Um... Where did that come from? I wasn't even talking about Brawl there. Was talking about Melee Dorf and he was far from the worst.
Wasn't entirely to you.
Marth's attacks are fast. That's one of his main advantages. There's frame data supporting that.
Slower than Roy. I consider him a slow swordsman in Melee, same with Link, since their counterparts are faster. I don't care what the frame data says here. That's how I categorize 'em.
Plus, we only have one slow sword user type (Ike).
I count Link in Brawl for this as well.
Problem is Ganondorf is generalized as a brutal powerful overlord who wants to rule over everything. A moveset has to make a character faithful to his series. His "gracefulness" only is visible in one game and that's Wind Waker. He uses his sword to crush foes and make them feel the weight of his blades. Even his design in Melee and Brawl focus on that (Just with no sword).
That is not his overall design. He has multiple ones. There is no exact design he follows. He was far faster in Melee than in Brawl, and he wasn't hyper slow in Melee either, just kind of slow. So I fully don't buy this applies in nay way.
And yeah, WW Ganondorf was awesome but he has characteristics that all other Ganondorfs do not have which is a problem. He still shares something common with all other Ganondorfs (2 of which you deem terribly design), they're ruthless, evil and brutal and those are the only things needed to be present in the feeling of his moveset
No, that's what you think should be present, not what everybody does. I consider them terrible design because they're outright ****ty characters that have zero characterization that makes you care about them. I don't care if they're a fun fight. That's not a character, it's just a boring boss that exists for hell of it. He also did not belong in Twilight Princess and was one of the biggest flaws of the game. He ruined a ten times better character, Zant, for the purpose of a silly and unnecessary boss fight(and the only good thing TP Ganondorf even gave). I would've gladly left him out of TP if it meant Zant was the final boss and they did a better job with the story. Since the only consistent things about Ganondorf is that he transforms into a variation of Ganon, and that he has a sword in some way, and finally, is actually a human who moved at a good speed(and never was slow, Smash only time being the exception), I have a hard time buying what you're saying. OOT gave him no real characterization. He's just a generic villain who kidnaps people and destroys things. TP is exactly the same. WW, wait, made him a real character and not a generic boss that just happened to be the main bad guy of the plot.
No, the problem is that they used his lame version from TP in Brawl, instead of his only good characterization, forcing him to be a lame clone instead of his own character. Giving him a single sword will not do anything for him in SSB4. At all. What it will do is make him another generic swordsman who happens to be slow and heavy. Ooh, yay. Giving him two swords will force an unique moveset that will show that Ganondorf deserves to be represented as a strong and mobile character(like he overall is among tons of games. Or did we forget his teleportation? Yes, he's actually pretty mobile as Ganon or Ganondorf in most cases), like he should've been in Brawl. Maybe he wouldn't have shared bottom tier with Link and Zelda, who were also poorly designed.
Most people like Ganondorf that way and know him as that type of character so you have to give them a moveset that makes it feel like the general outlook of Ganondorf
I see something quite different from that statement. I see people who think he should have a sword and not be a Falcon clone. Nowhere did I ever read anyone talk about using his boring slow swordset designs. It was just "give him a sword".