Pit and Metaknight should have different styles of play. I think Pit works fine as a defensive character. Kinda syncs up with him being an angel and striking second.
He just seems a bit dry.
I don't mind him being a more defensive-leaning characters, but the game should be about offense first and last. Good offense should beat equal or slightly better defense most of the time, otherwise we get what we got in competitive Brawl which was going forward a little bit, go back.
However, what I was more referring to was Pit's offense, which was so reliant on counter-striking. It's like Pit requires taking a step back to do damage. I would like to see Pit (especially in the air) have the ability go to forward with his offense more frequently (with success) instead of requiring Pit players to go around their opponent and let their opponent set the offensive pace to do offense.
I think that is what is missing; that is what is "dry." There's nothing wrong with Pit having parts of a counter-striking style, but relying on it as much as Pit does now makes no sense, and makes him very one/two-dimensional.
It's like in boxing if a boxer could only land good punches if he dodged an opponent's punch first and had his opponent dictate the pace of the fight. I mean, just to successfully do that you must dodge your opponent, not get trapped, and work a lot harder than your opponent.
That's stupid, and that's IMO a situation Pit's offense is in. That is why Pit should be able to create his own offense on a more regular basis, and he should be able to charge forward successfully more often. He can still be defensive when doing that guys. Some of the best counter-strikers in boxing, for instance, pushed forward or stayed in spot (and dodged vertically)instead of pushing back. (Yeah, I blew up that analogy).