PsychoIncarnate
The Eternal Will of the Swarm
I've never even heard of the tales series.
Would rather have pacman
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I've never even heard of the tales series.
Never heard of tales wow. well I suggest watching a lets play because that game is truly remarkable.I've never even heard of the tales series.
Would rather have pacman
I will admit, I'd much rather have Professor Layton over most of the Namco characters that have been coming up lately. In my opinion, if any third party series seems to have the closest modern relationship with Nintendo, it's Layton.Only 3 days late!
Also, that is so ****ing awesome. Those random convention attendees totally know what's up!
That title (of the article) is misleading, and we already covered that. They're not gonna push Sakurai much (aside from jokes).
The FPS genre does have quite a few original titles. The problem is that most of the series/companies that pushed the genre forward now are either defunct/inactive, rehashing everything, or they have been bought out/moved to a different studio.Indeed. Call Of Duty (rather, almost all FPS games) is(/are) the same game rehashed over and over and over again. I honestly don't understand how it generates so much money.![]()
I second this.I will admit, I'd much rather have Professor Layton over most of the Namco characters that have been coming up lately. In my opinion, if any third party series seems to have the closest modern relationship with Nintendo, it's Layton.
Because he's not ?I haven't heard Klonoa mentioned as a possible newcomer.
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That would possibly be because he's not really well known / popular; Nobody gives a care about him, even though I liked that one PS2 game he was in...![]()
I haven't heard Klonoa mentioned as a possible newcomer.
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Well I'm one of the three.That would possibly be because he's not really well known / popular; Nobody gives a care about him, even though I liked that one PS2 game he was in...
Er.
I'd love to meet the Klonoa fanbase. All three of them.
Only problem is that Pacman is boring.Good to see Namco producers trying include their characters to Smash Bros, I know Tales characters would please alot of people, but Pacman is where the money is at, don't forget that Namco..
Well never say never, Smash has put some pretty out there and unexpected characters before. Third party is harder but hey, we can't judge things on patterns just yet so remain optimistic. Don't set yourself up for disappointment but don't absolutely rule it out, that's one thing I learnt early on in my time here, that we know absolutely nought about what the roster is gonna be like, we can't afford elite attitudes over characters yet (which is good because thankfully no-one of the regular posters are like that ((except for diddy and the sheik-impa thingy-ma-jig)) and we're all really respective).Well I'm one of the three.
I'm a big Klonoa fan and I'd love to see him SSB4.
I don't go around bringing up Klonoa in every Namco or newcomer discussion because I admit that his chances are pretty poor, there are many other Namco characters who would get in before him, if Namco even gets a character. However, when I heard Namco was working on Smash, he immediately popped into my head and has since been my most wanted Namco newcomer, even though Pac-Man, a Tekken, Soul Calibur, or Tales character is much more likely.
I'm not going to let myself get caught up in my own fandom of Klonoa in smash though, because like you said, he has relatively minor popularity and even less demand. Personally I think he would fit in Smash a hell of a lot better than some other Namco characters, like Tekken or SC ones; it's too bad it'll never happen.![]()
Considering that the best Capcom could do was put him into a Mokujin mecha, I can't say we'd see much of an interesting fighter out of Pacman.@Kuma: I was wondering when someone would bring that up haha. I mean, he's iconic and i'm very open to him as a newcomer but I am very confused as to how they'll transform him in to a fighter. S'pose it can be done but it'll take some work methinks.
http://www.ign.com/articles/2012/08/07/masahiro-sakurai-talks-super-smash-bros-4Masahiro Sakurai, the man behind the Super Smash Bros. franchise, has teased what fans can expect from the next entry in the series.
Up until now very little has been revealed about the as-yet-untitled Smash Bros. game planned for Nintendo's Wii U and 3DS, aside from the fact it's being developed by Namco.
We've already seen how a number of games plan to integrate the Wii U's GamePad, but we've yet to hear how the fourth instalment of the all-star brawl 'em up will do the same. While Sakurai wasn't ready to reveal everything, he explained to IGN that the company was looking into ways that worked specifically with Wii U's new hardware, explaining "The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U."
