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Super Smash Bros 4 (Wii U/3DS) Topic

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LiteralGrill

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The PS controllers are very clunky for my hands - with my exercise, my fingers/hands are thickening. 7, 1/4 inches from cuff (where wrist meets hand) to the top-end of my middle finger. 8 inches+ from Thumb to my pinky when flexed out from my hand. 4 inches from the thickest area of my hand (no fingers included). I prefer the G. Cube controller because it feels natural in my hands. Xbox controllers are more so, but I don't play any Xbox games any more.

Buy the XL, you'll end up with terrible hand cramps otherwise. Both will work, but you got the best chance of a good fit with the XL.
 

Salty the SLUG

Smash Ace
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Buy the XL, you'll end up with terrible hand cramps otherwise. Both will work, but you got the best chance of a good fit with the XL.
Alright, thanks. I have an old DS Lite, and using it for more than 2 hours gives my hands cramps. I saw the new 3DS was slightly bigger than my Lite, but the XL version seems better for me.
 

Baskerville

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64: Falcon & Mario all day.

Melee: Mained Falcon the first time I started playing when I was younger, then switched to Mewtwo and as soon as I unlocked and messed around with him a little bit I've kept him as a main ever since. Then I've kept Falcon and Falco as secondaries ever since.

Brawl: I think this is where I'm beginning to have a character crisis.:laugh: Started using Toon Link for like a couple of years then switched to Falco. Then Sheik, Fox, DK, Samus, Toon Link... AGAIN (but then decided to keep him as a secondary) and now I'm split between Wolf and Wario cause they're so damn fun to use!
 

LiteralGrill

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Alright, thanks. I have an old DS Lite, and using it for more than 2 hours gives my hands cramps. I saw the new 3DS was slightly bigger than my Lite, but the XL version seems better for me.

No problem, of all my odd hobbies game controller prototypes were one. I was designing an idea of a game console to build up in Brazil at the time. I'm not good enough with the company I was hoping to work with yet, maybe a jillion years from now when my idea is no longer relevant I'll get permission to go :p
 

Big-Cat

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The PS controllers are very clunky for my hands - with my exercise, my fingers/hands are thickening. 7, 1/4 inches from cuff (where wrist meets hand) to the top-end of my middle finger. 8 inches+ from Thumb to my pinky when flexed out from my hand. 4 inches from the thickest area of my hand (no fingers included). I prefer the G. Cube controller because it feels natural in my hands. Xbox controllers are more so, but I don't play any Xbox games any more.
That's impossible. There are no muscles in the hands. If your hands are getting bigger, it's likely just you getting older depending on how old you are.

Why are you repeating what I just said? :p

That's kinda the point of the MB.P, having a way to explain stages like that with a simple term to show an exact example so if you ban a stage for it, you aren't just banning it out of "dislike". "The skills we wish to test" argument has a lot of subjectivity, this is a nice way to eliminate some.
Yet I'm sure most of the ban lists explain WHY they're banned so why are we talking about this then? If they're saying X stage is anti competitive, just assume it's in reference to the competitive play fostered by other legal stages.

I think your problem with conveying your argument is how you're writing it for your audience in the wrong way. Also, condensing the argument can go a long way.
 

LiteralGrill

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That's impossible. There are no muscles in the hands. If your hands are getting bigger, it's likely just you getting older depending on how old you are.


Yet I'm sure most of the ban lists explain WHY they're banned so why are we talking about this then? If they're saying X stage is anti competitive, just assume it's in reference to the competitive play fostered by other legal stages.

The BBR was actually quite notorious for not always explaining their reasoning for stage bans, and even now many players don't know the official reasons of bans. The smash wiki is also filled with misinformation in some places, as well as a lack of info in some cases. The stages really need an overhaul, I just don't know how hard I wanna work to do so. (But I bet I'll cave and do so eventually.)

