Patrick Moveset
Spongebob's best bud in all of Bikini Bottom, the one and only Patrick star is ready to put the 'u' in stupid (and maybe the 'i' too...). Not only does Patrick use the plethora of power ups from the games, but he also makes full utilization of his tricks and moments of wisdom from the show. Patrick's ready to shine as the star of the show (literally)!
There's no hiding that Patrick's got a bit of a belly, so there's no surprise he's a heavyweight. Patrick is one of the heaviest characters in the game, with overall weight comparable to Ganondorf's in Smash 4. However, Patrick's speed is pretty quick given his weight, falling just above average on the speed scale. Patrick's jump height is decent, meaning he shouldn't have too much issue with recovering. Patrick also has a crawl, although it is veerryyyyyy slow, making its application in battle limited.
Specials:
Neutral Special: Belly Flop- Patrick's signature move from 'Battle for Bikini Bottom'. If the move is used while grounded, Patrick will leap up in the air and slam back to the ground with a massive shockwave, causing damage all around him. If used in midair, Patrick will stop where he is and slam downwards, having a meteor effect. Be careful,
though, as Patrick can't cancel the move once he starts it unless he's hit.
Side Special: Patrick's Chocolate- Patrick slings out a chocolate bar recovery item from his pocket onto the battlefield, with which he can do one of two things with. For one, Patrick can simply pick up the chocolate to regain around 4% of health. Alternatively, Patrick can wait and let the opponent regain health from the item. If they do, Patrick will automatically enter an enraged state and rush towards the opponent at a lightning-fast speed, causing major damage if he hits them. Note that either way the move will have a 10 second cooldown, signified by either chocolate being off Patrick's face if he takes the chocolate, or him calming down if the opponent takes it. No matter what your choice is, this move could change the course of the battle if used correctly.
Up Special: Wumbo Rainbow- When using the move, Patrick will instantly be wearing the cape from his superhero get-up in 'Spongebob Squarepants: Creature from the Krusty Krab' and fly upwards at a diagonal angle. The move travels quite a long distance, but Patrick himself deals very little damage. However, starting from where he initiates the move to where he ends up, Patrick will leave a trail of three large words saying 'WUMBO', with an electric aura around them. The words deal considerable electric damage, and makes the attack both a great recovery and decently powerful as well.
Down Special: Nap Time- This move allows Patrick to heal some health if used correctly. Once used, Patrick will lay down and begin to sleep. Once he's been asleep for at least 3 seconds, Patrick will begin to heal health, starting at 2% per second and gradually becoming more the longer he is out. The move can't be used in the air, but it can be cancelled at will, meaning the move should only be used when Patrick is far out of harm's way.
Normals:
Jab: Patrick alternates in thrusting the opponent with his two stubby arms.
F-Tilt: Patrick puffs his belly out at the opponent, like his attack from 'Battle for Bikini Bottom'.
U-Tilt: Patrick spins around and raises on his tippy-stubs to hit the opponent with his pointy head, dealing damage.
D-Tilt: Patrick gives a small kick to the ground at an angle, dealing minimal damage.
Dash Attack: Patrick attempts to belly-bash the opponent only to slip and fall on the opponent at full-force. Similar to King Dedede's dash attack from smash 4.
Smashes:
F-Smash: One of his most bizarre moves, while charging, Patrick receives a call asking 'Is this the Krusty Krab?'. Once he releases the attack, Patrick yells 'NO, THIS IS PATRICK!' before slamming the phone down with incredible strength, dealing major damage. If the move isn't given much charge time, the dialogue won't be said.
U-Smash: A pile of sand appears in front of Patrick so he can make a sand castle. Patrick attempts to dig up some sand using a play shovel only for it to get stuck while the attack is charging. Once he releases the attack, the shovel finally gives and the tremendous force of his efforts causes the sand to fly far up in the air and deal damage.
D-Smash: The see-saw board from 'Battle for Bikini Bottom' appears with a watermelon weighing down one side. After releasing the attack, Patrick leaps a distance up in the air and falls onto the higher side of the see-saw, causing the watermelon to fling towards the opposite direction that Patrick initially started the attack. The watermelon deals massive damage, but is very difficult to land due to the awkward setup of the attack and the fact the watermelon will hardly cover any distance if the attack isn't charged.
Aerials:
N-Air: Patrick faces the foreground and rapidly spins in circles with his limbs outstretched. The sweet spot of the attack is Patrick's head.
F-Air: Patrick chops his stub arm down-wards in midair, having a slight spike effect.
U-Air: A Jellyfish appears above Patrick, who attempts to foolishly grab it with his bare stubs. This causes the Jellyfish to zap Patrick in defense, making Patrick's entire body a hitbox during the course of the attack. The move deals quite a lot of electric damage to opponents, but also deals roughly 5% of recoil damage to Patrick, making it risky to use.
D-Air: Patrick slams his stub feet downwards to hit the enemy, having a fatal meteor Smash effect if opponents are caught beneath it.
B-Air: Like in the show, Patrick's pointy head will become deflated and flop downward on his face. The rush of air from Patrick's now hole of a head will cause him to fly backwards in midair, causing damage to opponents. The distance Patrick covers helps his recovery as well. Once the move is over, Patrick's head will refill with air and return to normal.
Grab/Pummel: For his grab, Patrick simply reaches forward to snatch opponents. In Pummel, Patrick wears a large Kah-rah-tae hand mitt and repeatedly chops opponent with it.
Throws: Forward throw has Patrick give a deeeeep breath before bouncing opponent away with a big belly burst. Back throw has Patrick leap in the air slightly before slinging opponent in between his legs and behind him. Up throw has Patrick attach a balloon to the foe before letting them fly up in the air. The balloon then bursts and the opponent drops back to the ground. The attack doesn't actually do any damage, but is excellent for starting combos. Down throw sees Patrick drop onto opponents to deal damage with his belly, deals significant damage.
Final Smash: Rock 'n' Roll- A final Smash as simple and lazy as Patrick himself, once the attack activates, Patrick's rock home drops from the sky and surrounds Patrick. For its 20 second duration, Patrick is completely invulnerable to all forms of attack, and is free to very slowly move around and hit opponents. Every time he touches an opponent, it deals massive damage and has a guaranteed meteor Smash effect. However, Patrick can only jump once while under the rock, and even then it is a very, VERY short jump. This means if the attack is used offstage for whatever reason, there will be absolutely no saving yourself. Once the 20 seconds is up, the rock will return to the sky and return Patrick to normal.
Taunts: Up Taunt has Patrick literally take off part of his pointy head, blow the dust off of the inside of it, then put it right back on. Side Taunt has the 'Clam Kid' that Patrick and Spongebob raise in an earlier episode appear, fly around and chirp for a moment, and then disappear. Down Taunt has Patrick pull out 'The Box', look inside and give a mischievous laugh and grimace, before closing it and putting it away.
Alts: 7 of Patrick's alts are simple color swaps, in which the pink Stafish's shorts change in color and pattern. Patrick does have one special alt in which he matches Spongebob's shorts, wears a tie and has a Krusty Krab official hat on.
Stage: Jellyfish Fields- A relatively basic stage, this stage is a decently-sized grassy plain with a large, purple rock structure on the right side. Periodically, Jellyfish of different types and sizes will enter the area and act as a hazard for players, with them leaving after enough time has passed. Overall a pretty basic stage that shouldn't cause too many issues for fighters.
Poseidome title: "The 'Star' of the Show"