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Super Smash Bros 4 (Wii U/3DS) Topic

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LiteralGrill

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It's almost been an hour till the last post. I just saved your lives.

Anyways, who wants the next smash to have all walk off stages? WWHHHOOOO
You joke but take a look at the majority of stages shown on the 3DS so far...






There's the more then half of the stages shown thus far for 3DS being walkoffs. We may just have to deal next game if the trend continues.

Rumble Falls and Mario Bros. are both terrible stages that don't work competitively, and take away too much of the focus of the game on the stage. You literally have to fight the obstacles and the layout of the stage more than your opponent in competitive play, and that's a fact.

With Rumble Falls you have to deal with the awful layout, the traps, the random speed ups, and all the walk off areas that can lead to gimps. With Mario Bros. with the awful layout, being super prone to camping and stalling, and the enemies just getting in the way of everything.

Anyone arguing for those stages in regional/national/international tournaments is nothing short of a fool, and I highly doubt they have ever entered even a regional tournament. No one is going to put $20 on the line with stages that fight them as well as opponents. Besides, tournaments are finding out who are the best players, not which stages are the biggest douches to players. People play competitive smash to face players, not stages.

I wouldn't be surprised if that Rumble Falls group consisted of the same idiots who run the GameFAQs Smash Boards scene or are a part of SmashChu's anti-competitive cult.
I need a better name for this so it can become more popularized, but for now I keep with the Mario Bros. Phenomena.

People who "argued" for these stages did so VERY seriously. Originally, the thread for Mario Bros. was just to push how far liberal thinking could go, but they then found out Mario Bros CAN foster competition. It's the fact that such competition is so vastly different then normal, and no one would attend an event with the stage on that is was still called banned even by them.

On top of this, Rumble Falls was also proven to be somewhat similar, though MUCH better then Mario Bros. in the keeping gameplay the same regard. The only problem the stage had was the choke points actually. It was argued for VERY seriously by a small number of people in stage discussion threads (about 3 to be exact) but they knew the stage inside and out. Sadly, the thread they always planned on making on the stage never came to be. I wish I would've read all they had to say in a concise format. Turns out many of the reasons the stage was banned are actually not true, so at a bare minimum the choke points over-centralizing the stage during a portion of gameplay to possibly guarantee a kill should be the ban reason, as it was the only problem they came across. (A problem DEFINITELY worthy of a ban though, just to be sure no one thinks I personally support their legality.)

These people definitely weren't idiots and they did enter many tournaments even (I looked into them). However, even if they were showing some serious strange ideas, I call these guys heroes. They knew the stages like no one else ever would, and were the people you came to for knowledge. Maybe if some of these guys had started earlier many more stages would be legal, and some common misconceptions wouldn't exist. I don't know, but my plans are to do what they did just about within a week after the 3DS version is launched, the 3DS scene will have a vast knowledge base and a great tool in deciding stage legality. Wii U guys better step it up!!!

Today's pic is of the 3DS version. Hasn't fully updated yet.
Edit:View attachment 2088
Great, so the pic I showed of a walk of stage is another Bridge of Elden on top of that? That stage is probably gone from legality then for sure :(

I don't mind "different" stages, especially if they can break the MB.P (Mario Bros. Phenomena) and be legal, but come on Sakurai use some new ideas!!!
 

MargnetMan23

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According to the rumor mill, these very well may be some of the pokemon getting megas

Charizard, Blastoise, Gengar, Kangaskhan, Pinsir, Jynx, Gyarados, Aerodactyl, Mewtwo, Ampharos, Scizor, Houndoom, Tyranitar, Heracross, Gardevoir, Absol, Medicham, Banette, Latias, Latios, Aggron, Abomasnow

But like I said it's just a rumor...
Ooh mega banette that would be cool! but quite a few of these guys are already kinda OP to begin with, seriously, mega LATIOS?!
 

Verde Coeden Scalesworth

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MegaWailord for the win. :awesome:

Also, the 3DS is going to be more focused on single player, so having the walk-off stages there makes a bit of sense. The Wii U version is focused on multiplayer. So it having less also makes sense. You know what I mean?
 

LiteralGrill

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MegaWailord for the win. :awesome:

Also, the 3DS is going to be more focused on single player, so having the walk-off stages there makes a bit of sense. The Wii U version is focused on multiplayer. So it having less also makes sense. You know what I mean?