I mean, it says the Luigi's Mansion is progressively being banned still... That happened YEARS ago :p
 

Johnknight1

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I'll say that Brawl did quite a good thing for certain veteran characters. I mean, Pikachu, Kirby, Fox and Donkey Kong are all very balanced characters. Outside of chaingrab shenanigans (Fox and DK as the victims, and Pikachu as the wrongdoer). If they'd make Mario, Samus, Luigi, Captain Falcon and Link to their Melee level of usefulness they'd already have most of the original Smash 64 cast balanced right. Then we'd only need to balance Jigglypuff, Ness and Yoshi right. The latter two I wouldn't be opposed to getting Bowser-like revamps at all. And Jigglypuff is hit or miss. She was decent in N64, top tier in Melee, and bottom tier in Brawl
In regards to Pikachu, Pikachu was already pretty well balanced in Melee; Kirby they definitely fixed, but Kirby needs more speed and versatility in order to survive in a more offensive-based smash game. Donkey Kong was finally done right in Brawl, although he still needs a bit more quick(er) offense.

As for Fox, boy oh boy they took away a lot of the fun of a lot of his moves, and really killed his priority. Worst of all, he plays like a different and almost unrecognizable character.

Captain Falcon should go back to being Melee Falcon, while Link... just needs to be lighter, faster, and have a lot more speed with his attacks (and thus more combos).

As for Jigglypuff, missing only 1 time out of 3 isn't that bad. Jigglypuff was reasonably balanced in Melee, and pretty well balanced in Smash 64 as well. In Brawl, she was just atrociously balanced.
 

Bowserlick

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I'll admit I was wrong, and I'd love to be proven wrong with Pacman, but I just don't see it happening. The movesets I see made for Pacman strike me as very bland. At least with Megaman and his robot master moveset, he has a unique playstyle which was more than enough for me to accept. That 8-Way Metal Blade is going to be so cool.
After seeing Sakurai's inventive genius with the Villager, Wiif Fit Trainer, and Megaman I think he would love to tackle a Pacman moveset.

Here are special ideas.

Pacman Specials

Side B Mega Pellet: Throws a bold-bigger-than-normal dot. It has ricochet properties. Can be angled. Bounces up to three times (hitting a wall or floor or platform counts as one hit; hitting an enemy counts as two hits). On the third bounce the dot begins to run out of momentum then stops. It flashes. If Pacman touches it, he turns blue and gains a limited speed and attack boost. An opponent can destroy the stationary Mega Pellet with a hit.

B Dot Chain: Creates a line of (ten) dots where the lead dot is controlled. Could move up, down, left, or right as long as the lead dot doesn't collide with the dots behind it. Pacman follows while chomping away. Mouth does damage.

Down B Berry: Pacman flips backwards (in air) or skids backwards (on ground) leaving a berry where he was a moment ago. Berry cannot be destroyed, but flickers out of existence after thirty-five seconds. A press of Down B again will have Pacman charge toward the berry (as the crow flies) with mouth open, chomping for good KO potential if he reaches the berry and for slightly less KO potential if he hits an enemy. Goes maximum length of Fox Illusion.

Up B Pinball Launcher(aerial): Pacman tucks in and begins spinning in place like a yellow sphere and a pinball launcher appears behind and under him at an angle. Chargeable for a couple seconds as an option. Launches in an arch. Beware of the charge. Can launch Pacman, but he can bounce. With each bounce, Pacman's momentum is slowed and more control is allowed.


Up B Pinball Launcher(ground): Like Sonic's spring but chargeable and not nearly as quick. And does not go as high as Sonic's launch without the charge. Can follow up with aerials and B moves (But not Up B).

* Up B, B, and Down B (if a berry is already laid out as a target) count as a recovery move in the air.
 

Diddy Kong

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In regards to Pikachu, Pikachu was already pretty well balanced in Melee; Kirby they definitely fixed, but Kirby needs more speed and versatility in order to survive in a more offensive-based smash game. Donkey Kong was finally done right in Brawl, although he still needs a bit more quick(er) offense.

