Ahri Gameplay Submissions
I feel Ahri would be rather straight forward compared to how Red, Nightmare, and Doomslayer is and be a rather middle road in terms of gameplay. That being said, I am not an LoL player by any stretch of the imagination so Ican't say 100% can or should play as. How do you feel Ahri should play as?
Her is a look at her tookskit:
Abilities
Essence Theft
INNATE: Ahri generates a
stack of
Essence Fragment whenever she kills a
minion or
monster. At 9 stacks, she consumes them to
heal herself for 35 − 95 (based on level) (+ 20% AP).
Whenever
Ahri scores a champion
takedown within 3 seconds of damaging them, she consumes their essence to
heal herself for 75 − 165 (based on level) (+ 30% AP).
Orb of Deception
COST:
60 / 70 / 80 / 90 / 100 MANA
COOLDOWN:
7
ACTIVE: Ahri sends her orb in the target direction that deals magic damage to enemies hit. At maximum range, the orb homes back to her to deal the same in true damage to enemies hit.
Fox-Fire
COST:
30 MANA
COOLDOWN:
9 / 8 / 7 / 6 / 5
ACTIVE: Ahri gains 40%
bonus movement speed that decays over 2 seconds and conjures three flames which orbit her clockwise for up to 2.5 seconds.
After 0.25 seconds, each flame targets a
visible enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing magic damage. The damage is doubled against
minions below 20%
maximum health.
Flames prioritize enemy champions hit by
Charm, then enemy
champions, then minions that would die to
Fox-Fire's damage, and then the target of
Ahri's last basic attack within 3 seconds.
Charm
COST:
60 MANA
COOLDOWN:
14
ACTIVE: Ahri blows forth a kiss in the target direction that deals magic damage to the first enemy hit,
knocking them down and
charming and
slowing them by 65% for a duration.
Spirit Rush
COST:
100 MANA
ACTIVE: Ahri dashes to the target location and then fires essence bolts to up to 3 nearby
visible enemies, each dealing magic damage.
Spirit Rush can be recast twice more within 15 seconds of the activation at no additional cost, with a 1 second static cooldown between casts. Consuming a champion's essence with
Essence Theft while
Spirit Rush is active extends the recast duration by and up to 10 seconds, and grants an additional recast, storing up to 3 recasts at a time.
RECAST: Ahri mimics the first cast's effects.
Spirit Rush's recast duration will persist even after having used all recasts. Fox-Fire can be cast during the dash. Spirit Rush will cast at max range if cast beyond that.
Here is also a video I dug up which sort of explains how Ahri could play as in Smash
WE AREN'T DOING MOVESET SUBMISSIONS JUST GAMEPLAY