Zema
Smash Journeyman
Okay, this game has been dying in the past few years, but it is slowly trying to build itself up again. We have heard of Super Mario RPG coming to Virtual console in Europe, Australia and Japan, and we might just see an American ESRB confirmation soon.
Super Mario RPG was the first Mario RPG published by Nintendo. It was made along with the help of Square (now Square Enix), who have also continued in making the famous Final Fantasy series. It is by far one of the best games for the SNES Console (also being the last), and will remain that for a long, long time.
Taken from Wikipedia:
The storyline in Super Mario RPG is very, very different than what most people might believe. It is actually one of the most addictive and exiting storylines for any Mario game yet.
It begins with a quick cutscene: Peach getting kidnapped by Bowser and Mario running off to go and save the princess. Nothing too unfamiliar, right? Then, there is a short battle with Bowser and after defeating him, you go to the Princess, who respectfully thanks you for saving her. Suddenly, though, a huge tremor shakes the castle and a giant sword called Exor smashes into the castle, sending Mario, Bowser and Peach flying in different directions.
You fall into your house, luckily enough, and are greeted by Toad, who tells you that you must go back to the castle to go and save Peach. This time, though, you are halted by Exor, who then destroys the bridge leading into Bowser's castle.
The storyline revolves around this strange occurence and you will be brought here and there to figure out what happened. The concept is unique and interesting, and we can definately see how much effort Square put in this game.
- GAMEPLAY -
The gameplay is very unique for a SNES game. The movement is set in three dimensions, which was rare at the time. Movement will be very easy and you will find yourselves enjoying just jumping around. This movement also enebles fun minigames which can be encountered throughout the game.
The real bomb is the combat system. It is so unique and interesting, especially for a Mario game! The main options are Attack, Specials, Items and Fleeing (sorry for not remembering their correct in-game names). An interesting addition are timed hits, which are basically extra damage or extra defense. If you hit the (A?) button at the correct moment, you will be rewarded by inflicting extra damage, or getting extra defense against an enemy attack. These will make your fighting experience more enjoyable, and you will find yourself leveling up faster.
There is also armor in the game, along with weapons and other accessories. These boost your character's statistics by a specific amount, which can help you in battle. This was a very interesting and rare addition to RPGs in those days, and it was the first Mario game that had these. You could say the power ups such as the fire flower and other things could count, but it doesn't seem the same and you can't really equip them like in Super Mario RPG.
A fantastic feature is the inclusion of extra team mates. These team mates have their own special abilities, which are unique and fun. I will not spoil them, though you might already know who they are.
Super Mario RPG had by far the most spectacular 3D graphics for a Nintendo game at the time. The only thing that could match up to them were the Donkey Kong graphics. Super Mario RPG is the best looking game for the SNES, both in sprites and 3D environment, but some of the sprites did have some strange design (for example, Mario's southwest and southeast sprite's eyes make Mario look like an insane murderer, but it is barely noticable when moving, so it is not a big deal).
The animations are smooth and even the enemies look interesting dealing their attacks, though the animation for special attacks is usually the same. Even the enemies are able to move in the 3D environment, and will respond with an attempt to engage you in battle if you get too close. The 3D interaction is just great, and with dozens of areas to visit, you will never get tired of exploring!
You will absolutely never get tired of the music in this game. Ever. I believe I have said enough, but I will say more! The music in this game is catchy and fun to listen to. The compositions are by Yoko Shimomura, whose style has brought out the best in this videogame's music. There are 61 songs in the game, though there are actually 73 tracks. Three of these songs are "3rd Party" from the Final Fantasy universe. A song in particular captured the hearts of many, and has been quoted as one of the catchiest Nintendo tunes ever - Beware The Forest's Mushrooms.
The only downside is that the battle music is a bit repetitive, and a little too cheerful and happy. The boss fight songs are great to listen to, though, and really get the adrenaline pumping.
Title: Super Mario RPG: The Legend Of The Seven Stars
Box Art: SMRPG Box Art
Genre: RPG
ESRB Rating: E (Everyone)
Platform: SNES, Virtual Console
Developer: Square (Now Square Enix)
Publisher: Nintendo
MSRP:
SNES: ???