As for Fox, boy oh boy they took away a lot of the fun of a lot of his moves, and really killed his priority. Worst of all, he plays like a different and almost unrecognizable character.

Captain Falcon should go back to being Melee Falcon, while Link... just needs to be lighter, faster, and have a lot more speed with his attacks (and thus more combos).

As for Jigglypuff, missing only 1 time out of 3 isn't that bad. Jigglypuff was reasonably balanced in Melee, and pretty well balanced in Smash 64 as well. In Brawl, she was just atrociously balanced.

I agree that Melee Pikachu was quite well balanced. But... I just don't like playing as Melee Pikachu at all :laugh: Mad respect for Axe though.

In general, I'd like most characters to be balanced as a Brawl High Tier character. I'd think that would make the game most fun. There definitely needs to be less skill gap between character's potential like we had in Melee and Brawl. And I feel like the Melee and Brawl High Tiers level of balance would add the most fun to the game.

DK definitely needs faster offense yeah. And most of all, better approaches than just his Back Air, or at least less predictable. His Back Air is an awesome move, but DK is getting predictable as hell. Hope his Down B remains as good as it was in Brawl, but it could come out a lot faster. Am hoping for a major buff in the Spinning Kong though, and it looks a lot better already. F Tilt can be stronger to, and come out even faster.
 

KingofPhantoms

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I'm hoping DK will be able to throw barrels in the next game, in a special move that is.

In regards to Pikachu, Pikachu was already pretty well balanced in Melee; Kirby they definitely fixed, but Kirby needs more speed and versatility in order to survive in a more offensive-based smash game. Donkey Kong was finally done right in Brawl, although he still needs a bit more quick(er) offense.

As for Fox, boy oh boy they took away a lot of the fun of a lot of his moves, and really killed his priority. Worst of all, he plays like a different and almost unrecognizable character.

Captain Falcon should go back to being Melee Falcon, while Link... just needs to be lighter, faster, and have a lot more speed with his attacks (and thus more combos).

As for Jigglypuff, missing only 1 time out of 3 isn't that bad. Jigglypuff was reasonably balanced in Melee, and pretty well balanced in Smash 64 as well. In Brawl, she was just atrociously balanced.
Agreed on Kirby and DK. I don't know exactly how Capt. Falcon was changed, but the Knee of Justice should return to it's Melee version, (it was stronger in Melee right?) and let him retain more speed after jumping while sprinting, same goes for most characters.

The Jiggs was nerfed horribly in Brawl. I want our Melee Jigglypuff back, and change her a bit to balance her out.
 

TumblrFamous

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I agree that Melee Pikachu was quite well balanced. But... I just don't like playing as Melee Pikachu at all :laugh: Mad respect for Axe though.

In general, I'd like most characters to be balanced as a Brawl High Tier character. I'd think that would make the game most fun. There definitely needs to be less skill gap between character's potential like we had in Melee and Brawl. And I feel like the Melee and Brawl High Tiers level of balance would add the most fun to the game.

DK definitely needs faster offense yeah. And most of all, better approaches than just his Back Air, or at least less predictable. His Back Air is an awesome move, but DK is getting predictable as hell. Hope his Down B remains as good as it was in Brawl, but it could come out a lot faster. Am hoping for a major buff in the Spinning Kong though, and it looks a lot better already. F Tilt can be stronger to, and come out even faster.
Talking about balancing, huh? Well, I kinda want Lucas more viable. He needs a slightly better aerial game and finishers that aren't smash attacks. And also, let him get out of grabs easily.
 

Yomi's Biggest Fan

See You Next Year, Baby
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I'm not sure if anybody heard this or anything, but one specific Takamaru fangirl from a rather obscure forum website was obsessed with the idea of him having a panda outfit for the LOL's. That alone proves how weird Smash fangirls are nowadays.
 

