I would be really happy to see these buffs and changes made to
in which I believe should be made to make him a better character in SSB4:
(Note that I may update this list if something comes to my mind)
-Rework his Usmash, reduce the time in between each hit of his Usmash to make the Usmash sequence faster in general. Also make the 1st and 2nd hit of the Usmash drag the opponent closer to him before launching them on the final hit as well as giving it less Endlag in general.
Absolutely. His Usmash is far too slow, at times catching some characters when it shouldn't. Unsure of reduced endlag.
-Less Endlag on his 3rd Jab. As well as a less Endlag on his 2nd Jab too. I see how dumb it is for him to be easily punished after his opponent shields his entire his Jab sequence.
Uh, disagree. You can predict someone shielding and just grab after connecting Jab 2 and skip Jab 3. But less endlag on Jab 2 would be nice to make this even easier.
-Grounded hitbox on his Dair.
Agreed, make Dair actually useful when it doesn't spike.
-Dair's lingering hitboxes will be further extended to cover the bottom sides of Link's body so that it'll no longer get stufffed out by certain Uair attacks by some characters.
Disagree. Link should be punished if he uses his Dair recklessly. The aerial hitboxes are fine.
-Zair come out and travels faster. To the point where it's around the same speed as Samus' Zair.
Agreed.
-Grab travels out faster as well as having its Startup and Endlag reduced. B/c it currently gets beat out by a regular grab startup sometimes which is just dumb.
Disagree on faster due to range, reduced lag overall would be great though.
-Reduce Endlag on Dthrow as well as other adjustments to help make it more of a combo throw for Link to perform actual true combos with.
A fair buff.
-Make his Dash Attack a more viable use for approaching like all Dash Attacks SHOULD be. Either give it an extra Hitbox on the initial startup so that it'll act as a 2-hit combo, or give it some armor or invincibility so that it won't get beat out by something as stupid as a simple Jab from the opponent.
Agreed with an initial start-up hitbox. But his dash attack is used for setups, like from Nair trip into KO. It isn't meant to be a normal dash attack in the first place.
-Reduce landing lag on all his aerials and reduced landing lag in general.
-Reduced Jumpsquat.
-Jump height increase.
All agreed.
-Increased Movement speed and Air Mobility. So he can have a better time comboing with his aerials
Only a small increase in the air, though.
Agreed on all spin-attack changes.
-Less Startup on his Boomerang. Especially since it currently takes more than a second to come out, giving the opponent more than enough time to react and shield it.
-Rework the Windbox on the Boomerang on its return. Add some Hitboxes to the Boomerang when it returns so that the opponent won't use the Windbox against Link which defeats its purpose for it to even having a Windbox. Make it in a way that's similar to the Hitboxes on Megaman's Uair, where each Hitbox will do minimum damage to the opponent but will be able to flinch them to interrupt any sort of attack they might prepare such as a Smash Attack.
Or perhaps make it similar to the tornadoes on the Hyrule Castle 64 stage, make it so that the opponent in in a tumbling motion but cannot perform any attack out of it.
Disagree, the boomerang should be used by you, not your opponent. You should be predicting whether or not they can use the boomerang against you if you send it out in the first place. I mean, most of the time they can't. If you mean those silly "ride the boomerang to smash attack Link", lol that shouldn't be a thing unless you can't react.
No Link main should ever fall for that easily readable tactic. There are very specific scenarios though where it can be tricky.
-No longer needs to stop and catch the Boomerang during its return while he's moving so that he can have a better time comboing with it.
Yes. This for sure.
-Able to Auto-Cancel the Hero Bow. Like how Bayonetta is able to cancel out her own NeutralB just by using shield.
Sure, but make it only able to auto cancel if started in the air.
-Slightly less startup while he's pulling out his bombs.
Yes.
-Bomb's blast radius increased.
As long as it doesn't interfere with all of his bomb setups.