It would seem to me the opposite would be true. I'm sure sure I understand.
 

Johnknight1

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...my moveset idea for Roy based off his appearance in Fire Emblem: Sword of the Seals/The Binding Blade is very unique and would be really flashy and cool. :sadeyes:
If the ph1r3 is from Roy, this would be another instance of me (accidentally) prophesying something.

The other times being:
-I joked the Smash Wii U and 3DS reveal having trailers within a trailer.
-Mega Man being the first 3rd party character revealed.
-More veterans than usual confirmed off the get go.
-Some Super Nintendo stages as retro stages, since the Super Nintendo is now officially retro (20+ years old).
-I joking said Luigi was confirmed the day of his confirmation a few hours before he was confirmed.
 

LiteralGrill

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Seeing as how I've been switching every main I have from every game...

Smash 64: Jiggs to Pika
Melee: Pichu to Luigi
Brawl: Mr. Game and Watch to (Not switching YET.... DUN DUN DUUUUUUUUUUUUN!)

I'm wondering if you guys ever used a character almost exclusively then made a major change out of nowhere? if so, who'd you switch to?
 

Johnknight1

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In Smash 64 I switched from Kirby to Mario, in Melee I switched from Kirby (he sucks) to Link (still bad) to Fox, and in Brawl I mained Toon Link for the 2 years that I played the game. In Smash 64, I got like 4 to 6 mains, so I guess that game doesn't count!!! :laugh:
I need a better name for this so it can become more popularized, but for now I keep with the Mario Bros. Phenomena.

People who "argued" for these stages did so VERY seriously. Originally, the thread for Mario Bros. was just to push how far liberal thinking could go, but they then found out Mario Bros CAN foster competition. It's the fact that such competition is so vastly different then normal, and no one would attend an event with the stage on that is was still called banned even by them.

On top of this, Rumble Falls was also proven to be somewhat similar, though MUCH better then Mario Bros. in the keeping gameplay the same regard.
No, those stages don't work competitively. Neither of those stages fit within competitive gameplay. This especially true at the regional, national, or international level. Both are camping and stalling nightmares, both stages (especially Rumble Falls) would have tons of time outs, and both stages have tons of death traps.

There is no proof these stages can be played seriously if people are actually playing competitively, high level defense, and proper spacing. There are minimal opportunities to approach on said stages. If you are a freaking idiot and even move forward most of the time, you'll get punished. Not on that, but with the stage hazards, you actually will get killed for approaching fairly often.

And if players are smart and don't approach recklessly, then expect long as matches, lots of timed out matches, and matches that bore everyone to death. After all, people play to win, and unless we ban defense and force everyone to rush in and spam attacks only, these stages don't work competitively.

Tell me, who wins from having those kind of matches with these stages being legal=??? Players, spectators, commentators, viewers, sponsors, and TO's would all not be as passionate/lose interest in watching and playing any smash game competitive if those 2 stages were universally legal.
 

TumblrFamous

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Seeing as how I've been switching every main I have from every game...

Smash 64: Jiggs to Pika
Melee: Pichu to Luigi
Brawl: Mr. Game and Watch to (Not switching YET.... DUN DUN DUUUUUUUUUUUUN!)

I'm wondering if you guys ever used a character almost exclusively then made a major change out of nowhere? if so, who'd you switch to?
In Melee, I used Sheik. ALL THE TIME. And then I changed to Peach.

In Brawl, I was all for using Lucas and Peach, and then I decided to try Toon Link, and voila.
 

Croph

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Dammit, you guys are getting my hopes up for Roy. :glare: I'm still thinking it could be a hazard (as it looks like there is fire on the broken bridge) or a FS (Mario's would make the most sense, coming from the right side). Who knows... Y'know, Sakurai could be sneaky with these pics. I wouldn't be surprised if he adds subtle things that could actually foreshadow a newcomer, FS, etc.

Before Lucas, I was actually all over the place. I guess I was finding which characters I like to play as. Someone who naturally clicks with me. I don't usually switch mains. If I do grow tired playing a certain characer, I switch to my secondaries for a bit, or just pick fighters who I rarely play as (or suck at. That's always hilarious).
 

