Kevandre
Ivy WAS Saurly missed
- Joined
- Jun 19, 2013
- Messages
- 2,520
- Location
- Pacific Northwest
- NNID
- Kevandre
- 3DS FC
- 1736-1095-5393
- Switch FC
- SW-2226-3590-9812
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Damn, the hazards get me once again. Congrats to the winner, though. I'm satisfied with 3rd.
Also, a suggestion with the grades post. I noticed that the time I won, I was tagged, and the times where I hadn't won, I wasn't tagged. The notification essentially spoils if you've won or not.
I'd suggest tagging all of the entrants, rather than just the winner. That way they know when the grades are up, without already knowing if they've won or not. Helps with suspense. Maybe either tag them all at the top, or tag them with the final grades.
Mine isn't even really an important part of Awakening and tbh I'm willing to take the L for it because I really liked the concept lolI was a little worried about this round. A basic stage layout with a enemy as the main obstacle seems a little familiar to an older stage of mine that... didn't do well.
Congrats to everyone though. As for Fire Emblem, I have an idea, but it's pretty out-there as a concept (Or not, as it's a pretty important part of Awakening.)
Yeah. I think I'll do that going forward.Damn, the hazards get me once again. Congrats to the winner, though. I'm satisfied with 3rd.
Also, a suggestion with the grades post. I noticed that the time I won, I was tagged, and the times where I hadn't won, I wasn't tagged. The notification essentially spoils if you've won or not.
I'd suggest tagging all of the entrants, rather than just the winner. That way they know when the grades are up, without already knowing if they've won or not. Helps with suspense. Maybe either tag them all at the top, or tag them with the final grades.
Yo I forgot about this part of FatesFinally, Fire Emblem! I skipped the Fire Emblem round last time (as I hadn’t played any Fire Emblem games at the time), but I won’t make that mistake again! Truth be told, I think it’s kind of tricky to make Fire Emblem stages - I tend to remember the story events much more than the places they happen. Plus, the older games seem to mostly take place on big open fields without any notable landmarks, which makes it even harder. Fortunately, the newer games (Fates especially) have some pretty memorable locations in them! I was tempted to make a stage based on the opera house, until I remembered this beast of a stage! And I do mean that quite literally!
Ladies and gentlemen, welcome to Fort Dragonfall!
If you’re wondering why the fort has weird ribbed towers, it’s because I can’t draw castles.
Name of Stage:
Fort Dragonfall
Game of Origin:
Fire Emblem Fates (3DS)
Description of Stage:
Fort Dragonfall is a massive Nohrian fortress, built from the corpse of a dragon that had died long before. The stage takes place atop the entrance to Fort Dragonfall - that is, the snout of the dragon’s corpse! The main archway makes up the base platform, whilst three more passable platforms are suspended just above it. There’s also a triangular ramp in the center of the base platform, just to keep things interesting. Visually, the stage is set in a perpetual twilight, and you can occasionally see units moving about both inside and outside the fort.
Gimmicks and Hazards of the Stage:
For the most part, the stage remains as it is. However, after about 30 seconds of fighting, the Nohrian sorceror Iago will appear, and begin to cast a spell. Suddenly, the stage will start to rumble, and a few moments later…
...the dragon will come back to life! While the dragon is alive, the base platform (that is, the part that’s red in the picture (which for ease of reference I will refer to from now on as “The Snout”)) will move up and down with the Dragon’s breathing - not much, but just enough to be noticeable. Then, after a few seconds, the dragon will do one of a few random things:
1. The dragon will unleash a mighty roar, lifting the snout towards the top of the stage (a bit higher than the passable platform above it), and raising the lower jaw to where the snout was. During the roar, players can enter the space between the Dragon’s teeth. This is unwise, however - not only does touching the teeth deal 5% damage and moderate sideways knockback, but once the Dragon finishes roaring, he’ll bite down on anyone caught in his mouth, dealing 25% damage and launching players to the sides. The roar lasts for around 6 seconds, plus a 2 second delay before the bite. After the bite, the snout will return to its normal position.
