with the "Orginality" scores, boss characters do some massive damage in this department. I don't think you went into enough detail on how much damage and knockback the dragon would do. Because of this, it's hard for me to gauge how much this boss character would interfere with the fight.

Overall Score: 18/25


Total Scores:

Kevandre: 44 points

GolisoPower: 37 points

Opossum: 46 points

Jubileus57: 43 points

TheMarioAddict: 48 points

TKOWL: 43 points

Kirby Dragons: 43 points

PeridotGX: 43 points

TechPowah: 34 points

Roberk: 31 points

The Winner is..........
Fort Dragonfall by TheMarioAddict

CONGRATULATIONS!!!!!!!!!
 

FamicomDisk

Smash Journeyman
Joined
Mar 17, 2018
Messages
388
Woah, I hadn't even noticed this thread until now - lots of fun ideas in here. Maybe I'll give it a shot myself next round!

Congrats to TheMarioaddict TheMarioaddict for winning! Went back and read some of the submissions, and yours is definitely unique and fun!
 
D

Deleted member

Guest
A few of you may have already noticed this. But the poll for Round 13 is up. To clarify, Round 12 begins tomorrow and it will be Misc. Nintendo Games. Round 13 will start the Monday after tomorrow.

But for the options on the poll. Mario RPG's, Star Fox, Mega Man, Final Fantasy, and Other Non-Indie 3rd Parties remain the same as they've always been.

Per the discussions made about this earlier, Kid Icarus and F-Zero will be a Double Dip round separate from the Misc. Stuff.

The final voting option for this poll is a brand new one. That being stages from Kirby Games other than Return to Dream Land, Triple Deluxe, and Planet Robobot.

Those 3 games were what the very first round consisted of. That was back when I hadn't quite figured out that restrictions like that and the Handheld System only restrictions that Zelda and Sonic originally had worked against those rounds favor. So in the interest of fairness now that those restrictions have been removed. We're giving Kirby a 2nd chance by allowing a round that covers the rest of his series to happen at some point.
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,396
Congrats to the TheMarioaddict TheMarioaddict for his FE stage!

I will say that I should’ve fleshed out the camera rotation for my stage back there, but I did get a decent score at least.
 

PeridotGX

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That Distant Shore
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Denoma5280
A few of you may have already noticed this. But the poll for Round 13 is up. To clarify, Round 12 begins tomorrow and it will be Misc. Nintendo Games. Round 13 will start the Monday after tomorrow.

But for the options on the poll. Mario RPG's, Star Fox, Mega Man, Final Fantasy, and Other Non-Indie 3rd Parties remain the same as they've always been.

Per the discussions made about this earlier, Kid Icarus and F-Zero will be a Double Dip round separate from the Misc. Stuff.

The final voting option for this poll is a brand new one. That being stages from Kirby Games other than Return to Dream Land, Triple Deluxe, and Planet Robobot.

Those 3 games were what the very first round consisted of. That was back when I hadn't quite figured out that restrictions like that and the Handheld System only restrictions that Zelda and Sonic originally had worked against those rounds favor. So in the interest of fairness now that those restrictions have been removed. We're giving Kirby a 2nd chance by allowing a round that covers the rest of his series to happen at some point.
Since nobody actually made a RtDL stage, maybe allow that? You're giving Xenoblade another shot, so why not that?
 

TheMarioaddict

Smash Journeyman
Joined
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Messages
345
Location
Right Behind You
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TheMarioaddict
3DS FC
0130-1812-3778
Switch FC
SW-4314-7715-8313
The Winner is..........
Fort Dragonfall by TheMarioAddict
:D

Good entries all around, people! This was an incredible round, with a ton of great stage ideas!

*Side note: Wanna know something funny? My original version of the stage didn't have the dragon coming to life at all. It was completely hazardless. Looks like I made the right choice implementing the dragon, though!
 
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TKOWL

Smash Apprentice
Joined
Oct 12, 2014
Messages
88
Location
Philadelphia, PA
Congrats TheMarioaddict! Your stage was one of my favorites of this really stacked round. Loved everyone else's stages too, this was a really good batch.
 
D

Deleted member

Guest
Time for Round 12!

Winning the Poll at 8 votes (kind of) Round 12 is...........


Misc. Nintendo Games

Back in the Retro Round we allowed the smaller Nintendo games from the Retro era to have their time in the Sun. But because it was the "Retro" round the N64 and the Gameboy Advance were considered too new, so the entries had to be from games older than that.

This is for the younger side of that spectrum. The not quite as big games from Nintendo that are no older than the N64 and GBA.

A few examples include:

Golden Sun
Starfy
Dillon's Rolling Western
Advance Wars
Custom Robo
Sin & Punishment
The Last Story
Pandora's Tower
The Wonderful 101
Fatal Frame (Technically co-owned by Tecmo but Nintendo does partially own it so it counts)
And any game primarily involving the Mii's such as Wii Party U or Miitopia.

We have a few new regulars among the contestants since the Retro Round. So allow me to remind you that even for rounds like this you can only submit one stage to be entered in the contest. So if you have an idea for, let's say, Golden Sun AND Dillon's Rolling Western. You'd have to choose one to submit as your entry for the contest and one to be submitted just for fun once the round ends.

And with that, on April 30th 2018, Round 12 has begun. You have until Friday May 4th to submit your entries.

Good Luck!
 
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Kevandre

Ivy WAS Saurly missed
Joined
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3DS FC
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I'm going with a kind of odd choice, but I can't deny the importance these had to my N64 days.