Virtual Console: 900 Wii Points
- What Is Super Mario RPG? -
Box Art: SMRPG Box Art
Genre: RPG
ESRB Rating: E (Everyone)
Platform: SNES, Virtual Console
Developer: Square (Now Square Enix)
Publisher: Nintendo
MSRP:
SNES: ???
Virtual Console: 900 Wii Points
- What Is Super Mario RPG? -
Super Mario RPG was the first Mario RPG published by Nintendo. It was made along with the help of Square (now Square Enix), who have also continued in making the famous Final Fantasy series. It is by far one of the best games for the SNES Console (also being the last), and will remain that for a long, long time.
Taken from Wikipedia:
Super Mario RPG: Legend of the Seven Stars, released as simply Super Mario RPG (スーパーマリオRPG, Sūpā Mario Ārupījī?) in Japan, is a hybrid adventure/console role-playing game, developed and published by Square (now Square Enix) and Nintendo. Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. Neither Nintendo nor Square ever released a PAL version.
- STORYLINE -
The storyline in Super Mario RPG is very, very different than what most people might believe. It is actually one of the most addictive and exiting storylines for any Mario game yet.
It begins with a quick cutscene: Peach getting kidnapped by Bowser and Mario running off to go and save the princess. Nothing too unfamiliar, right? Then, there is a short battle with Bowser and after defeating him, you go to the Princess, who respectfully thanks you for saving her. Suddenly, though, a huge tremor shakes the castle and a giant sword called Exor smashes into the castle, sending Mario, Bowser and Peach flying in different directions.
You fall into your house, luckily enough, and are greeted by Toad, who tells you that you must go back to the castle to go and save Peach. This time, though, you are halted by Exor, who then destroys the bridge leading into Bowser's castle.
The storyline revolves around this strange occurence and you will be brought here and there to figure out what happened. The concept is unique and interesting, and we can definately see how much effort Square put in this game.
- GAMEPLAY -
The gameplay is very unique for a SNES game. The movement is set in three dimensions, which was rare at the time. Movement will be very easy and you will find yourselves enjoying just jumping around. This movement also enebles fun minigames which can be encountered throughout the game.
The real bomb is the combat system. It is so unique and interesting, especially for a Mario game! The main options are Attack, Specials, Items and Fleeing (sorry for not remembering their correct in-game names). An interesting addition are timed hits, which are basically extra damage or extra defense. If you hit the (A?) button at the correct moment, you will be rewarded by inflicting extra damage, or getting extra defense against an enemy attack. These will make your fighting experience more enjoyable, and you will find yourself leveling up faster.
There is also armor in the game, along with weapons and other accessories. These boost your character's statistics by a specific amount, which can help you in battle. This was a very interesting and rare addition to RPGs in those days, and it was the first Mario game that had these. You could say the power ups such as the fire flower and other things could count, but it doesn't seem the same and you can't really equip them like in Super Mario RPG.
A fantastic feature is the inclusion of extra team mates. These team mates have their own special abilities, which are unique and fun. I will not spoil them, though you might already know who they are.
- GRAPHICS/STRUCTURE -
Super Mario RPG had by far the most spectacular 3D graphics for a Nintendo game at the time. The only thing that could match up to them were the Donkey Kong graphics. Super Mario RPG is the best looking game for the SNES, both in sprites and 3D environment, but some of the sprites did have some strange design (for example, Mario's southwest and southeast sprite's eyes make Mario look like an insane murderer, but it is barely noticable when moving, so it is not a big deal).
The animations are smooth and even the enemies look interesting dealing their attacks, though the animation for special attacks is usually the same. Even the enemies are able to move in the 3D environment, and will respond with an attempt to engage you in battle if you get too close. The 3D interaction is just great, and with dozens of areas to visit, you will never get tired of exploring!
- MUSIC -
You will absolutely never get tired of the music in this game. Ever. I believe I have said enough, but I will say more! The music in this game is catchy and fun to listen to. The compositions are by Yoko Shimomura, whose style has brought out the best in this videogame's music. There are 61 songs in the game, though there are actually 73 tracks. Three of these songs are "3rd Party" from the Final Fantasy universe. A song in particular captured the hearts of many, and has been quoted as one of the catchiest Nintendo tunes ever - Beware The Forest's Mushrooms.
The only downside is that the battle music is a bit repetitive, and a little too cheerful and happy. The boss fight songs are great to listen to, though, and really get the adrenaline pumping.