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Super Smash Bros 4 (Wii U/3DS) Topic

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PsychoIncarnate

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There is a Yu gi oh movie where Yu gi meets Jayden.

I saw the joke dub version
 

TheFirstPoppyBro

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The problem with that is that most of Nintendo's franchises have silent protagonists, like Link and Mario (to some extent), and (outside of Other M blehhh) Samus, or they don't speak English, like the Pokemon, Kirby, and G&W.
 

Johnknight1

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farfetch'd DESPERATELY needs one
That ideas sounds... FARFETCH'd!!! :troll:

But yeah, Farfetch'd evolving would be pretty cool.
and I remember wolf was the only one (think he says "play times over star fox")
He's not the only character to say stuff. Zero Suit Samus, Meta Knight, Lucario, Pit, Snake, and Sonic all say stuff, too.
 

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It's hard to see ninjas sometimes.
Is it really being ninja when I started the conversation?

He's not the only character to say stuff. Zero Suit Samus, Meta Knight, Lucario, Pit, Snake, and Sonic all say stuff, too.
He (along with fox and falco) are the only ones with SPECIFIC QUOTES when they defeat SPECIFIC CHARACTERS (for fox and falco, it's each other, and for wolf it's the other two)
 

PsychoIncarnate

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That ideas sounds... FARFETCH'd!!! :troll:

But yeah, Farfetch'd evolving would be pretty cool.

He's not the only character to say stuff. Zero Suit Samus, Meta Knight, Lucario, Pit, Snake, and Sonic all say stuff, too.
Farfetch'd was the first pokemon I remember that reached Level 100 and was on my team when I beat the elite 4 for the first time
 

Johnknight1

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There is a Yu gi oh movie where Yu gi meets Jayden.

I saw the joke dub version
And he meets Yuseh (or whoever the main character of 5DS is), and the Pharaoh and him have the hots for one another.
I believe he was referring to the fact that Wolf has a specific quote to Fox when he beats him. No other character has this (I think) and it is an interesting point.
That makes sense, although I thought all the space animals had those for each other.

But alas I agree: more character specific words and phrases would be sweet.

Just imagine... Zero Suit Samus saying words for Captain Falcon or Ridley!!! :)
 

Big-Cat

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I really would like to learn more Tekken. I have TTT2 for the Wii U but my friends are more into the 2D fighters like SF and Marvel so I haven't really put an effort into it. I've taken a liking to Steve, who do you play?
Xiaoyu and Jaycee. I always liked playing Xiaoyu since I was 7 or 8 with Tekken 3 and she introduced me to Kung Fu. However, she's very difficult to learn as she is not a mash friendly character and she requires proper use of her stances, mixups, zoning, etc. She's fairly untraditional in her playstyle compared to most other characters. Then there's Jaycee who's Julia with Lucha Libre. I find her pretty fun, but I'm still trying to find all her mixups so that I can improve my pressure and other offensive approaches.

I mess occasionally with King, but he doesn't quite suit my playstyle which is basically defensive with whiff punishing then I go all hell on you with mixups.
The problem with that is that most of Nintendo's franchises have silent protagonists, like Link and Mario (to some extent), and (outside of Other M blehhh) Samus, or they don't speak English, like the Pokemon, Kirby, and G&W.
Samus has talked in every game in some capacity except for the Metroid Prime games and I think Metroid 2.
 

Johnknight1

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Farfetch'd was the first pokemon I remember that reached Level 100 and was on my team when I beat the elite 4 for the first time
Wow, your team must have sucked! :laugh:

But yeah, Fartfetch'd is awesome.

Also, I once leveled a Caterpie to level 100 once, and it was awesome.
 

TheFirstPoppyBro

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The only Pokemon I remember on my first-ever team was my Swampert, which I think I still have.
 

PsychoIncarnate

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Wow, your team must have sucked! :laugh:

But yeah, Fartfetch'd is awesome.

Also, I once leveled a Caterpie to level 100 once, and it was awesome.
He was my HM ***** with fly and cut.

EXP ALL boosted him up because he was always on my team, even when regular members weren't because he could fly
 

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Wow, your team must have sucked!

But yeah, Fartfetch'd is awesome.

Also, I once leveled a Caterpie to level 100 once, and it was awesome.
Shiny Caterpie is freaking Legit

The problem with that is that most of Nintendo's franchises have silent protagonists, like Link and Mario (to some extent), and (outside of Other M blehhh) Samus, or they don't speak English, like the Pokemon, Kirby, and G&W.
Didn't stop subspace, One ending I thought of was bowser burning a picture of mario, or pikachu eating kirby's cake
 

Thunderfang747

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Xiaoyu and Jaycee. I always liked playing Xiaoyu since I was 7 or 8 with Tekken 3 and she introduced me to Kung Fu. However, she's very difficult to learn as she is not a mash friendly character and she requires proper use of her stances, mixups, zoning, etc. She's fairly untraditional in her playstyle compared to most other characters. Then there's Jaycee who's Julia with Lucha Libre. I find her pretty fun, but I'm still trying to find all her mixups so that I can improve my pressure and other offensive approaches.

