Gargaglione
Smash Lord
- Joined
- Jul 6, 2011
- Messages
- 1,026
Everyone, you know how the Villager has been called a psychopath? Look at this.
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Everyone, you know how the Villager has been called a psychopath? Look at this.
I don't think there's enough information to drop that judgement of whether the 3DS SSB should/shouldn't exist. So far, it seems like a sized down version of the Wii U game, with entirely different stages, and that's about as much as I can say I know about it. I'll most likely get both, because a lot of my friends own a 3DS, but not a Wii U.Let me ask everyone a serious question: is there a point in the 3DS version of Super Smash Bros? Since 2011 I've been waiting for Sakurai to give me a good reason to own both games. Halfway into the year -- I'm still left asking that very same question. All of the post-E3 information have only made the 3DS title look worse with each new article that is published. Why would I spend $39.99 on another version of Super Smash Bros when I'll already be dropping $59.99 for the Wii U version? For what will likely end up a glorified sticker system? It's ridiculous. Yes, Super Smash Bros on the go is a novel idea, but one that could have easily been accomplished without forcing some kind of iron shackled bond between the portable and console version. Heck, they could have ported Super Smash Bros. Brawl. No, Sakurai chose to do this, and the sad reality is no matter how bad an idea this was from the very start there is no stopping it now. I understand his desire to try something bold -- right now the only thing bold about the 3DS version is they actually expect me to pay over $100 dollars for what is shaping up to be a tacked on experience with no clear benefit. Sakurai bit off more than he could chew. I'm cognizant of the fact that we are still very early into the information cycle but continually hearing this undefined "customization" feature thrown around does nothing to encourage me, especially when the trade off is a needlessly handicapped Wii U version.
The point is, Hyper, for a game that's foundation is based on it's multiplayer experience why would you want to limit that in any way? Super Smash Bros on the go will only be as much fun as the closest WiFi hotspot, beyond that you're left with a primarily single player oriented experience. I don't want that. I want to play against my family and buddies, have a good laugh and some insane fun. The Wii U version is and will be the definitive game. The 3DS should be supplementary, not a hindrance. What it all boils down to is for almost two years I've been screaming that this is a bad idea and by all indications it is shaping up exactly how I thought it would.
Super Smash Bros. Musical confirmed.
Dress up characters in ******** costumes and watch them dance on stage in front of a crowd.
Musical?Can we not throw around that word?
Well, Brawl definitely tried to make single player more important. I have about 10 hours of gameplay in SSE, and hundreds of hours in Versus.It's not a hindrance. He's putting as much as he can in both versions overall while making sure everyone can enjoy either version without either game being a bad buy.
Both work well for multiplayer overall. Both will have great options. So no, I really don't see how any of this is right at all.
Brawl already did a great job of making Single Player wayyyyyy more important than multiplayer, so that idea left on a boat some time ago. It's been a combination of powerful multi and single player since Brawl. That's gotta be accepted as a fact.
But hey, if you're more interested in multi than single, get the Wii U version. If it's the opposite, get the 3DS version. Neither is the wrong choice overall.
This. It was my least favorite of the 3 and even I think it was a great game.With 12 million copies of Brawl sold, Sakurai has shown that he knows what he's doing. Let's just trust him.
Can we not throw around that word?
That fits you very well. I always imagine you angry, coughing up blood (from possible stomach ulcers grown from stress) on the keyboard when you post.
....why is this the first time I'm seeing this?
This was back in May 6th, too...
I'm not debating the economics of the decision, I'm smart enough to figure out why it exists. What I'm having a harder time accepting is why Nintendo expects me to believe both versions are worth owning when there is nothing so far that indicates that the inter-connectivity between both titles is really going to add much of anything to either experience. Remember, initially this game was being sold as a title that was going to be Nintendo's marque title demonstrating the cross platform capabilities of the 3DS and Wii U. This was going to be the axis by which this game's wheels ran. All I keep hearing about is customization, but in the absence of any clear definition of what that means I'm left to assume that is something akin to the sticker system. That is what irks me about this whole thing. For all that they could have let both titles truly do their own thing (so to speak) and we wouldn't even be having this conversation.The point of the 3DS Smash Bros is that the 3DS has an absolutely massive userbase and Nintendo needs to exploit that userbase as much as they can in order to make up for the WiiU's poor performance.
Personally, I am not worried. Sakurai has said that the 3DS version of the game will not limit the WiiU version, and may even be delayed past the WiiU release date if necessary. The WiiU release is clearly the priority, and Nintendo will have put together an adequate team to handle simultaneous development of two titles. With 12 million copies of Brawl sold, Nintendo knows what is on the line here, and Sakurai knows better than anyone.