Diddy Kong

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These are the only characters I played as, I switched between them whenever I got bored of the current character I was playing as.
Smash 64: Didn't play
Melee: Roy, Boswer, Kirby, and Pikachu
Brawl: Kirby, Boswer (for fun)
Habanero, you need to DO something man! How could you let this pass? :crazy:
 

Diddy Kong

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No it's just Habanero doing awesome things when a character's name is misspelled :laugh:
 

Big-Cat

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After seeing Sakurai's inventive genius with the Villager, Wiif Fit Trainer, and Megaman I think he would love to tackle a Pacman moveset.

Here are special ideas.

Pacman Specials

Side B Mega Pellet: Throws a bold-bigger-than-normal dot. It has ricochet properties. Can be angled. Bounces up to three times (hitting a wall or floor or platform counts as one hit; hitting an enemy counts as two hits). On the third bounce the dot begins to run out of momentum then stops. It flashes. If Pacman touches it, he turns blue and gains a limited speed and attack boost. An opponent can destroy the stationary Mega Pellet with a hit.

B Dot Chain: Creates a line of (ten) dots where the lead dot is controlled. Could move up, down, left, or right as long as the lead dot doesn't collide with the dots behind it. Pacman follows while chomping away. Mouth does damage.

Down B Berry: Pacman flips backwards (in air) or skids backwards (on ground) leaving a berry where he was a moment ago. Berry cannot be destroyed, but flickers out of existence after thirty-five seconds. A press of Down B again will have Pacman charge toward the berry (as the crow flies) with mouth open, chomping for good KO potential if he reaches the berry and for slightly less KO potential if he hits an enemy. Goes maximum length of Fox Illusion.

Up B Pinball Launcher(aerial): Pacman tucks in and begins spinning in place like a yellow sphere and a pinball launcher appears behind and under him at an angle. Chargeable for a couple seconds as an option. Launches in an arch. Beware of the charge. Can launch Pacman, but he can bounce. With each bounce, Pacman's momentum is slowed and more control is allowed.


Up B Pinball Launcher(ground): Like Sonic's spring but chargeable and not nearly as quick. And does not go as high as Sonic's launch without the charge. Can follow up with aerials and B moves (But not Up B).

* Up B, B, and Down B (if a berry is already laid out as a target) count as a recovery move in the air.
I'm just not feeling it.
 

Opossum

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Because it's relevant again, why not?

 

Big-Cat

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It's missing Vilagre and whatever we can come up with for Wii Fit Trainer.
 

Opossum

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When this was all still being made, I was so tempted to make a "Ret's Dunce! - Marht for SSB4" thread, and looking back on it, I really wish I would have. It would have gotten locked, but still. :laugh:
 

Johnknight1

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DK definitely needs faster offense yeah. And most of all, better approaches than just his Back Air, or at least less predictable. His Back Air is an awesome move, but DK is getting predictable as hell. Hope his Down B remains as good as it was in Brawl, but it could come out a lot faster. Am hoping for a major buff in the Spinning Kong though, and it looks a lot better already. F Tilt can be stronger to, and come out even faster.
DK's offense is very predictable, but if he's given more moves with speed, that shouldn't be an issue.

Plus if his spikes are actually spikes and not meteor smashes, that will be a huge boost for him, seeing as how he has THREE OF THEM!!!
 

Fastblade5035

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Because it's relevant again, why not?

We should totally re-do this with characters that are likely/confirmed. It could be the community's roster of sorts.

With that, I am working on Wi1 Fitt Trianr
 

Diddy Kong

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Flaco Bomlardi was again, one of the top tiers in this version to :laugh:

Yeah, DK's offense is predictable. Am actually fearing he'll be demoted to 'slowest heavy weight in the game' after seeing Bowser so sped up. Would make NO SENCE whatsoever, but I can see it happening now. And I'm trembling. Yes, trembling in fear for it.
 
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