Big-Cat
Challenge accepted.
Not every forum posts needs to be just two sentences or just involving things like who's in and who isn't.@Past 4 posts:Did you write a short story or a reply to a forum?![]()
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Not every forum posts needs to be just two sentences or just involving things like who's in and who isn't.@Past 4 posts:Did you write a short story or a reply to a forum?![]()
Truth is, you can do that for every character. Doesn't mean they will/should be in.@ SmashChu
The reason for 4 is plain and simple: The beloved NES icon Mega Man, and arguably the most recognizable gaming character ever, Pac-Man (along with Snake and Sonic, who are both major icons of gaming). Plus Smash Bros. needs some more flavors, and the 3rd party ones are the ones that stick out the most. Most of us will stop caring about the roster when it's just another filler Mario character (Toad, Bowser Jr, Waluigi), another dumb space animal, or a gagillionth Pokémon.
I guess that's a fair point. Of course, that doesn't mean it only applies to 3rd party characters, as we (sadly) found out with some 1st/2nd party characters in Brawl.Truth is, you can do that for every character. Doesn't mean they will/should be in.
I don't think anyone who was around that time forgets that (although I would argue Mewtwo for Smash 4 rivals that). Still, Pac-Man is much more well-known than Sonic, and his impact and popularity goes much further outside of gaming than Sonic's popularity goes. Pac-Man's popularity also spans much more generations. Heck, Pac-Man is going to be well-known by kids now, with an upcoming Disney show! Pretty much Pac-Man is a cultural icon. (Still, the Pac-Man for Smash WiiU/3DS movement is smaller than the Sonic for Brawl movement)The bar is high for third party characters, and no one compares to Sonic pre-Brawl. People tend to forget that.
Take away that down smash's ridiculous range and power, and I agree with you. Actually, this reminds me of a funny story. At the last Melee tournament I went to, all the Fox players tried to beat Alan's Peach in "Giant Melee" on Brinstar. Freaking hilarious stuff. Peach's down smash did over 100% (and had way more range), and whenever Fox got hit by the lava, it was too heavy to go above it, went under the lava, and constantly got hit and brought down to its' death while Fox screamed the night away (Peach was too light to die like that; she would get hit up like lava like in regular matches). It was hilarious, especially watching Fox get tortured while he dies!I suppose as well. The ones I had mentioned were referring to their Melee designs. Again, I'm absolutely amazed at how Peach turned out. Most people would've been surprised to see her in a fighting game, yet she's in with arguably one of the best movesets.
Well Meta Knight was just strong, and he could "lead" a lot of combos into the air. That and most characters had an "awkward" aerial game or one that was really weak. Look at Pit. He's got wings and he's suppose to be "all aerial," but his air game sucks.The way I see it with Meta Knight, he was good in the sense that he showed some of the biggest flaws in Smash's design such as an overwhelming bias for aerials, the lack of preemptive balancing measurements (planking), and arguably the flaws of DI not being fully thought out for every move. Speaking of which, I think DI needs to be changed to where that if the opponent DI's out of an attack, the attacker must be able to counter it if he reads right. In other words, it's like rock, paper, scissors without dynamite/atomic bomb/whatever you used.
I think this is especially fun on large stages. Sadly, most of the large stages in Brawl weren't that good (aside from Hyrule Temple and Norfair, really). As for this aspect, I think it was used (to an extent) by Diddy Kong and Snake (although it was boring to play/watch). If it was made into a more useful and tech chase kind of way (like Ganondorf and Captain Falcon play in Melee), I think it would be a lot more fun, engaging, and deep.Which reminds me. I'm still enamored with Project M's Zelda and her Din's Fire. That made me realize that the aspect of mining/trapping in this game - as not a lot 2D fighters do this - is an area that has a lot of potential. This goes back to one of my main beefs with Brawl. I've said for as long as I can remember that Smash's platformer design allows for so much potential in how characters play that it's so frustrating to see even some fan made movesets not try to push the envelope outside of the "typical" Smash moveset.
Plot twist: You cheated it into my game, then brainwashed yourself into thinking I cheated it into my game.Tyrogue of Hyrule said:@asage94:You can't catch a starter in the wild!You used cheat codes!
Could you explain the differences between the DI systems? For air dodges, I think it the hitstun shouldn't be cancelable up until a certain point after being hit. At that point, the character might have something like an ! over their head indicating you can do an aerial ukemi out of the hitstun.As for DI, I think the left and right DI in Smash WiiU/3DS should be more like Smash 64, whereas the up/down DI in Brawl was fine. Of course, that is assuming you can't spam air dodge a lot. I think there should be a one second helpless state after an air dodge, minus landing on the ground. I think that could restore the "rock/paper/scissors" balance.
Melee's adventure? Fun?Anyone else want the story of Brawl, make it 30-40 hours, and the fun of Melee's Adventure Mode?
![]()
It was fun for a few times but Opossum is right this is not the place.Melee's adventure? Fun?
Huh.
Opinions are opinions. I will not criticize. But if they remodeled the Melee adventure mode a bit, like a better storyline and stuff, it'd be great.Anyone else want the story of Brawl, make it 30-40 hours, and the fun of Melee's Adventure Mode?
fun
![]()
.....We have an Adventure Mode thread, you know.
Yeah, I love things people hate, and vice versa. ^_^Melee's adventure? Fun?
Huh.
I've always thought about something which could for work for Smash, and i'd love to see this concept being used in the next Smash.
http://www.mariowiki.com/Mario_Party_8#Team_Names
Tag Team names would be fun for Smash, don't ya think? Let me think of some Tag Team names myself...
&![]()
![]()
Father & Son
Sorry, i had to. Especially after seeing the Ganon Knows Best series.![]()
Really?
I have an awesome idea for the final boss!Ok,after you beat this Primid with control over Master Hand and Crazy Hand(who is an unlockable character)the battle begins!Master Hand and Crazy Hand lie down on Final Destination's floor as if bowing and this guy appears:
![]()
I'm just going to call him Master because Master Face sounds ridiculous.
![]()
I'd be all for it. Hopefully, Sakurai will learn from his mistakes of SSE and make it much more Nintendo-orientated in more than just playable characters.Anyone else want the story of Brawl, make it 30-40 hours, and the fun of Melee's Adventure Mode?
![]()
Dr.Kawashima looks ten times younger in that photo,less polygonal if you know what I mean!Man,that game really showed off the DS's graphical capability.Ryuta Kawashima:
![]()
Satoru Iwata:
![]()
chackmate.