Johnknight1

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It could be that I was playing Project M yesterday and I thought "Man....we're NEVER gonna get an official smash like this ever again", and I hate to say it, but it seems like that's the truth D:
There will be tons of game mods for Smash Wii U and 3DS. Expect to see new versions of Project M for at least Smash Wii U, as well as possibly Project 64 and Project B. This all all be cool and interesting to see develop, actually, especially since in general the Smash community is much better at modding games.

Fortunately if either game is in any way, shape, or form lackluster competitively, we have the (competitive) modding community to save us! :grin:

Seriously speaking, if Lylat Cruise returns, the Project M "no tilt" version of said stage needs to be modded into the game for competitive play. After playing Project M with the tilting on for so long, let me tell you those glitched out edges and stupid stage movement gimp you all the time in a game where recovering from the stage isn't automatic for all but like 1 high tier character and a bunch of bottom feeder characters. :urg:
WHAT DOES THIS MEAN?!!?
Either someone has a bloody awesome Final Smash with awesome effects or there are hazards on this stage. The latter thus the stage is probably going to be automatically banned in tournaments. That stage was already probably gonna be banned early on due to it being a walk-off stage and having the bridge break.
 

Salty the SLUG

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Seeing as how I've been switching every main I have from every game...

Smash 64: Jiggs to Pika
Melee: Pichu to Luigi
Brawl: Mr. Game and Watch to (Not switching YET.... DUN DUN DUUUUUUUUUUUUN!)

I'm wondering if you guys ever used a character almost exclusively then made a major change out of nowhere? if so, who'd you switch to?
These are the only characters I played as, I switched between them whenever I got bored of the current character I was playing as.
Smash 64: Didn't play
Melee: Roy, Boswer, Kirby, and Pikachu
Brawl: Kirby, Boswer (for fun)
 

FlareHabanero

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I do have confidence the competitive scene will at least be better then Brawl's by virtue of the information we already know about.
 

LiteralGrill

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No, they don't. Neither of those stages fit within competitive gameplay. This especially true at the regional, national, or international level. Both are camping and stalling nightmares, both stages (especially Rumble Falls) would have tons of time outs, and both stages have tons of death traps.

There is no proof these stages can be played seriously if people are actually playing competitively, high level defense, and proper spacing. There are minimal opportunities to approach on said stages. If you are a freaking idiot and even move forward most of the time, you'll get punished. Not on that, but with the stage hazards, you actually will get killed for approaching fairly often.

And if players are smart and don't approach recklessly, then expect long as matches, lots of timed out matches, and matches that bore everyone to death. After all, people play to win, and unless we ban defense and force everyone to rush in and spam attacks only, these stages don't work competitively.

Tell me, who wins from having those kind of matches with these stages being legal=??? Players, spectators, commentators, viewers, sponsors, and TO's would all not be as passionate/lose interest in watching and playing any smash game competitive if those 2 stages were universally legal.

You need to learn more about these stages. Again, I'm not personally fighting for their legality, but I feel sad the efforts of those who did in depth studies of the stage have had their efforts wasted by people not looking at their work.

Wow... By pure miracle the Rumble Falls guide is still there! Unfortunately the thread that was never made to argue for its legality is obviously not in existence, but at least here you can learn quite a bit on Rumble Falls here. I can try to find a few Rumble Falls videos, but those are just insanely rare in any sort of view-able quality or relevancy.

Also, check out The 8-Bit Ultimatum, the reason I coined the term MB.P in the first place. You'll find a lot of misconceptions about the stage are proven false in that thread, and when it was made top Swiss and Australian players sat down and actually tested the stage. You can find the gameplay in that thread, it's a decent sized playlist. Edit: I found it for you even: http://www.youtube.com/watch?v=PEHC66IbbLw&list=PL38CA74BA59B6B364&index=2

Note, I said these stages CAN BE COMPETITIVE not that they fit normal criteria many people have, because they can actually foster competition. There's a reason I defined the MB.P as "Stages that could foster competition, but if made legal no one would attend tournaments because they also tend to change the way the game plays significantly."

Again, making absolutely sure no one thinks I am trying to make these stages legal, but damn I advocate for more knowledge on stages. I've seen people say "this is random" and it is 100% NOT RANDOM but hey, me and my data have been wrong. They aren't great stages, but if they are going to be banned it should be for the REAL REASONS they should be banned. OR if a person is trying to have as little stage interference as possible, say that that is a criteria when making a ruleset, and ban a stage for that. It's subjective and I don't LIKE it, but I couldn't argue against it that way.
 

