HOLY ASTERISKS I LOVE
THIS ARTICLE.
"“When we get towards the end of development, we will have what we call monitor playtests, where we watch people play the games. We perform thorough analysis based on those observations. There have been cases in the past, admittedly, where we didn't gather sufficient data for certain characters, and that resulted in certain game imbalances. Patches are something we’d definitely like to be able to do, if possible.”"
Horray! That's all I have to say about this quote.
"“At the very least, we’re thinking of maybe not implementing that sort of single-player experience like Subspace Emissary, where you play through to a conclusion and you’re rewarded with something like a movie,” Sakurai said. “We found that if you wanted to see those movies, you could just go to the internet. That sort of thing loses its appeal as a reward for the player. I can’t say concretely, but we’re thinking about removing that sort of element and coming up with a way to provide a more rewarding single-player experience in which players will be rewarded in different ways.”"
I am very please again, those rewards will be very, very interesting, and we won't have another
Poopspace Buttissary.
"In the case of improving and adjusting the game’s online functionality, Sakurai noted that Nintendo had “significantly updated” its network, forming a “good base for what we’re going to do.” Still, the creative director couldn’t get into specific implementation details, though he did note his team has no plans for any sort of world ranking system. “We don’t want to have a type of situation where you have a ranking pyramid, and only the people at the very top can enjoy it. I think there are other unique ways to be able to implement a system where people can get satisfaction out of performing at a skill level relative to their peer group.”"
Good news again, obviously, though I'm sad I won't be able to wave my Gold-league B rank E-peen around (
) , we will still have some form of skill based matchmaking, most likely they will also have unranked modes. Here's hoping for 1v1 stock!
"Though at a glance Super Smash Bros. Brawl and Melee are similar games, they couldn’t be more different in their overall feel and design, with Melee being the preference of the hardcore franchise fans and Brawl being favored because of its deep roster and options. Many fans have wondered about that discrepancy – turns out it was deliberate.
“Quite simply Melee was something that was targeted more towards hardcore, advanced players,” Sakurai told me, when I asked him to characterize his new games. “With Wii, on a platform where you were getting experiences like Wii Fit and there was an audience that tilted slightly more towards beginning players, we slowed down the gameplay. This time around, we don’t see a situation where we’ll be encountering as many beginning players, and so as far as the speed and the feel of the game, I think you could say confidently that we’re targeting something right in between those two versions.”"
DO YOU HEAR THAT? THEY MADE MELEE FAST ON PURPOSE, NOT BY ACCIDENT. WHAT. ALSO ACKNOWLEDGED THAT BRAWL WAS FAVORED BY SOME BECAUSE OF ITS VOLUME OF CONTENT.
The best way to interpret this last part is that SSB4 is confirmed beyond a doubt to play faster than Brawl, how much faster is to be determined in the future.
"My conversation with Sakurai was methodical, moving through the many, many details that make up a massive piece of software like Super Smash Bros. And while it was clear that many of these finer points have yet to be decided, which is probably why Nintendo didn’t have the game playable during E3 2013, Sakurai still talks about his projects with a decisiveness and conviction that indicates he has a larger vision that has yet to complete mature. Despite that clarity, Sakurai still takes the time to ask me questions of his own. Which Namco Bandai character would I want to include? (My reply: old school Pac-Man.) What would that character's Final Smash be? (The enemies turn into ghosts, and you pursue them around the stage to eat them.) What Nintendo character would I want added? (A mob of seven Bowser's Koopalings, which prompted Sakurai to caution the 3DS's limits with fighters like the Ice Climbers.)"
This guy has terrible taste, obviously he should have said Yoshimitsu and Anna.