I have a signature I made but I don't use pit at all will someone claim it for me please?
That isn't even my final form!Golden had to crush Diddy's skull in multiple times, that I can assure. Then again the mongrel kind of deserved that, so no tears were shed.
Also thanks to Bowserlick, now I'm imagining Golden being infected with Phazon and vomiting glowing blue slime.
That isn't even my final form!
Pit where? I'm super picky tbh *uses the gold one* and more. Spread the Pit propaganda, for it will be our uprising!
What do you mean? The controls are incredibly tight and responsive, the level design is brilliant, and the game is essentially perfectly engineered.
My only gripe with Warioland 4 is that it doesn't have as much content as previous Warioland games. There's only about 18 levels, but at least it's more replayable.
Well, it's the most bizarre out of the Warioland games. I can understand where you're coming from, because the mandatory collecting and having to return to the start of each level can ruin the pace of the game. I personally love it, because of the great game mechanics, design, and puzzles.We flat out do not agree then, because that game is mediocre at best IMO.
I did.Did anyone else get Reggie's home in the HHA place today?
Yea, it's a lot of people's favoriteWario Land 3 was my favorite
Alrighty. I'll think up a rating for Isaac. If I don't get too lazy ^^;.Day 4 of Rate Their Chance is up!
Today, Isaac is up for ratings and King K. Rool's score for tomorrow is being predicted.
Did you know that Marth can grab-release Metaknight as well?Good man!
Wouldn't they have to go through the licensing issues again to get Snake and Sonic back along with 2nd parties? I don't think they would do that, but I guess anything is possible.Let me ask everyone a serious question: is there a point in the 3DS version of Super Smash Bros? Since 2011 I've been waiting for Sakurai to give me a good reason to own both games. Halfway into the year -- I'm still left asking that very same question. All of the post-E3 information have only made the 3DS title look worse with each new article that is published. Why would I spend $39.99 on another version of Super Smash Bros when I'll already be dropping $59.99 for the Wii U version? For what will likely end up a glorified sticker system? It's ridiculous. Yes, Super Smash Bros on the go is a novel idea, but one that could have easily been accomplished without forcing some kind of iron shackled bond between the portable and console version. Heck, they could have ported Super Smash Bros. Brawl. No, Sakurai chose to do this, and the sad reality is no matter how bad an idea this was from the very start there is no stopping it now. I understand his desire to try something bold -- right now the only thing bold about the 3DS version is they actually expect me to pay over $100 dollars for what is shaping up to be a tacked on experience with no clear benefit. Sakurai bit off more than he could chew. I'm cognizant of the fact that we are still very early into the information cycle but continually hearing this undefined "customization" feature thrown around does nothing to encourage me, especially when the trade off is a needlessly handicapped Wii U version.
It's too early to say if the 3DS will handicap the Wii U version. From what I've taken from the interviews it's that Sakurai is willing to make compromises to get around the 3DS's programming issues (which I doubt is related to space) or just cut them all together should they not work. If anything though, I have enough confidence in Sakurai's common sense as a developer to not pull such a move.Let me ask everyone a serious question: is there a point in the 3DS version of Super Smash Bros? Since 2011 I've been waiting for Sakurai to give me a good reason to own both games. Halfway into the year -- I'm still left asking that very same question. All of the post-E3 information have only made the 3DS title look worse with each new article that is published. Why would I spend $39.99 on another version of Super Smash Bros when I'll already be dropping $59.99 for the Wii U version? For what will likely end up a glorified sticker system? It's ridiculous. Yes, Super Smash Bros on the go is a novel idea, but one that could have easily been accomplished without forcing some kind of iron shackled bond between the portable and console version. Heck, they could have ported Super Smash Bros. Brawl. No, Sakurai chose to do this, and the sad reality is no matter how bad an idea this was from the very start there is no stopping it now. I understand his desire to try something bold -- right now the only thing bold about the 3DS version is they actually expect me to pay over $100 dollars for what is shaping up to be a tacked on experience with no clear benefit. Sakurai bit off more than he could chew. I'm cognizant of the fact that we are still very early into the information cycle but continually hearing this undefined "customization" feature thrown around does nothing to encourage me, especially when the trade off is a needlessly handicapped Wii U version.
There's a certain art style difference between the two games i've noticed. Both of these are Wii-U though ^_^Were they both actually shown with the Wii U logo? Because I don't remember seeing that. Just that the top one was Wii U only(in every picture I could find). Was the bottom one labeled at all during the appearances?