Johnknight1

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You need to learn more about these stages.
No, I don't need to know about both stages, and no, you shouldn't tell me that. I literally play over a hundred matches on every Smash stage ever, sans a few Melee and Brawl hack stages, obviously stage builder stages, mod stages, and Hanebow.

Both of those stages have obstacles that deal MASSIVE DAMAGE and KILL EARLY, and in a competitive match if you approach recklessly (which is basically the only way to approach on those stages), your opponent will use them to either insta-kill you or deal massive and unfair damage. If you don't approach recklessly, the matches take forever. And if you do approach recklessly, you get owned.

Instead, those idiots who made that thread saying Mario Bros could be legal need to learn how to play competitive smash at a legitimate level, which I doubt they do. The only way that stage works competitively with those Mario Bros enemies is if one player approaches recklessly, which will inevitably lead to them losing. If both players approach intelligently, it will take forever for them to approach, because the more defensive/counter-striking opponent will back away, bait them, and win.

As for Rumble Fall, if both players play smart actual competitive play and legitimately approach, the "speed up" phase will actually kill that action, and thus create more moments of nothing but "surviving the stage." That's not even taking into account the easy chain grab/vertical combos early KO'ing potential on both stages.

All your "proof" you are posting doesn't prove a thing, because those obstacles can kill early and often, and the stalling/defensive/camping player will inevitably win in a legitimate tournament match, again, unless both players are reckless and don't use any defense at all (no going away from the opponent, no dodging, not shielding, etc).

Competitive smash should be all about (smart) "action, action, action," and how the players play, not about stage interference and "forced stalling, stalling, stalling."
 

CatRaccoonBL

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According to the rumor mill, these very well may be some of the pokemon getting megas

Gengar, Aerodactyl, Heracross, Gardevoir, Banette, Aggron,

But like I said it's just a rumor...


I'm loving this. :D

Hope it isn't just a rumor.

Also, for mains:

Smash 64: Pikachu

Melee: Pikachu, Luigi

Brawl: Mr. Game and Watch, Pikachu, R.O.B, Luigi
 

Johnknight1

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If Mega Blastoise is a thing, my HYPE will be through THE ROOF!!!!!!
Has anyone noticed in this new picture that the bridge is broken? Previous Gerudo Valley footage had the bridge intact, so the bridge breaking is an obstacle of the stage. The fire may or may not have to do with the stage itself... Guess we will have to wait and see.
The bridge has been shown to be broken before, although unlike the bridge on The Bridge of Eldin, it doesn't take up an entire freaking stage.

Still, it will inevitably lead to camping, which IMO is a stupid reason for having it. That fact (along with the stage being a walk off stage) will probably inevitably lead the Bridge of Eldin to being tournament banned.
 

Verde Coeden Scalesworth

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I'm wondering if you guys ever used a character almost exclusively then made a major change out of nowhere? if so, who'd you switch to?
Sheik in Melee first. Then Ganondorf.

I jumped around too much in 64. I'm not sure if I'm a Mario or a Falcon right now. For Brawl, ehhhh... no mains. Game doesn't interest me enough for it. All the ones I want to play as aren't good enough for my tastes.(Ganondorf, Falcon, Mario, Sheik)
 

LiteralGrill

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No, I don't need to know about both stages, and no, you shouldn't tell me that. I literally play over a hundred matches on every Smash stage ever, sans a few Melee and Brawl hack stages, obviously stage builder stages, mod stages, and Hanebow.

Both of those stages have obstacles that deal MASSIVE DAMAGE and KILL EARLY, and in a competitive match if you approach recklessly (which is basically the only way to approach on those stages), your opponent will use them to either insta-kill you or deal massive and unfair damage. If you don't approach recklessly, the matches take forever. And if you do approach recklessly, you get owned.

Instead, those idiots who made that thread saying Mario Bros could be legal need to learn how to play competitive smash at a legitimate level, which I doubt they do. The only way that stage works competitively with those Mario Bros enemies is if one player approaches recklessly, which will inevitably lead to them losing. If both players approach intelligently, it will take forever for them to approach, because the more defensive/counter-striking opponent will back away, bait them, and win.

As for Rumble Fall, if both players play smart actual competitive play and legitimately approach, the "speed up" phase will actually kill that action, and thus create more moments of nothing but "surviving the stage." That's not even taking into account the easy chain grab/vertical combos early KO'ing potential on both stages.

