I would be really happy to see these buffs and changes made to
in which I believe should be made to make him a better character in SSB4:
NOTE THAT THE THAT'S LISTED IS BASED OFF OF BOTH FACTS AND PERSONAL OPINION AND THAT I'LL KEEP UPDATING THIS LIST IF I MANAGE TO COME UP WITH ANY NEW IDEAS
-*Better Frame data on his entire moveset. Just so he can be more aggressive as a sword wielder. With being able to combo better with his sword attacks and at the same time, allow him to be able to contest his opponents at close range more safely.*
-Rework his Usmash, reduce the time in between each hit of his Usmash to make the Usmash sequence faster in general. Also make the 1st and 2nd hit of the Usmash drag the opponent closer to him before launching them on the final hit as well as giving it less Endlag in general.
-Less Endlag on his 3rd Jab. As well as a less Endlag on his 2nd Jab too. I see how dumb it is for him to be easily punished after his opponent shields his entire his Jab sequence.
-Grounded hitbox on his Dair.
-Dair's lingering hitboxes will be further extended to cover the bottom sides of Link's body so that it'll no longer get stufffed out by certain Uair attacks by some characters.
-Extend the protectiveness of Link's Hylian Shield against projectiles so that it'll cover his front side fully, protecting him from head to toe whenever he's standing or walking.
Right now, Link's Hylian Shield currently doesn't serve its purpose at blocking projectiles entirely due to the fact that certain projectiles, such as Mario's Fireballs, Pit's Arrows, and Greninja's uncharged Water Shurikens can manage to get around Link's Hylian Shield by either hitting him from above at his head or from underneath at his legs regardless as to whether he's walking or standing.
This specific flaw with Link's Hylian Shield defeats its main purpose at blocking projectiles. Because of this, Link ends up getting spaced out sometimes by certain types of projectiles against certain characters.
Even though Link can protect at his lower body from projectiles just by simply crouching, he's still stuck with the disadvantage of being spaced out by the opponent's projectiles due to the fact that he cannot move while crouching. Making him unable to approach and protect the lower front of his body from projectiles at the same time.
Unless if Link possesses the ability to crawl, then there's not much that he can do to advance forward and be able protect his front of his body from projectiles entirely whenever he's playing a projectile spacing game during certain MU's against a character with projectiles.
-Zair come out and travels faster. To the point where it's around the same speed as Samus' Zair.
-Grab travels out faster as well as having its Startup and Endlag reduced. B/c it currently gets beat out by a regular grab startup sometimes which is just dumb.
-Reduce Endlag on Dthrow as well as other adjustments to help make it more of a combo throw for Link to perform actual true combos with.
-Make his Dash Attack a more viable use for approaching like all Dash Attacks SHOULD be. Either give it an extra Hitbox on the initial startup so that it'll act as a 2-hit combo, or give it some armor or invincibility so that it won't get beat out by something as stupid as a simple Jab from the opponent.
-Reduce landing lag on all his aerials and reduced landing lag in general.
-Reduced Jumpsquat.
-Jump height increase.
-Increased Movement speed and Air Mobility. So he can have a better time comboing with his aerials
-Grounded Spin Attack hitboxes reworked so that they won't disappear on shields. Making it look as if Link's sword is passing through his opponent without doing any harm to them whatsoever even when they drop their shields.
-Make the Grounded Spin Attack push the opponent if they shield it instead of having opponent's shield push Link and his Spin Attack. There are certain occasions where Link's Spin Attack gets shielded while he's standing off the ledge of the stage, and he ends up getting pushed off the the stage and the Grounded Spin Attack suddenly becomes an Aerial Spin Attack, only that Link is falling downwards into a free fall state to his death instead of moving upwards like he'll normally would when activating his Spin Attack in the air.
Also have the Grounded Spin Attack push the opponent at good distance away from Link, at about 1 and a half Spin Attacks worth of distance away, just so that they can't easily punish him when the Spin Attack's animation ends.
-Less Startup on his Boomerang. Especially since it currently takes more than a second to come out. It's necessary to for this special move to receive this type of buff b/c it's used as one of Link's combo starters.
-Rework the Windbox on the Boomerang on its return. Add some Hitboxes to the Boomerang when it returns so that the opponent won't use the Windbox against Link which defeats its purpose for it to even having a Windbox. Make it in a way that's similar to the Hitboxes on Megaman's Uair, where each Hitbox will do minimum damage to the opponent but will be able to flinch them to interrupt any sort of attack they might prepare such as a Smash Attack.
Or perhaps make it similar to the tornadoes on the Hyrule Castle 64 stage, make it so that the opponent in in a tumbling motion but cannot perform any attack out of it.
-No longer needs to stop and catch the Boomerang during its return while he's moving so that he can have a better time comboing with it.
-Able to Auto-Cancel the Hero Bow. Like how Bayonetta is able to cancel out her own NeutralB just by using shield.
-Slightly less startup while he's pulling out his bombs.
-Bomb's blast radius increased.
I'm basically hoping to see any sort of buffs that'll help Link become more aggressive as well as being more efficient at comboing as a Sword Wielding character. Just to make him more of a force to be reckon with when fighting his opponents up close and personal.[/QUOTE]