I mess occasionally with King, but he doesn't quite suit my playstyle which is basically defensive with whiff punishing then I go all hell on you with mixups.

Samus has talked in every game in some capacity except for the Metroid Prime games and I think Metroid 2.
Any tips for a beginner? I may put more of an effort into it after Evo, but I don't really know where to start.
 

Johnknight1

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Samus has talked in every game in some capacity except for the Metroid Prime games and I think Metroid 2.
Samus talked in Metroid Prime... well... in foreshadowing in the opening. Which btw, the opening to that game is incredible, especially with N64 goggles on.
The only Pokemon I remember on my first-ever team was my Swampert, which I think I still have.
My first ever team was Blastoise, Parisect, Raticate Nidoking, Raichu Zapdos, Moltres, and Snorlax.

I still got them on my blue version. It's too bad I can't transfer Gen I or Gen II Pokémon games to now, but at least we can do that from Gen III on! :shades:
 
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Big deal, my Rattata is in the highest percentage of Rattata (Joey can suck it).
Rattata Only run, suckas!

of course also using the Water starter for HM purposes....



EDIT: Apparently the corruption of the word for a female dog is censored just the same.
God damn, these censors are strange.
 

PsychoIncarnate

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Big deal, my Rattata is in the highest percentage of Rattata (Joey can suck it).
Rattata Only run, *******es!

of course also using the Water starter for HM purposes....
The thing about water HM's...

Unlike ALL other HM's, water HM's don't suck. They are actually the best water attacks in physical and special (Aqua tail hits for more, but has less accuracy)
 

Johnknight1

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He was my HM ***** with fly and cut.

EXP ALL boosted him up because he was always on my team, even when regular members weren't because he could fly
Yeah, every team needed one of those. Fly is such a freaking useful ability.

Also, I don't get why Pokémon can't learn HM's without them taking up a move.

I mean honestly, how can any Pokémon that can "Fly" not know how to use the move "Fly"=??? #PokéLogic
Shiny Caterpie is freaking Legit
I got a legit Shiny Caterpie, actually, along with a legit Shiny Spinda and a shiny Stanley.
 

PsychoIncarnate

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During gen 1 and 2 I used to go around without using flash cause I was too lazy and because it sucked.
 

Johnknight1

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Flash is freaking stupid. They could have just had a temporary road block that gets removed once you advance farther in the game.
Just ask Scyther. :troll:
He can use fly=???

I mean, I know Dodrio can use fly, but at least that made a little sense. Speaking of which, a four headed evolution would be SWEEEETTT!!!
I've NEVER found a Shiny. Except Gyarados. :urg:
I found all of mine in either Gen II or III. I also haven't found any since like 2003, the required shiny Gyarados aside.
 

PsychoIncarnate

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I always use that shiny gyarados on my team, which is why I never pick the water starter in gen 2
 

Big-Cat

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Any tips for a beginner? I may put more of an effort into it after Evo, but I don't really know where to start.
Let's see. The game is going to require a lot of experimenting, but I'll give you some basics while trying to not overwhelm you. I'll break down into topics because there will be plenty of material as I don't want to skimp on the important things, and there are a lot of important things.

Strings
1. The majority of strings your characters will have will be blockable after the first or second hit. If they keep mashing strings, after the second hit, you might be able to go in for the 1,2 jab everyone has or sidestep.
2. The bulk of your strings are actually situational. For example, Xiaoyu's f+2,1, 4 string she got for Tag 2 is only used as either a combo ender (especially for wall carries) or one of her three optimal Tag Assault fillers. Otherwise, you're rarely ever using even the first two hits as you have faster, better options where it might be applicable.
3. Learn to abuse your 1,2 jab. It's the fastest attack you have in the game for just about any character. The only exceptions are two other moves, but they are not versatile as your jabs.
4. When it comes to strings, you may only need one or two parts of it outside of juggles.
5. Depending on your character, you'll actually be more focused on using single attacks outside of combos.

Movement
1. Your movement will be dashes and sidestepping. You're going to learn find out that by pressing down-back or down-forward, you can actually cancel your movements and is arguably the most important footsie toolbox in the game. The dash cancels are tough to get down ,but there are plenty of tools lying around. You can cancel sidesteps by holding back or down-back.
2. Learn when and when not to sidestep. If you see someone trying to run or rush in with a move towards you and you have time, bull fight with then and sometimes you will be able to sidewalk into a very favorable position.
3. Generally, you'll want to sidestep to the right.
4. Be aware of moves that have white streaks. These are your anti-sidestep moves.