The N64 Sports Suite

(Wave Race 64, Pilotwings 64, 1080 Snowboarding)





Back in the days of the N64, there were three non-Mario, non-Third Party extreme sports games that reigned supreme. These games were the Jet-Ski based Wave Race 64, the air sport-based Pilotwings 64, and the snowboarding based 1080. This is a stage that combines those three games.




The stage starts off in Wave Race 64. The main fight is on a big board held aloft by two (Randomly chosen) Jet-Ski racers, using the original polygonal models. There are also two stationary floating platforms that are passable from above and below.

The main part of the stage on the bottom bounces slightly up and down with the race on the waves. Since the race is moving quickly, you won’t swim in the water if you fall in, you just fall like usual.


After twenty seconds of racing here, the jet ski racers will come to a ramp in the water and fly into the air. The board and the other platforms as well as the fighters will rise up quite a bit and then land on top of a Pilotwings hang glider.




The character doing the hang gliding is randomly chosen, just like the wave racers, and their hang glider’s coloring will match the colors from the original game on the N64. Things aren’t too different here, the hang glider will subtly shift from side to side, but the biggest addition is the other air-sportsmen flying up the side strapped into their jetpacks. They are temporary platforms that characters can stand on top of as they fly upward.


After 20 seconds, the hang glider will drop the fighters and platforms off on top of a mountain!




The stage remains the same configuration, but this time the board is zipping down the side of the mountain! Sometimes one of the boarders from 1080 will ride by on the side, functioning kind of similarly to the Pilotwings characters. They are a temporary platform before boarding away to the side. Jump off before they turn!


In addition, sometimes the board will go by a tree! You will get knocked back and an extra 5% damage if you hit the tree so watch out!


Eventually, the board will launch off of the side of the mountain and it ends up landing on the edges of the jet skis once again to repeat the cycle.



Music


Sports Suite Medley 1 (Dolphin Park, Hanglider, This Is a Test) : https://www.youtube.com/watch?v=ru2yrFsdWGw, https://www.youtube.com/watch?v=Q9Pga-y7F8k, https://www.youtube.com/watch?v=zOaWOUkpN4g


Sports Suite Medley 2 (Machine Select Remix, Pilotwings Character Select, Work Your Body): https://www.youtube.com/watch?v=Yn5Y_YhqYsE, https://www.youtube.com/watch?v=cUyjTsWbcI0, https://www.youtube.com/watch?v=vv7lGOFMuRo


Sports Suite Medley 3 (Milky Lake, Birdman, 1080 Review) https://www.youtube.com/watch?v=rv9_EYRfDxM, https://www.youtube.com/watch?v=OXqAbNqhZuk, https://www.youtube.com/watch?v=viC59TXQ2No


Rainbow Road/Credits Medley (Mario Kart 64): https://www.youtube.com/watch?v=nDTnwP7zvmE

Boss Challenges (Diddy Kong Racing) : https://www.youtube.com/watch?v=_rD42H8icFw

Snowboard Kids Medley: https://www.youtube.com/watch?v=XWEyTvK7sVs

Excitebike 64 Intro: https://www.youtube.com/watch?v=RhJHIflnY_U
 
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GolisoPower

Smash Master
Joined
Sep 17, 2017
Messages
4,396


Stage Name:
Lady Liberty

Origin:
Codename S.T.E.A.M.

Gimmicks:
Steam pipes, propellers, sails

Description:
Ladies and gentlemen, I present to you all the Lady Liberty, the steam-powered dirigible that serves as the base of operations for Abraham Lincoln’s Strike Team Eliminating the Alien Menace! This stage is similar to Corneria in the sense that it takes place on top of the ship, but there are some key differences. The ship faces the opposite side of the screen as the Great Fox, the front of the ship curves down towards the statue at the front of the ship, and the ship itself also had a few things going for it:

First up we have the Steam Pipes. These giant pipes serve as extra platforms and constantly release a thin cloud of steam, which has a unique function to it: if you stay in the steam for exactly as long as you hold up the S-Flag item, you gain a 2x power boost to your attacks, indicated by swirling steam clouds around your character. This buff lasts about 12 seconds and has a cooldown of 30 seconds. The pipes themselves are situated in the back of the dirigible, and are one and a half Bowsers wide at the rim. The pipes swerve horizontally towards the back of the ship. The steam also reaches up to the top of the screen. Beyond that is the second part of this stage.

Next up, we have the Sails in the back. These serve as a makeshift trampoline, propelling them about a one and a quarter Metal Faces into the air when timing it right.

Finally we have the Propellers on the top of the stage. The mechanisms that support the propellers can’t be jumped on, but the propellers can be used to make fighters float for a bit, even being used to help in upwards knockback. They will also remove helpless states from players that have used their Up-B’s. The propellers are two Ivysaurs wide and push opponents up one Kirby at most.

Unlockable:
No.

Music:
Codename S.T.E.A.M. Medley
Living Legends
Lady Liberty
Dawn of Liberty
Under the Surface
Bitten
Trouble Brewing
Deadly Dance
 
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Kevandre

Ivy WAS Saurly missed
Joined
Jun 19, 2013
Messages
2,520
Location
Pacific Northwest
NNID
Kevandre
3DS FC
1736-1095-5393
Switch FC
SW-2226-3590-9812
You too huh? I guess we'll just have to leave the images there for when it gets fixed.
Yar, it's a smashboards issue. Imgur and Twitter both have broken links, and uploading directly to smashboards results in an error
 
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