• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Super Smash Bros 4 (Wii U/3DS) Topic

Status
Not open for further replies.

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
Yeah, I ordered the soundtrack as well. Posters are just paper that get torn up in my room easily, the games I can get anytime, and a calender will be outdated next year

Plus I liked Majora's Mask
 

8-peacock-8

Smash Hero
Joined
Jul 23, 2012
Messages
9,337
Location
Somewhere
What do you think the odds are that Nintendo's going to reveal anything noteworthy at Comic-Con this year? They seem dead set on seeing the Wii U rebound so maybe they'll throw a curve ball at the event for a change.
Suddenly Nintendo tosses Jin Kazama into Smash Bros. :troll:

Yeah, I ordered the soundtrack as well. Posters are just paper that get torn up in my room easily, the games I can get anytime, and a calender will be outdated next year

Plus I liked Majora's Mask
Posters will last longer if you frame them though. :rolleyes:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Anyone else think of the Teletubbies when they see the yellow one?
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
Messages
50,641
Location
Char
NNID
PsychoIncarnate
3DS FC
4554-0155-5885
I thought ya just stick some tacks on it and let it hang
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I finished Fire Emblem: Awakening yesterday. Epic final boss battle with epic music that should be in the next Super Smash Bros. on the Arena Ferox stage!

And no, I'm not supporting any of the Awakening lords for SSB4, despite how much I liked the game. Now, on to the SpotPass and DLC maps!

This music better be in SSB4 or else I'll scream Sakurai's name madly.
Fire Emblem: Awakening - Id (Purpose)
I have this song on Castle Siege in Project M, and I couldn't agree more. This song is amazing.
You know if they don't use Nintendo Directs to announce the newcomers. Can you imagine what it would feel like to wake up one morning and just BOOM there's a picture of Isaac from Golden Sun fighting Mega Man.
Agreed... to an extent. If we get a newcomer confirmation with a video like all of the other previous newcomers, I am fine with those as Dojo reveals, too.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,225
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Okay guys...I've read some posts around and...

Do you guys think Wavedashing and/or L-Canceling was the reason Melee was great?

I mean, it's not what made it competitive and we can have a great competitive game without it.

Some people around here spout that Smash 4 needs them to be competitive. I say BS.

What do you guys think?
 

Baskerville

That's a paddlin'
Joined
Dec 31, 2011
Messages
8,123
Location
London
NNID
RedGazelle7
3DS FC
4184-3881-5805
Dont give a **** about wavedashing. L Cancelling is more than welcome in my book.
 

O'kaz A1

Smash Journeyman
Joined
Jul 3, 2013
Messages
327
Location
Unknown
Okay guys...I've read some posts around and...

Do you guys think Wavedashing and/or L-Canceling was the reason Melee was great?

I mean, it's not what made it competitive and we can have a great competitive game without it.

Some people around here spout that Smash 4 needs them to be competitive. I say BS.

What do you guys think?

I think particularly Smash Bros 4 have to be well-balanced in any case.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
L-Canceling was bad design when the aerial landing lag should've simply been cut in half to begin with. Can't say much on wave dashing. You need more than those two things to be competitive. People place too much of an emphasis on the execution aspect.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,225
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Dont give a **** about wavedashing. L Cancelling is more than welcome in my book.
I'm not saying it wouldn't be welcome.

I'm just saying we don't NEED it to be competitive.
 

Mr. OC

Smash Journeyman
Joined
Jun 3, 2013
Messages
328
Location
egypt land
when will people realize wavedashing and L-cancelling was a glitch and won't be made into an actual mechanic?
 

Autumn ♫

I'm terrible with these Custom Titles.
Joined
Apr 20, 2013
Messages
7,147
Location
Sakurai's Secret Headquarters
Okay guys...I've read some posts around and...

Do you guys think Wavedashing and/or L-Canceling was the reason Melee was great?

I mean, it's not what made it competitive and we can have a great competitive game without it.

Some people around here spout that Smash 4 needs them to be competitive. I say BS.

