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Sakurai replied:"The other day, I had my first run at Smash Bros. Brawl online play. What I found was that nobody ever went on the attack; it was like everyone was taking the approach of waiting for the other guy to take the offensive. There were no items, either. I wanted to shout at them 'This isn't how you do Smash Bros.'! As the producer, what do you think of fights like this?"
"The idea of Brawl's 'carefree brawling' motto was to get rid of as many restraints as possible and allow people to choose whatever play approach they liked. I'd like people to take some freer approaches with their gameplay, but the sort of battle style you describe in your letter is not interesting or fun. That's why I'll probably be thinking of a way to deal with that in the next game. We've learned a lot about net play since Brawl was released, after all, so a lot more is possible.
Of course, I suppose the fact that we've still got no-fee online battles available in a game that was released five years ago is another cause of the problem. It would have been nice if we could have revised the game rules as appropriate, but with the system we had, that wasn't possible."
Making the game more aggressive and fast paced.blazblue negative warnings? bringing back the score chart? (the one with stale moves. -2000)
I could be down for Negative Warnings.so basically.......... negative warnings...
Not sure what the mechanics in All Stars are like... Mind explaining?I also mentioned once upon a time an infinite avoidance system similar to PASBR or Skullgirls would probably work in Smash to end wall infinities and the like.
Perhaps make the Air Dodge less spammable. Melee had the problem of putting you helpless, while Brawl's was kind of spammable, making it OP.Not sure what the mechanics in All Stars are like... Mind explaining?
Also, am I the only one who thinks the new Air Dodge mechanic NEEDS to go? It's OP. You can avoid 80% of aerial situation with NO punishment. It takes a lot of thought out of the game, and THOROUGHLY diminishes juggle/combo potential. I mean, the Melee one wasn't the best, but it was much better than the Brawl one...
So, what should the new Air Dodge be like?
How about Melee's dodge without going into recovery move? That way you can still attack after dodging. Just have it so you can only Air Dodge once before hitting the ground again.Perhaps make the Air Dodge less spammable. Melee had the problem of putting you helpless, while Brawl's was kind of spammable, making it OP.
They should keep Brawl's Air Dodge but add a small cooldown between each dodge.
Not a bad idea at all. Only one dodge per jump, yet able to follow the dodge with an aerial or special move... it sounds good. It's also more balanced.How about Melee's dodge without going into recovery move? That way you can still attack after dodging. Just have it so you can only Air Dodge once before hitting the ground again.
I didn't like how Brawl's dodge could just phase through everything, and it was a free pass right before hitting the ground, that was it's MOST annoying feature.
Not a bad idea.How about Melee's dodge without going into recovery move? That way you can still attack after dodging. Just have it so you can only Air Dodge once before hitting the ground again.
I think I'd prefer something completely new to be honest. As long as it works and is well-balanced.In a form of compromise, would everyone be okay with something that mixes the style of Brawl and Melee. Like a faster Brawl with the ******** stuff removed to get a sense of balance.
If someone put you down there and keeps you down there then they deserve the KO.not to mention this melee air dodge will help me greatly when im directly under the cliff of final destination. i use that air dodge with directional input then up B so i dont parasol into the bottom of the stage.
Mine was Dragon Ball Z, though I do remember some Sailor Moon (BRING THE ANIME BACK TO AMERICA!).Sailor Moon was my gateway anime.
Well, your wish will sort of come true. Toei is looking to do an international release for the new Sailor Moon by the summer.Mine was Dragon Ball Z, though I do remember some Sailor Moon (BRING THE ANIME BACK TO AMERICA!).
I was referring to the 1992 series. Still, I'm very excited for the remake and do intend on getting it.Well, your wish will sort of come true. Toei is looking to do an international release for the new Sailor Moon by the summer.
Oh come on. Don't be so lazy. :/I think it would be pretty neat if Smash 4 had a simple cheat code that could unlock every stage and character, that way people wouldn't have to spend their time getting their copy ready for tournament play and it would also mean people wouldn't have to spend their money on a game shark.
I myself will try to unlock all the characters the old fashion way but it would still be pretty convenient for some TO who wants to bring several set ups to his/her tournament.Oh come on. Don't be so lazy. :/
It is very much possible to quickly unlock all characters in VS. mode. Choose a small stage, preferably with walk-offs, start a 1 stock match, and keep dying.