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Super Smash Bros 4 (Wii U/3DS) Topic

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LiteralGrill

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My mango works for DreamWorks, and it's confirmed that there will only be 4 characters because of the 3DS.

I'm getting out mah belt boy an' you
ll lern a lessan ya ain't neevah gonna foget!

Also, GOT MY BRAWL! Is there any way to play it with no wii mote connected? Can't remember.
 

PokéMurio

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cuts i think/hope will happen:

-wolf
-snake
-sonic
-lucas
-pokemon trainer (maybe generation change)
-lucario (might be in with megaform)
-ike
-ice climbers


i mean, they definitely have to get rid of IC
 

Mypantisgone

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I'm getting out mah belt boy an' you
ll lern a lessan ya ain't neevah gonna foget!


Also, GOT MY BRAWL! Is there any way to play it with no wii mote connected? Can't remember.
You can choose for the Wiimotes to become CPUs,but I think it works to just press the red synchronisation button and to not touch anything.
 

Moon Monkey

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I'm getting out mah belt boy an' you
ll lern a lessan ya ain't neevah gonna foget!

Also, GOT MY BRAWL! Is there any way to play it with no wii mote connected? Can't remember.
You're going to need a Wii Remote.
If you don't have a sensor bar you can plug it into the Wii Mote.
 

FlareHabanero

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Anyway, I guess with these characters it's generally a quality vs. quantity type ordeal. In my opinion, having quality will generally lead to having more longevity and satisfaction for the product in question. While having more quantity is nice, it won't matter much in the end if it lacks the soul and energy. It's kind of like the difference between eating lobster tail over eating a box of crackers.
 

MargnetMan23

Smash Lord
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Anyway, I guess with these characters it's generally a quality vs. quantity type ordeal. In my opinion, having quality will generally lead to having more longevity and satisfaction for the product in question. While having more quantity is nice, it won't matter much in the end if it lacks the soul and energy. It's kind of like the difference between eating lobster tail over eating a box of crackers.
I would personally much prefer the box of crackers but maybe that's because I'm a vegetarian :troll: Ideally we should have both
 

Kamikazek

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Don't get why people would in particular be upset over a 20 roster. In fact I'd say it could actually be more diverse then a roster containing 50, because there would be a stronger emphasis on creating unique characters and create better balance. Games like Guilty Gear and BlazBlue benefit form this particular type of layout.
Ideally maybe, but realistically I think it's a very different situation since smash is a mascot fighting game. It's a completely different situation from something like Guilty Gear or Blazblue. Even ignoring the fact that lots of people want to play as their their favorite characters, there are a lot of necessary characters that would have to be in the game, like most of the 64 cast minus Jigglypuff and maybe Luigi, as well as a few other characters that have become very noteworthy since then, and since Sakurai tries to stay true to each character, there's only so much diversity he can give a cast with a given set of characters. Having a large cast gives Sakurai more leeway to add characters that he wants to add for gameplay purposes. A game like Blazblue is completely different because they can think up a gameplay idea and just make a character that fits that idea. Sakurai can do something similar by picking a character from the Nintendo catalog that fits the style he wants, but only if the essential characters are out of the way. It also lets him incorporate characters he's really passionate about, you can tell from his interviews that there have always been character he's though would work great in Smash, but he couldn't add them because there were more important characters to add first. I honestly think roster diversity is something that wouldn't be as much of a focus in Smash game with a small roster, because other things would take precedent, but in a larger game they can afford to do more diversification, if that makes sense. Whereas in a non-mascot fighting game like Guilty Gear or whatever, the opposite is generally true.

The game WOULD be more balanced though if that's what you're into. It'd probably be balanced the way Smash games usually are, though, taking stuff like items and free for all into account, and not taking into account the sort of metagame the game would develop once it's out in the wild, so it's anyone's guess how many of the characters would end up tournament viable.
 

Mypantisgone

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Must get batteries...


Ah well, still doable.
Oh,ok,I didn't understand,I thought you meant if there was a way to disconnect them (because of when you play with GC controllers and the Wiimote is still connected as a third player)
Like Moon Monkey said,you'll need the Wiimote to start up the game.
To be fair,they could have made the menus compatible with GC controllers,as it is with Wii Pro controllers.
 

LiteralGrill

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Okay guys, we have stages where you fall, walkoffs, and some with both.

Is there even anything else still possible on that front?
 