What do you guys think?
Nope, not really. I never learned how to L-cancel or wavedash and I liked Melee.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,225
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
when will people realize wavedashing and L-cancelling was a glitch and won't be made into an actual mechanic?
Well, L-Canceling was a glitch.

Wave Dashing is a manipulation of the game's physics.

Both are still unintentional and both probably won't come back though.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
Okay guys...I've read some posts around and...

Do you guys think Wavedashing and/or L-Canceling was the reason Melee was great?

I mean, it's not what made it competitive and we can have a great competitive game without it.
Wavedashing only adds immediate speed and spacing (quick running startups would do the same, especially if dash dancing to some degree is in the game), and L-cancelling air-to-land attack lag reduction definitely creates more combos. But still, no, they don't make Melee great, although they do add to the games' greatness. They both do add a lot to the speed of offense, as well as add several awesome combos that make the game better, and actually help with the balance.

However, there are substitutes for this. I suggest quicker run start up speeds and automatic less air air-to-land attack lag reduction. Actually, we seemed to have gotten a bit of both, judging by the Smash WiiU trailers, especially the latter. Notice how much faster characters are out of not just aerials but all airborne attacks on the ground=???

Really, what made Melee great was that it is such an offensive game, can be played with more styles successfully than any other smash game, comebacks can easily happen in Melee, the off the stage game (especially with the spiking, which fortunately is coming back in Smash WiiU) is revolutionary, the combos, tech chases, and awesome sequences are just awe-inspiring. Really, Melee just has months' worth of great moments, capped off by hundreds of golden moments.
 

Baskerville

That's a paddlin'
Joined
Dec 31, 2011
Messages
8,123
Location
London
NNID
RedGazelle7
3DS FC
4184-3881-5805
Actually, forget what I said. That would actually be a good thing.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
when will people realize wavedashing and L-cancelling was a glitch and won't be made into an actual mechanic?
Well, L-Canceling was a glitch.

Wave Dashing is a manipulation of the game's physics.

Both are still unintentional and both probably won't come back though.

Wrong on L Cancelling, go back into the book for Smash64 and see the Z cancel, and look through the net and find where Sakurai has said L Canceling was intentional. Wave dashing was something they found but didn't expect. But they thought it was interesting and left it in. Also said by Sakurai.

Not trying to be a huge melee defender or something (I love all the games) But the misinformation of both being a glitch really needs to stop.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,225
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
L canceling was intentional?



You learn something every day.
 

Reznor

work in progress
Joined
Nov 24, 2008
Messages
1,821
when will people realize wavedashing and L-cancelling was a glitch and won't be made into an actual mechanic?
but it wasn't a glitch it was on the smash 64 dojo and it taught you how to do it (was called z-cancelling)
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
The reason Melee was great to me was the physics. I really liked how speedy the game was, even without the implementation of wavedashing and L-canceling.

Nothing too terribly earth-shattering.

Smooth Criminal
 

Mr. OC

Smash Journeyman
Joined
Jun 3, 2013
Messages
328
Location
egypt land
okay, so maybe i was misinformed about l-cancelling

however, wavedashing still wasn't intentional and doesn't seem like something they'd really implement on purpose.

that depends on how exploitable the physics engine is.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
Melee would be the best smash game even without L-cancelling and wavedashing. Wavedashing literally is just for faster spacing because running (and stopping) and dodge rolling are so much slower and cover less distance at a slower pace.

As for wavedashing, fun fact: the first game with wavedashing was Tekken 3 I believe, made by *drum roll* Namco Bandai. A Tekken character was in PlayStation All-Stars, and there they could wavedash! :laugh: Wavedashing functioned in a relatively similar way, but worked through a fairly different way.
I'm pretty sure l-cancelling was intentional. It's mentioned on the Smash 64 dojo (as Z-cancelling).
L-cancelled (as Z-cancelling) was on the Japanese and American Smash 64 Dojo, albeit under a different name.