2. The fortress in the background will crumble, and two massive wings will rise up into the air! Then, the dragon will attempt to fly away - unfortunately, he can’t quite get enough lift. However, the beating of his wings will cause the stage to be hit by huge gusts of wind, which will push all players away from the center of the stage (with about the same force as Whispy Woods in Dreamland). This wind effect lasts for about 10 seconds, before the dragon stops, lowering his wings once again.
3. Some smoke will begin to pour out of the dragon’s nostrils. Shortly after this happens, the dragon will breathe a massive bout of flames straight towards the screen! This will cause the area below the stage to act like lava, with any players caught in the flame taking 15% damage* and getting launched up into the air! After about 10 seconds, the dragon will stop, and the flames will subside.
After one of those things happens, the dragon will remain active for a few seconds. Then, in the background, a melody will begin to come through - it’s Azura, singingliterally the only song she knowsher song! This will break Iago’s spell, and the dragon will return to being a simple fort. At least, until Iago decides to show up again.
*For reference, Brinstar acid deals 14%, and Norfair lava deals 16%.
Music:
Justice RIP (Storm) (Fire Emblem Fates)
Dark Wastes (Fire) (Fire Emblem Fates)
Lost in Thoughts All Alone (Fire Emblem Fates)
Dusk Falls (Fire) (Fire Emblem Fates)
A Dark Fall (Fire Emblem Fates)
End of All (Fire Emblem Fates)
Lost in the Waves (Fire Emblem Fates)
Path of the Hero King (Fire Emblem Fates)
Whew! This one has changed a lot since its original form, so I hope you all like it!
Psh, come on man. Mitama is CLEARLY the best waifu.Yo I forgot about this part of Fates
I should probably play Fates again... If for no other reason than to marry my waifu Nina again lololol
She's great too, though I like her A+ support with Caeldori for some reason and pretended they were together lolPsh, come on man. Mitama is CLEARLY the best waifu.
I love everything about this. How long did it take to put together that mockup?Stage Name:Bottomless Canyon
Fire Emblem FatesOrigin:
Description:
This area is based off the natural boundary lines between the kingdoms of Hoshido and Nohr, and is revisited several times throughout the three games of Fates, most notably during Chapter 3 when Corrin, their servant and Gunther cross over into Hoshido. Because of it being rarely-crossed borders, decayed trees and destroyed outposts litter the surroundings. At the bottom of the chasm lies a portal to Valla, but no traveler has been seen coming back alive.
This is a flat walk-off stage of medium-large size, made unique by the stage being in the middle of the screen. Light beams glisten from crevices in between the large background mountains, and thunderstorms can sometimes rumble. On the right side of the stage is some piece of building rubble with an elevate platform. The two bridges connecting Hoshido and Nohr's border lines are very unstable and segments of them will collapse the the more fighters battle on them. The only thing to save players from a huge fall is a tiny cave in the middle rock formation, and sneaky players can drop down into here to avoid conflicts up above like the two tiny platforms on the yellow Pilotwings plane. At random points, an indicator will appear on the far left or far right indicating of a hazard. On the left, Ryoma appears and dashes forward, electrifying the ground behind him up until the bridge and dealing massive damage. Xander does the same thing on his side of the stage, except without the trail of lightning and instead the launch power of the blow being more.
Unlockable:
No (Starter)
Music:
Dusk Falls (Fire) (Fire Emblem Fates)
No Justice (Fire) (Fire Emblem Fates)
A Dark Fall (Fire Emblem Fates)
Road Taken (Remix)
Alight (Remix)
Glory/Ruin (Fire Emblem Fates)
Past Below (Remix)
Desire Below (Fire Emblem Fates)
Lost in Thoughts All Alone (Super Smash Bros. for Wii U and 3DS)
Lord of a Dead Empire (Fire Emblem Echoes)
March To Deliverance (Fire Emblem Echoes)
With Mila's Divine Protection (Celica Map 1) (Super Smash Bros. Brawl)
The Sacrifice and the Saint (Fire Emblem Echoes)
About an hour or two, I've had this idea in my head for a while so I was able to jot it down relatively fast.I love everything about this. How long did it take to put together that mockup?