Previous entries in the series have offered a fairly robust selection of control schemes, so it makes sense the next game will do the same. But while Sakurai admits the company needs to adapt to incorporate new controller options, he's adamant the rest of the game doesn't need to change to remain fresh. Having had three very successful entries in the franchise, the Project Sora boss feels the series has found its target audience, meaning introducing gimmicks would hinder rather than help the brand.
"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it," he said. "However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."
Quite what this different experience may be is unclear, though we've previously reported rumblings about Tekken cameos, which would certainly shake things up. The chances of this actually coming to pass, though, seem quite remote, especially with Sakurai being unconvinced by the idea.
"I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena," he said. "However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
Super Smash Bros. 4 is in development for Wii U and 3DS, with a release expected sometime in 2013.
Damn you Sakurai. This awesome news is seriously messing with my prediction.Sakurai said:"I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena," he said. "However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
I'm definitely thinking there might be a surprise Super Smash Bros trailer during the September Wii U event. From the sounds of Sakurai's statement it sounds as though the engine for the game is already complete. If there is to be a 2013 release it will probably be for late December, and will likely be pushed back.2013 indeed. I'm super skeptical and pretty interested at the same time on this. I dunno what this means for the amount of content or quality of the modes or the content, but I think it might not be too far before we see something new. On the other hand I'm bewaring for this being yet another fan-slapped statement which won't be true at the end. (Or worse, we get delayed game like Brawl was.)
I've said this for many years now, but I believe the biggest thing that dragged down Brawl was a lack of prioritization. A great deal of time was spent on the Subspace Emissary that it dragged from the overall development of the rest of the game. Hopefully with the game split between the 3DS and Wii U that issue will be avoided this time around.As you said, Melee was rushed and that turned out to be a beautiful disaster. Likewise, Soul Calibur V was developed with only seven months of work. The key thing you have to do in development is to make the most of what time you have. If Sora and Namco can get a lot accomplished in, say, five months, then a 2013 release isn't that much of a stretch.
Compare that to Brawl which had more time than SCV and Melee combined and is a rather polarizing title (not near Other M levels though) despite the numerous delays.
Still, this doesn't tell us much of anything really other than it's a safe bet that Snake and Sonic (or at least Sonic) will return.
They already said that Smash 4 imported the Brawl engine, likely to save time so they didn't have to rewrite everything from the ground up.Expected 2013 release? I doubt it. Unless if they recycled Brawls engine and only somewhat modified it... At least polish it and remove tripping and add some other things. I guess that would save time. Enough time to spend on a better story mode.![]()
Did they? I must have missed that.They already said that Smash 4 imported the Brawl engine, likely to save time so they didn't have to rewrite everything from the ground up.
I personally enjoy the explosions and chaos that Snake brings along. I don't enjoy Sonic's lack of asplosion.I'll take Sonic, but I personally think that Solid Snake should take a hike.
Wait, what? When did this happen?They already said that Smash 4 imported the Brawl engine, likely to save time so they didn't have to rewrite everything from the ground up.
Interview from IGN. There's a post about it on these forums. Not sure how that will affect things though. /shrugWait, what? When did this happen?
Hopefully they didn't just cut/paste the engine and are just using it as a base and refining it.
You talking about this? I didn't see anything about the engine being reused, just that they weren't planning to add any major changes.Interview from IGN. There's a post about it on these forums. Not sure how that will affect things though. /shrug
That's why I said they probably imported it to save time and then they'll make the changes from there. I suppose we can look at it as Project M but with the ability to truly alter the source code - something like that isn't doable for a mod IIRC.Wait, what? When did this happen?
Hopefully they didn't just cut/paste the engine and are just using it as a base and refining it.
Ooooh. So there wasn't a confirmation that they imported/reused the engine.That's why I said they probably imported it to save time
No, I'm pretty sure I remember sometime around the announcement that they were going to import it. I'm just speculating as to why they imported it.Ooooh. So there wasn't a confirmation that they imported/reused the engine.
http://andriasang.com/comw97/iwata_asks_smash_bros/For the programmers, the difficulty is in making two games at once. Sakurai wants to place a focus on smoothly making the basic systems. They will first begin by porting the basic gameplay systems of Smash Bros. X to 3DS and Wii U.