Wavedashing is more of an "exploit." To be more specific, it is a result of an air dodging physics engine to where you can dodge into any direction without any limitations in regards to landing on the ground, which creates a sliding motion if done fast, or can work as a sliding "landing" to jumping (called wavelanding), or even can work as a V-shaped dodging mechanism (V-dodging/dashing/landing).

BTW, automatic L-cancelling/less after air-to-land move lag (for possibly all moves) from what I can tell appears to be in Smash WiiU, based on a few gameplay clips from Smash WiiU that we've seen. That is a good thing IMO, because it can lead to more offense, more combos, and just more purely exciting moments.
 

Fatmanonice

Banned via Warnings
Joined
Jul 27, 2006
Messages
18,432
Location
Somewhere... overthinking something
NNID
Fatmanonice
Or in other words, they think it needs to be like Melee

Yeah, that's bs
I agree with this especially since it spits in the face of what Sakurai envisions for his games. He has specifically stated multiple times that he wants every Smash game to have its own feel and doesn't want to make another game like Melee because this would take away from his artistic vision for the franchise. People really need to respect this and remember that behind the games is a group of people who are creating them as a day job and not just for fun.
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
Remember how if you weren't facing the stage, you couldn't grab the ledge even if you were touching it, leading to many really stupid deaths. And how when you were on the ledge you could press R to roll back on to the stage, while still technically being on the ledge so that no one could grab it for like 2 days even though you weren't actually there.

So good.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
The reason Melee was great to me was the physics. I really liked how speedy the game was, even without the implementation of wavedashing and L-canceling.

Nothing too terribly earth-shattering.
Not only that, but the game was the most frantic smash game (as both a competitive and casual game), it had the most zaniness, it had the best single-player modes, it had the best balance (just look at Evo; all but like 2 or 3 characters were played, and the 8 finalists played 9 or 10 different characters), it had the best offense to defense balance, it had the best mind game/punish balance (it's great at that), the off-the stage game was truly revolutionary(that's the one thing that was earth-shattering), it had the most potential for comebacks, and it just has the most viable diversity of any smash game thus far.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I agree with this especially since it spits in the face of what Sakurai envisions for his games. He has specifically stated multiple times that he wants every Smash game to have its own feel and doesn't want to make another game like Melee because this would take away from his artistic vision for the franchise.
It doesn't mean many ideas, gameplay elements, and competitive aspects can't return. If they make the game better, they should return.
People really need to respect this and remember that behind the games is a group of people who are creating them as a day job and not just for fun.
If you are in the stressful video game development industry and you aren't having fun at that high of a level, you are doing it wrong.
 

Gargaglione

Smash Lord
Joined
Jul 6, 2011
Messages
1,026
As for the "Young Samus not being a true warrior" thing, I understand not everyone has read the manga/source materials (Samus trained with the Chozo before enlisting in the academy, not to mention the fact that she kind of became a "true warrior" the moment Ridley killed her parents/she was infused with Chozo blood) and they have their preferences, but I don't see the harm at all in her having a civilian clothing alternate costume. (Justin Bailey, if nothing else)

.
I didn't mean "she wasn't a true warrior" as in she wasn't capable of fighting, I meant she wasn't the powerful post-Super Metroid Samus (which is the Samus fighting in SSB)
I know Samus' backstory, thank you.

And Other M Zamus has her differences, but you can't argue that her design isn't remarkably similar, I would never consider them "vastly different" at all.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I still wish I saw someone play as Pichu...
Pichu and Kirby are the only characters to my knowledge nobody played, so actually, that means all but 2 characters were played. My previous assessment of "2 or 3" is thus null and void, seeing as how literally all but two characters were played. Heck, that Yoshi player almost beat M2K in the quarter-finals.

As for Pichu, like Roy, they are just all-around inferior versions to a superior character. The difference between the two is Pichu was meant to be that way, whereas Roy wasn't. Considering all that, why would you play as a clone who is inferior in every way, shape, and form when you can play as a viable character who can actually win=???

I still think both characters just suck because they were the last additions to the game, though. Still, that doesn't explain why Kirby, Ness, Bowser, and Mewtwo were weak.
 
Status
Not open for further replies.
Top Bottom