Defense
1. The majority of attacks in Tekken are actually unsafe on block, really giving the game a turn based feel, but it's not like RPG slow.
2. Look up your moves that have certain startups to use as reversals. Your jabs have ten frames of startup (or i10). You'll need to learn your moves that are anywhere from i10 to i15. This is so you know which moves are available after blocking certain moves. You can either learn this by looking at frame data online or using defensive training in training mode. If you see punish after doing your reversal, then you have a move they can't escape from.
3. The vast majority of launchers in the game are i15 with some at i13 (usually requiring some stance or command dash) with others at slower speeds. With the exception of the EWGF, all launchers are unsafe and can be punished by i15 launchers. In other words, don't go mashing launchers on reversals unless you absolutely know the opponent is defenseless.
4. In 2D fighting games, you crouch block and react to overheads. In 3D fighters, you stand block and react to lows.
5. Standing will leave you safe against highs and mids, but not lows and standing throws.
6. Crouch blocking will leave you safe against lows and standing throws while completely dodging highs. You are vulnerable to mids and crouch throws. In fact, most attacks are mids.
7. Low parries are your friend. Learn to know when it's better to low parry or crouch block depending on the reward you can get.
8. Learn to react to throws. It's tough, but it's worth it as high level makes them situational outside of command grabs.

Offense
1. Learn that it's not about getting the most damage at any given time. Sometimes, you just need a 1,2 jab to give the momentum to you.
2. Learn to mixup up how you move, attack, and at times, defend.
3. For mixups, the key thing is to condition your opponent to expect something else. If you're doing a lot of mids, they might expect a low which then creates a **** load of mind games.
4. EX Mids, which are typically your crouch jabs, can be blocked standing or crouching.
5. Don't go fishing for launcher opportunities all the time. You can easily win with strategic poking.
6. Your standing roundhouse, also known as the Magic 4, is one of your most versatile pokes, but I don't think Steve has that.

I know that's a lot, but Tekken is a very deep game.
 

TheFirstPoppyBro

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He can use fly=???

That's the point. Scyther can't. Even though it has wings and is a Flying type.

I thought I got a Shiny Spinarak in Gold once, but apparently Spinarak wasn't default green until Crystal, so his normal color was purple in G/S.
 

Johnknight1

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That's the point. Scyther can't. Even though it has wings and is a Flying type.
Wait though, now that I think about it, he does fly, just not very high (lol, that rhymes). He flies in Pokémon Snap, after all, which we all know is 100% canon. :shades:
I always use that shiny gyarados on my team, which is why I never pick the water starter in gen 2
I freaking loved me some Gyarados, Blastoise, and Feraligatr in Gen II.
 

TheFirstPoppyBro

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Wait though, now that I think about it, he does fly, just not very high (lol, that rhymes). He flies in Pokémon Snap, after all, which we all know is 100% canon. :shades:

I freaking loved me some Gyarados, Blastoise, and Feraligatr in Gen II.

Yeah, but Flying on a Pidgey is like standing on a pigeon to fly around. Scyther is huge, and if Dodrio can Fly, why can't Scyther?
 

Johnknight1

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Yeah, but Flying on a Pidgey is like standing on a pigeon to fly around. Scyther is huge, and if Dodrio can Fly, why can't Scyther?
Truth be told, Charizard isn't that big either (it's like 5'5, 120 lbs). Then again, the main characters are usually small Japanese 10 year olds who probably weigh like 60 pounds...

...but that STILL doesn't explain how a Pidgey can use the HM move Fly like an HM. I mean, a Pidgeotto I get, but c'mon! They should be more realistic in that regard. That or it should fling you from one city to the next, and catch you before you fall and die! :laugh:

Or maybe, I dunno, actually have planes (without ten hours of airport security to go through). :rotfl:

Now that I think about it, the Pokémon Company and Game Freak might actually use planes to go to other regions... :eek:

I mean, we're finally getting cars that NPC's have, so why not=??? Speaking of which, I TOTALLY want a Poké Driver's License!!! :chuckle:
 

Thunderfang747

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Let's see. The game is going to require a lot of experimenting, but I'll give you some basics while trying to not overwhelm you. I'll break down into topics because there will be plenty of material as I don't want to skimp on the important things, and there are a lot of important things.

Strings
1. The majority of strings your characters will have will be blockable after the first or second hit. If they keep mashing strings, after the second hit, you might be able to go in for the 1,2 jab everyone has or sidestep.
2. The bulk of your strings are actually situational. For example, Xiaoyu's f+2,1, 4 string she got for Tag 2 is only used as either a combo ender (especially for wall carries) or one of her three optimal Tag Assault fillers. Otherwise, you're rarely ever using even the first two hits as you have faster, better options where it might be applicable.
3. Learn to abuse your 1,2 jab. It's the fastest attack you have in the game for just about any character. The only exceptions are two other moves, but they are not versatile as your jabs.
4. When it comes to strings, you may only need one or two parts of it outside of juggles.
5. Depending on your character, you'll actually be more focused on using single attacks outside of combos.