I'd imagine Starfy would be included here?Poll for Round 12 is up. As usual it's the 6 options from before with one new option. That option this time being another Triple Threat round of Kid Icarus, F-Zero, and Smaller Nintendo Games.
What do I mean by Smaller Nintendo Games? Well back in the retro Round no nintendo games that came after the Super Nintendo and the Gameboy Color were allowed. Smaller Nintendo Games essentially covers the more miscellaneous titles on the systems that did come after SNES and GBC.
A few notable examples include:
Golden Sun
Advance Wars
Custom Robo
Sin & Punishment
Fossil Fighters
Dillon's Rolling Western
Pandora's Tower
There are other examples besides those. But that's the kind of game covered by the Smaller Nintendo Games part of that round. No Punch-Out though. That already had it's time in the Retro Round.
I'm...actually not sure about that. @psb123 ?Would Fatal Frame be counted in "smaller Ninty games", or would it being only partially owned by Ninty disqualify it
So after doing some research I found out what you mean in that Fatal Frame is currently co-owned by Tecmo and Nintendo. That's pretty weird not going to lie. But if it's at least partially owned by Nintendo I'd say it counts.Would Fatal Frame be counted in "smaller Ninty games", or would it being only partially owned by Ninty disqualify it
Starfy is allowed.I'd imagine Starfy would be included here?
Well Pokemon Conquest was already part of the Pokemon Round. And the Mario & Sonic at the Olympics series will be part of a different round later on. Remember, this for Smaller Nintendo games. So big names like Mario aren't allowed.I wouldn't necessarily make a Fatal Frame for this round, but it would help to know how partially-Nintendo series works for the game
I suppose things like Mario/Sonic and Pokemon Conquest or whatever weird crossover game would kinda full under those, too
I don't mind the general concept, though it sounds traumatizing lolPlegia is a location from the Fire Emblem Franchise, and this specific part of the nation comes from Chapter 9 of Awakening where Emmeryn commits suicide (but not really). This stage is flat with walkoffs, with the skeleton of a large dragon serving as a platform.
In the far background stands Emmeryn on a cliff. At random during the fight, Plegia's former king Gangrel appears with a bow, aming at Emmeryn. It takes 5 seconds for him to charge the arrow, and once he fires Emmeryn falls off the cliff. However, if Gangrel takes 50% damage, he fails to shoot Emmeryn, who heals 50% from the player to kill Gangrel. However, if you attempt but fail to take the Mad King out, he successfully murders Emmeryn and sets his eyes on whoever did the most damage too him. His weapon changes to a Leven Sword, which he uses to attack the character who did the most. Nothing happens if you defeat him in this phase.
The omega form takes place on a much larger skeleton. In the background, you can see characters from Awakening fighting.
Notes: I'm still not that experienced with the FE series, which is why there's no music. Also, I'm not a huge fan of this stage, I'm expecting for it to fail.
As for the minor series round, I have an... idea.
Yeah. There's nothing graphic though. I tried to use better phrasing, but I have yet to find a polite term for Assassination turned SuicideI don't mind the general concept, though it sounds traumatizing lol
Noble Sacrifice?I tried to use better phrasing, but I have yet to find a polite term for Assassination turned Suicide
I was going to wait a few more hours to call it for this round anyway. You’re good.Give me a few hours and i'll have my stage up
i've had some other things taking care of before I could work on it, so I had to kinda rough it out a little bit, but it should be done today
Normally, the round closes at around midnight. Saturday and Sunday is when grading takes place and the final votes for the next round are cast.When exactly will the round be called? I'll try to submit something later today if I can.