All your "proof" you are posting doesn't prove a thing, because those obstacles can kill early and often, and the stalling/defensive/camping player will inevitably win in a legitimate tournament match, again, unless both players are reckless and don't use any defense at all (no going away from the opponent, no dodging, not shielding, etc).

Competitive smash should be all about (smart) "action, action, action," and how the players play, not about stage interference and "forced stalling, stalling, stalling."


Note, I said these stages CAN BE COMPETITIVE not that they fit normal criteria many people have, because they can actually foster competition. There's a reason I defined the MB.P as "Stages that could foster competition, but if made legal no one would attend tournaments because they also tend to change the way the game plays significantly."

Again, making absolutely sure no one thinks I am trying to make these stages legal, but damn I advocate for more knowledge on stages. I've seen people say "this is random" and it is 100% NOT RANDOM but hey, me and my data have been wrong. They aren't great stages, but if they are going to be banned it should be for the REAL REASONS they should be banned. OR if a person is trying to have as little stage interference as possible, say that that is a criteria when making a ruleset, and ban a stage for that. It's subjective and I don't LIKE it, but I couldn't argue against it that way.
Quoting myself because you seemed to have missed that part. I think I said just exactly what you said didn't I? I did use far less words though.

If you actually read through the thread, you may have gotten to the point where they explained how the idea for Mario Bros. at first was to see how far you could push liberal stage list mentality, and how even the creators of the thread have said in the end they too would not legalize the stage BECAUSE IT CHANGING THINGS TOO MUCH. However, the stage CAN STILL HAVE COMPETITION just vastly different competition. Especially here, this experiment payed off in a huge way, showing that we can have massive misconceptions on stages, all the reasons it was normally banned were proven to be wrong, but they did come up with a new conclusion as to why it must be banned, the TRUE reason instead of the wrong reasons.

And even if everything people say is bad about the stage is proven to be true, or if the stage remains banned we have a huge plethora of knowledge on a stage, which extends our knowledge of the game and is a great read.

Also, ad hominem is bad. Calling someone an idiot because they decided to go against the flow and question the norm is a terrible thing to do. These people got results when they did so too on top of that! What a unique experiment on thought that produced an unusual result to make people think. But if doing so makes them idiots, I promise I will never question anything anyone else ever says as they are always right, and you should do the same. I also promise to make sure I just listen to what random people tell me as evidence over finding real evidence of my own.
 

Diddy Kong

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Seeing as how I've been switching every main I have from every game...

Smash 64: Jiggs to Pika
Melee: Pichu to Luigi
Brawl: Mr. Game and Watch to (Not switching YET.... DUN DUN DUUUUUUUUUUUUN!)

I'm wondering if you guys ever used a character almost exclusively then made a major change out of nowhere? if so, who'd you switch to?
N64- Straight up Pikachu baby. :pikachu2:
Melee- Prior to unlocking everyone: Pikachu. Disliked him (bad nerfs, felt a pain leaving my babeh), switched to Mewtwo for years. Then I discovered DK's awesome combo's against the Space Animals, and Mewtwo was quite a weak character (worst on the Melee tier list at that moment, and barely any pro's playing him). So I used him, making Mewtwo my secondary. Out of frustration of not getting better, I switched to Ganondorf. Discovering I'd probably still lose badly as Ganondorf, I took on Jigglypuff, Marth and Sheik. And I guess am best with Sheik. I still play DK and Mewtwo though.
Brawl- Straight up Diddy Kong baby :diddy: I also have a TON of secondaries and third characters.
 

OcarinaOfDoom

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Seeing as how I've been switching every main I have from every game...

Smash 64: Jiggs to Pika
Melee: Pichu to Luigi
Brawl: Mr. Game and Watch to (Not switching YET.... DUN DUN DUUUUUUUUUUUUN!)

I'm wondering if you guys ever used a character almost exclusively then made a major change out of nowhere? if so, who'd you switch to?
Mained Lucas in Brawl for like 2-3 years then switched to Marth.
 

Salty the SLUG

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Does any have the XL version of the 3DS? I have big hands for my age, but I don't know if I should get the XL version or the normal one.
 

Aduross

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Seeing as how I've been switching every main I have from every game...

Smash 64: Jiggs to Pika
Melee: Pichu to Luigi
Brawl: Mr. Game and Watch to (Not switching YET.... DUN DUN DUUUUUUUUUUUUN!)