Movement
1. Your movement will be dashes and sidestepping. You're going to learn find out that by pressing down-back or down-forward, you can actually cancel your movements and is arguably the most important footsie toolbox in the game. The dash cancels are tough to get down ,but there are plenty of tools lying around. You can cancel sidesteps by holding back or down-back.
2. Learn when and when not to sidestep. If you see someone trying to run or rush in with a move towards you and you have time, bull fight with then and sometimes you will be able to sidewalk into a very favorable position.
3. Generally, you'll want to sidestep to the right.
4. Be aware of moves that have white streaks. These are your anti-sidestep moves.

Defense
1. The majority of attacks in Tekken are actually unsafe on block, really giving the game a turn based feel, but it's not like RPG slow.
2. Look up your moves that have certain startups to use as reversals. Your jabs have ten frames of startup (or i10). You'll need to learn your moves that are anywhere from i10 to i15. This is so you know which moves are available after blocking certain moves. You can either learn this by looking at frame data online or using defensive training in training mode. If you see punish after doing your reversal, then you have a move they can't escape from.
3. The vast majority of launchers in the game are i15 with some at i13 (usually requiring some stance or command dash) with others at slower speeds. With the exception of the EWGF, all launchers are unsafe and can be punished by i15 launchers. In other words, don't go mashing launchers on reversals unless you absolutely know the opponent is defenseless.
4. In 2D fighting games, you crouch block and react to overheads. In 3D fighters, you stand block and react to lows.
5. Standing will leave you safe against highs and mids, but not lows and standing throws.
6. Crouch blocking will leave you safe against lows and standing throws while completely dodging highs. You are vulnerable to mids and crouch throws. In fact, most attacks are mids.
7. Low parries are your friend. Learn to know when it's better to low parry or crouch block depending on the reward you can get.
8. Learn to react to throws. It's tough, but it's worth it as high level makes them situational outside of command grabs.

Offense
1. Learn that it's not about getting the most damage at any given time. Sometimes, you just need a 1,2 jab to give the momentum to you.
2. Learn to mixup up how you move, attack, and at times, defend.
3. For mixups, the key thing is to condition your opponent to expect something else. If you're doing a lot of mids, they might expect a low which then creates a **** load of mind games.
4. EX Mids, which are typically your crouch jabs, can be blocked standing or crouching.
5. Don't go fishing for launcher opportunities all the time. You can easily win with strategic poking.
6. Your standing roundhouse, also known as the Magic 4, is one of your most versatile pokes, but I don't think Steve has that.

I know that's a lot, but Tekken is a very deep game.
Thanks dude! Nice to hear how deep Tekken is. I love Marvel, but I think I can appreciate playing a game that is a little less random and more based on the skill and smarts of the player.
 

TheFirstPoppyBro

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Truth be told, Charizard isn't that big either (it's like 5'5, 120 lbs). Then again, the main characters are usually small Japanese 10 year olds who probably weigh like 60 pounds...

...but that STILL doesn't explain how a Pidgey can use the HM move Fly like an HM. I mean, a Pidgeotto I get, but c'mon! They should be more realistic in that regard. That or it should fling you from one city to the next, and catch you before you fall and die! :laugh:

Or maybe, I dunno, actually have planes (without ten hours of airport security to go through). :rotfl:

Now that I think about it, the Pokémon Company and Game Freak might actually use planes to go to other regions... :eek:

I mean, we're finally getting cars that NPC's have, so why not=??? Speaking of which, I TOTALLY want a Poké Driver's License!!! :chuckle:

Skyla (if I remember right) uses an airplane to get you to the next town in B/W2, remember? The desert-ish town? :troll:
 

Big-Cat

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Where, there are random elements depending on the characters. The Capos are most notorious for this, but learning what transitions into their stances and what moves they have in those stances can make it a lot easier.

But what is nice about Tekken and a lot of other fighting games is that the randomness is entirely player based. You don't need items and random attack outcomes to have varying matches. Hope Sakurai wised up on that from the Smash 64 days.
 

Thunderfang747

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Where, there are random elements depending on the characters. The Capos are most notorious for this, but learning what transitions into their stances and what moves they have in those stances can make it a lot easier.

But what is nice about Tekken and a lot of other fighting games is that the randomness is entirely player based. You don't need items and random attack outcomes to have varying matches. Hope Sakurai wised up on that from the Smash 64 days.
Maybe random wasn't the right word, but I doubt anything in Tekken is quite as frustrating as Morridoom or X-factor Vergil comebacks.
 
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