PsychoIncarnate
The Eternal Will of the Swarm
The Teenage Mutant Ninja Turtles
...nuf said
...nuf said
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You're welcome.What began as a social discussion thread for SSB4 escalated into a pony and spiderman argument which has decimated the fighting game community. . . (TA)
Just like old times back on the Smash 4 and Smash Wii U threads. lolWhat began as a social discussion thread for SSB4 escalated into a pony and spiderman argument which has decimated the fighting game community. . . (TA)
Just a TINY bit, not much. *twitch* Hehe, not much at ALL....*twitch*
Definitely different from the Wii Would Like to Play commercials. Didn't think Nintendo would embrace dubstep for some reason.So liek, here's the American WiiU TV ad.
It's nowhere near as infomercial-ish as the UK ad posted a few pages back.
How else do you think he came up with these ideas?Miyamoto can't go anywhere without mushrooms appearing everywhere.
I don't see you contributing anything worth discussing so...But what does Project M have to do with Super Smash Bros. 4?
For some reason, when I was watching the video at first, my mind kept thinking something completely different when it came to the term "stacking". I just realized that it's the momentum of the attacks adding up in +x, -x, +y, and -y directions (since there's no Z axis in Smash) in good old fashioned physics. This makes a lot more sense. Who knows why this was changed in Brawl.The amount of work the P:M crew is putting in is crazy!
The knock back shift is interesting. Considering how combos get harder to keep going as damage increases scaling knock back would be super interesting with Brawl's OG engine (which only shifts inertia iIrc).
So you say it sucks even though you admit to having never played it yourself?Project M is meh. They changed Toon Link's move set just so there wouldn't be any clones. Not only that but it's "developed" by a group of modders, so it's probably riddled with bugs. I'll stick with Brawl.
This is the same guy that WANTS clones. Just ignore him.So you say it sucks even though you admit to having never played it yourself?
Also, the Toon Link isn't less of a clone than he was in Brawl. Don't know where you got that impression.
Rather than making a new engine or reusing Melee's engine the Brawl dev team chose to use an already developed physics engine. I doubt anyone developing the game itself had anything to do with the change in physics.For some reason, when I was watching the video at first, my mind kept thinking something completely different when it came to the term "stacking". I just realized that it's the momentum of the attacks adding up in +x, -x, +y, and -y directions (since there's no Z axis in Smash) in good old fashioned physics. This makes a lot more sense. Who knows why this was changed in Brawl.
Well, I hate clones. I also hate Toon Link. Sounds like an improvement on their part so farProject M is meh. They changed Toon Link's move set just so there wouldn't be any clones. Not only that but it's "developed" by a group of modders, so it's probably riddled with bugs. I'll stick with Brawl.
Brawl Falco's reflector is a no-no, so is his Fair.Although I would like to see a brawl moveset Falco in Project M just because.
*waits for people like you to not have the same opinion of "Project B" for Smash WiiU. and/or Smash 3DS, and/or Melee*But what does Project M have to do with Super Smash Bros. 4? Is it so that people can fantasize over the next game being Melee 2.0 and be devastated when it's not?
Yeah, the amount of work in Project M truly shows that those guys are in it for real. It also shows that everyone who worked on previous smash bros games really had built up a complex (although, especially in Brawl's case, a flawed) engine.The amount of work the P:M crew is putting in is crazy!
The knock back shift is interesting. Considering how combos get harder to keep going as damage increases scaling knock back would be super interesting with Brawl's OG engine (which only shifts inertia iIrc).