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Super Smash Bros 4 (Wii U/3DS) Topic

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Smooth Criminal

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Broken stuff everywhere, mid range game consisting of reducing the massive amounts of randomness, and the game is very heavy on momentum that it's simply too much.
More or less this kinda stuff was what I was talking about. This is the kinda **** you have to deal with in Marvel, even at a low level. It's very, very different than your traditional fighters.


My problem with SF4 is just that the stages are so big and the walk speed is not enough to compensate. Not only that, but the game simply isn't that fun at a low level. It's not until high level play that it becomes really fun.
My only possible counterargument to this is that you gotta start somewhere. SF4 is a great starting point for people that are interested in learning the meat and potatoes behind 2D fighters because it's simple and it's slow. Beyond that? Totally agree. SF4 is one of my least favorite fighters for a number of reasons, and boring low level play, walk speed, and overall pacing are just a few of them.

Smooth Criminal
 

Big-Cat

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Hey, don't feel guilty to ask. Here are some recommendations:

1. Your mid-range game will consist of moving in and out of the opponent's range. You'll throw out attacks with range called pokes to hit the enemy. You may use these as offense or to lure a false sense of security.
2. Learn to bait attacks. This comes with time is all I can say. You'll need this for the oh so important whiff punishing.
3. Don't go rushing in. Play it safe at first and observe the opponent's tendencies and then devise a strategy for dominating.
4. Play the game. All of this and more is learned primarily by playing the game. Try to play with a deliberate focus and not just button mashing.
 

Reznor

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Some people like certain characters more than they do others, depending on what kind of personallity and behaviour they're more into, as well as the role they are given, and appearance.

Now THAT is a fact.
it is a fact that beans are cooler than dolls Fawful>Geno science has proven this

Fawful blows like you don't even know.

ain't no one getting in b4 my bro Vaati from LoZ: Minish cap tho
Midna and Skullkid have a problem with that
 

Sarki Soliloquy

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Half of the terminology and mentality you list I'm familiar with, but practice is key if I want to weaponize them effectively. Probably have to go rent or buy a copy of SF4 soon. Even though Capcom's expanding the game again.

My most 'orthodox' fighter is Smash. And that's a whole 'nother beast than the SFs and the Marvels. It just comes so intuitive too me.
 

Big-Cat

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Likely because you have a prior background with platformers so it seems much more intuitive. Oddly enough, learning Tekken's stuff became a lot easier once my MA background developed. Somehow, when I got VF5FS prior to Tag 2, everything seemed so intuitive to me.
 

TheFirstPoppyBro

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In my honest opinion, Geno was uninteresting to me, and I feel that he's SEVERELY overrated. You guys have your opinions and I have mine.
 

Smooth Criminal

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Likely because you have a prior background with platformers so it seems much more intuitive. Oddly enough, learning Tekken's stuff became a lot easier once my MA background developed. Somehow, when I got VF5FS prior to Tag 2, everything seemed so intuitive to me.
*shrugs.* I actually learned all of my fighting game fundamentals from Guilty Gear, despite having played several iterations of Street Fighter prior (and countless other fighting games growing up). Mostly because I actually gave a **** about Guilty Gear and all to learn all of that stuff, but y'know.

Smooth Criminal
 

Arcadenik

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lmao did you even play legend of the 7 stars bro
Yes, I have played and beaten Super Mario RPG dozens of times when I was in middle school and high school. That was 12-17 years ago. I have moved on... just like Nintendo and Square Enix have moved on.
 

Big-Cat

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*shrugs.* I actually learned all of my fighting game fundamentals from Guilty Gear, despite having played several iterations of Street Fighter prior. Mostly because I actually gave a **** about Guilty Gear and all, but y'know.

Smooth Criminal
Well, we learn in different ways. When I would read on fighting game fundamentals, it seemed confusing for me to read. My MA time and watching VF5 replays got me to really understand what was going on. Who knows though, maybe it just took forever to just click and the conditions were right.
 

Sarki Soliloquy

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Likely because you have a prior background with platformers so it seems much more intuitive. Oddly enough, learning Tekken's stuff became a lot easier once my MA background developed. Somehow, when I got VF5FS prior to Tag 2, everything seemed so intuitive to me.
Mhmmm. I grew up with Melee too so the playstyle was easier to pick up. I'm at a point where I seek to venture my state a bit just to spare with some able players instead of Lv. 9 CPUs and my casual friends all the time. Marvel was kind of like 'get your **** together' for me for 2D fighters, even if it isn't traditional.
 
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*shrugs.* I actually learned all of my fighting game fundamentals from Guilty Gear, despite having played several iterations of Street Fighter prior (and countless other fighting games growing up). Mostly because I actually gave a **** about Guilty Gear and all to learn all of that stuff, but y'know.

Smooth Criminal
Dude same here. I mean, I understood how to do inputs fast because of Marvel, but learned my 2D fundamentals from Guilty Gear. Playing with Ky helped me understand hi low mix ups, tick throws and Oki pressure.
 

Big-Cat

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Mhmmm. I grew up with Melee too so the playstyle was easier to pick up. I'm at a point where I seek to venture my state a bit just to spare with some able players instead of Lv. 9 CPUs and my casual friends all the time. Marvel was kind of like 'get your **** together' for me for 2D fighters, even if it isn't traditional.
Marvel's pretty much what would happen if all the broken stuff was put into one game. It's "What's the worst that can happen?" The Game.
 

Sarki Soliloquy

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I did dabble in Guilty Gear X2 and BlazBlue up to vanilla Continuum Shift. They say ASW games must be played with high understanding in order to really enjoy them, but I digress. Marvel's attack button layout seemed like BB, but not every character had all their attacks corresponding to certain buttons unless for strength or different position. I played with Dante a lot.
 

Mr. OC

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I'm behind, is this another debate about Geno being in smash, or did everyone clean the nostalgia from their eyes?
 

augustoflores

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if someone is new to fighting games, i recommend playing DiveKick first to get the fundamentals down. it is the bare bones of the core of what a fighting game is... oh wait, you guys haven't played it yet, huh... when does that release?....oh! in one month! sweet! so when that comes out, go buy it, it's gonna be $10.

@Mr. OC... no there isn't a debate... there isn't... a debate... about geno going on around here...
 
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I did dabble in Guilty Gear X2 and BlazBlue up to vanilla Continuum Shift. They say ASW games must be played with high understanding in order to really enjoy them, but I digress. Marvel's attack button layout seemed like BB, but not every character had all their attacks corresponding to certain buttons unless for strength or different position. I played with Dante a lot.

Dante is like, the only reason i'll play Marvel 3. Just style.
 

Reznor

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I'm behind, is this another debate about Geno being in smash, or did everyone clean the nostalgia from their eyes?
na they haven't
I think they ran away because they learned that Fawful is better
 
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