I'm wondering if you guys ever used a character almost exclusively then made a major change out of nowhere? if so, who'd you switch to?
Smash 64: Used to play as Fox when I was younger, after I came back to the game some time later I switched to Kirby. Gotta say, love the way Kirby plays in this game. Been experimenting a bit with Yoshi, he's pretty interesting.

Melee: When I first played the game, I mained Marth almost exclusively. Pretty funny considering I had no idea who he was. Eventually got tired of him and started playing as Young Link whom I quite enjoyed. Although he's not that great. :laugh: Also liked to play as Kirby and Mewtwo. Mostly just because I like those characters, but I guess for the novelty of playing low tier characters as well.

Brawl: Never played the game enough to really pick a main. Of the characters I played, I remember enjoying Kirby, R.O.B., Ike, and Lucas. Kirby's probably the one I put the most time into, but I rather liked R.O.B. for how janky he was.

Keep in mind, I'm nowhere near competitive level, so I'm probably not playing any of these characters "properly." :laugh:
 

Big-Cat

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Quoting myself because you seemed to have missed that part. I think I said just exactly what you said didn't I? I did use far less words though.

If you actually read through the thread, you may have gotten to the point where they explained how the idea for Mario Bros. at first was to see how far you could push liberal stage list mentality, and how even the creators of the thread have said in the end they too would not legalize the stage BECAUSE IT CHANGING THINGS TOO MUCH. However, the stage CAN STILL HAVE COMPETITION just vastly different competition. Especially here, this experiment payed off in a huge way, showing that we can have massive misconceptions on stages, all the reasons it was normally banned were proven to be wrong, but they did come up with a new conclusion as to why it must be banned, the TRUE reason instead of the wrong reasons.

And even if everything people say is bad about the stage is proven to be true, or if the stage remains banned we have a huge plethora of knowledge on a stage, which extends our knowledge of the game and is a great read.
This vastly different competition would be so different to the point that you're not even playing the same game any more. It's like playing Super Smash Bros. and then jumping over to play Mario Bros. with some Smash elements. Alternatively, it's like asking you to play tic-tac-toe as part of a marathon. The flow between the stages is distorted.

Mario Bros. may be competitive, but it does not foster an environment like other tournament legal stages.
 

Salty the SLUG

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562
How big are your hands, and what video game controllers do you most prefer for comfort?
The PS controllers are very clunky for my hands - with my exercise, my fingers/hands are thickening. 7, 1/4 inches from cuff (where wrist meets hand) to the top-end of my middle finger. 8 inches+ from Thumb to my pinky when flexed out from my hand. 4 inches from the thickest area of my hand (no fingers included). I prefer the G. Cube controller because it feels natural in my hands. Xbox controllers are more so, but I don't play any Xbox games any more.
 

LiteralGrill

Smokin' Hot~
Joined
Dec 9, 2012
Messages
5,976
Location
Wisconsin
This vastly different competition would be so different to the point that you're not even playing the same game any more. It's like playing Super Smash Bros. and then jumping over to play Mario Bros. with some Smash elements. Alternatively, it's like asking you to play tic-tac-toe as part of a marathon. The flow between the stages is distorted.

Mario Bros. may be competitive, but it does not foster an environment like other tournament legal stages.

Why are you repeating what I just said? :p

That's kinda the point of the MB.P, having a way to explain stages like that with a simple term to show an exact example so if you ban a stage for it, you aren't just banning it out of "dislike". "The skills we wish to test" argument has a lot of subjectivity, this is a nice way to eliminate some.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,510
Switch FC
SW-1597-979602774
I'll say that Brawl did quite a good thing for certain veteran characters. I mean, Pikachu, Kirby, Fox and Donkey Kong are all very balanced characters. Outside of chaingrab shenanigans (Fox and DK as the victims, and Pikachu as the wrongdoer). If they'd make Mario, Samus, Luigi, Captain Falcon and Link to their Melee level of usefulness they'd already have most of the original Smash 64 cast balanced right. Then we'd only need to balance Jigglypuff, Ness and Yoshi right. The latter two I wouldn't be opposed to getting Bowser-like revamps at all. And Jigglypuff is hit or miss. She was decent in N64, top tier in Melee, and bottom tier in Brawl :rolleyes:
 
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