Some things I hope Classic Mode this time does;
> Revert to Melee's style. No more of this "lack of huge variety" crap that Brawl had.
> A.I. is actually weaker on lower difficulties, not high on all.(seriously, Easy Mode was actually kind of hard, especially during the Free-For-All part when the Computers team up against you instead of going after everyone)
> Actual mini-games besides a boring Generic Target Test. If they were at least different for each character, this could've been somewhat forgivable. Where was Race to the Finish or at the very least Grab The Trophies?
> If I'm going through with a character who can Transform(Zelda, Pokemon Trainer, etc.), make sure I get all Trophies for them at the end. None of this "everybody must go through". If two characters share the same slot but cannot transform into each other(let's say Dr. Mario had his own unique file, but shared the same slot as Mario), this is reasonable, since they aren't part of the same overall character or related beyond having the same slot.
> Make it shorter like Melee's was.
> I want to see Giant DK, Metal Mario, Yoshi Team, Kirby Team, and the Fighting "..." Team back(the last one no matter what) with the former ones being fairly common.
> Easy Mode should be easy. It should be near impossible to lose a life beyond a bad course or items at worst. The A.I. should never actually be a challenge in the lowest mode(and Brawl's actually is).
> If actually long, I want 3-4 different mini-games, no questions asked. Break the Target, Grab The Trophies, and Race to the Finish.(if Board the Platforms return, then Race to the Finish should be similar to 64's. If BtP does not, make it similar to Melee's instead.)
> Bonus Mode returning. Just don't make every Bonus required to unlock a Trophy, namely No Damage Run...