Moon Monkey

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Okay guys, we have stages where you fall, walkoffs, and some with both.

Is there even anything else still possible on that front?
Do auto-scrolling stages count? (Ice Mountatin & Jungle Falls)

I would still like to see a Mario Galaxy stage where players fight on a planetismal and to K.O opponents you have to knock them out of the planet's gravitational field. (I'm sure I'm not the only one who has thought of this)
 

LiteralGrill

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Do auto-scrolling stages count? (Ice Mountatin & Jungle Falls)

I would still like to see a Mario Galaxy stage where players fight on a planetismal and tho K.O someone you have to knock them out of the planet's gravitational field. (I'm sure I'm not the only one who has thought of this)

Huh, both of those probably would count!
 

Mypantisgone

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Okay guys, we have stages where you fall, walkoffs, and some with both.


Is there even anything else still possible on that front?
The only thing I see that hasn't been made before would be a ceiling and walls but that sounds bad,maybe walk-offs that go down as if you were on an hill?
 

TheFirstPoppyBro

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The only thing I see that hasn't been made before would be a ceiling and walls but that sounds bad,maybe walk-offs that go down as if you were on an hill?
Yoshi's Island and Distant Planet KINDA had those. You'd walk off if you went up the hills on the side.
 

Kamikazek

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Okay guys, we have stages where you fall, walkoffs, and some with both.

Is there even anything else still possible on that front?
A stage where the box of death(or whatever it's called-the thing that you dies when you pass it) is viable, moves around the stage in patters, and perhaps shrinking and expanding putting certain platforms in such within the "death zone" at certain points. There'd be one "safe zone" on the map where character's respawn. Maybe a Mario Galixy level or something.

Also, a level where the you get flipped straight upside down. As in you fight on the ceiling and you can fall through holes in the roof and die.
 

Metal Overlord

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I never really got the logic that "smaller roster = more diversity"

I mean, I could understand "smaller roster= easier to balance", but uniqueness/diversity is a completely seperate thing from that altogether

Matter of fact, an argument can almost be made that the characters and their playstyles have gotten more diverse as the roster itself in Smash has gotten bigger... but main point is I don't think character diversity is some sort of inverse relation to roster count or something lol. That kind of thing is more reliant on the type of characters being picked and how the developers implement them, not the amount of them in the game

I probably sound stupid as hell right now I know lol but that's just how I feel
 

Moon Monkey

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We also have moving stages like Big Blue and that new Spiirt Tracks level.
 

MexM

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I never really got the logic that "smaller roster = more diversity"

I mean, I could understand "smaller roster= easier to balance", but uniqueness/diversity is a completely seperate thing from that altogether

Matter of fact, an argument can almost be made that the characters and their playstyles have gotten more diverse as the roster itself in Smash has gotten bigger... but main point is I don't think character diversity is some sort of inverse relation to roster count or something lol. That kind of thing is more reliant on the type of characters being picked and how the developers implement them, not the amount of them in the game

I probably sound stupid as hell right now I know lol but that's just how I feel

 

TheFirstPoppyBro

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We also have moving stages like Big Blue and that new Spiirt Tracks level.
The Spirit Tracks stage, to me, feels like it'll be pretty much a basic stage, but the floor beside the edge of the train is like Big Blue. The level itself won't seem like the usual moving stage, but if you fall off the train, you still get pulled to your death, if you understand what I mean.
 

LiteralGrill

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The Spirit Tracks stage, to me, feels like it'll be pretty much a basic stage, but the floor beside the edge of the train is like Big Blue. The level itself won't seem like the usual moving stage, but if you fall off the train, you still get pulled to your death, if you understand what I mean.

Think Spirit Tracks will be legal?
 

Moon Monkey

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The Spirit Tracks stage, to me, feels like it'll be pretty much a basic stage, but the floor beside the edge of the train is like Big Blue. The level itself won't seem like the usual moving stage, but if you fall off the train, you still get pulled to your death, if you understand what I mean.
Yeah the Spirit Tracks stage isn't as dynamic as Big Blue, it has that type of floor that will sweep you to you death like Jungle Japes' water current and Big Blue.
I hope we get some video footage soon of some of these stages in action, I don't know if the train ever stops and resumes choo-chooing along.
 

JamesDNaux

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Fast internet is fast, already R34 of the new Pokemon forms.

So there was no character reveal from that Horrible 101 thing? Pretty good then.
 
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