finalark
SNORLAX
I never would have thought of that.You don't unlock them, they are an alt for the arrow, you shake the arrows to get them.
COURSE MAKER HERE I COME.
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I never would have thought of that.You don't unlock them, they are an alt for the arrow, you shake the arrows to get them.
I know what you're saying, but I'd hate to think it's the majority of the community. I do believe a lot of players strive to make fun and interesting levels, unfortunately the Kaizo levels are what everyone talks about. If you search here, GameFAQs and Twitch, you'll find some hidden gems. I don't even try the 100 Mario Challenge anymore. On Easy and Normal, it's just auto-scrollers and music courses. On Expert, it's just death traps and troll levels. You might also want to check sites like Mario Made.I just got this game about a week ago. So far it's been a ton of fun. My only complaint is that 70% of the community seems think that difficulty is either:
A: Immediately killing you as soon as the level starts.
B: Putting as many enemies on screen as possible
C: Forcing you to do impossible or near-impossible bull**** while they put a hidden block at the start of the level that lets you skip half the course
or D: all of the above
But that's not really the game's fault. Aside from that, I've played a ton of levels that I've really liked and I've made a few that I'm proud of. Still haven't unlocked checkpoints, but I've already been thinking of possibilities for when I do.
I just got this game about a week ago. So far it's been a ton of fun. My only complaint is that 70% of the community seems think that difficulty is either:
A: Immediately killing you as soon as the level starts.
B: Putting as many enemies on screen as possible
C: Forcing you to do impossible or near-impossible bull**** while they put a hidden block at the start of the level that lets you skip half the course
or D: all of the above
But that's not really the game's fault. Aside from that, I've played a ton of levels that I've really liked and I've made a few that I'm proud of. Still haven't unlocked checkpoints, but I've already been thinking of possibilities for when I do.
Be advised, however, that you can only have one checkpoint flag in the main area, and one checkpoint flag in the sub-area.You don't unlock them, they are an alt for the arrow, you shake the arrows to get them.
Yeah the main problem is that you're limited to only 2000 blocks, and this "does" include coins, spike traps, and even tracks, which further limits how well you can design your courses.The thing that really bothers me about this game is the block limit, for perfectionists who want to make their levels the way Nintendo does.
It's sad when Mario Builder has more features than this game.The limit's pretty bad. It's functional enough, but if you want to create walls that are wide and tall enough so that the player can't see blank space beyond (like, you know, a Mario game), you're going to have to get creative.
Yeah, i want to see how people struggle on my level or how they die in place where it's normally impossible to die! (Seriously, that one guy that have do the exploit to die to the single goomba that was at the begin on one of my level. I need to know how he did this exploit.)I'm still hoping Nintendo gives us the ability to watch replays of other people playing your level. It would be a great feedback tool to show you exactly what's too hard or too easy and can pick up on any exploits players found.
I'd just like a YouTube replay feature to be added. Let's say I play and complete a really difficult level online, it'd sure be nice to upload it so others can see how I did it. They added that feature to Smash and Mario Kart, I see no reason why Mario Maker couldn't have it.I'm still hoping Nintendo gives us the ability to watch replays of other people playing your level. It would be a great feedback tool to show you exactly what's too hard or too easy and can pick up on any exploits players found.
Someone on YouTube mentioned that they wouldn't even want to play a level that exceeded the 2,000 block limit, which is incredibly stupid because it makes no sense at all, but also because that pretty much includes every Mario level ever.Yeah, the limit block is really a pain in the ***. I always make long level and i usually make wall alot since i don't want the player to see what is on the next side. But because of that, well you just sacrifice block that would be needed after. That's why the only thing i finded for "resolve" that problem is to put alot of cosmetic area. Where you don't place block but just other thing for fill what is in here. That help me alot on some of my level.
But still, plz Nintendo. Remove that limit, it's horrible for all good creator.
Well for me, except something here and there like the block limit as mentionned earlier and other thing like more ennemy,power-up, theme and a better way to get costume. (And fix Pirhana Plant that come from pipe. Seriously, those damn pipes with those plant are cancer for me and alot of people.) I really don't have other thing i need. Sure, the thing you mentionned will make probably the game alot better. But i am enough happy with what we get.Someone on YouTube mentioned that they wouldn't even want to play a level that exceeded the 2,000 block limit, which is incredibly stupid because it makes no sense at all, but also because that pretty much includes every Mario level ever.
I mean, I don't want to be an A-hole because overall they did a very good job with this game, but come on; was anyone asking for stackable enemies? How about the ability to do 2-player online? Filters for courses: puzzles, don't move, etc. Instead they give some app where you can look at levels when you're not home. What?! I mean, the ability to upload a complete game wouldn't even be that hard (title screen, world map, etc.). I just don't know if the server could handle that. How about multiple music selection? These are things that even fan-made games have.
I agree. All we need are the necessities.Well for me, except something here and there like the block limit as mentionned earlier and other thing like more ennemy,power-up, theme and a better way to get costume. (And fix Pirhana Plant that come from pipe. Seriously, those damn pipes with those plant are cancer for me and alot of people.) I really don't have other thing i need. Sure, the thing you mentionned will make probably the game alot better. But i am enough happy with what we get.
Frankly, i thikn and hope that Nintendo will do regular update like Splatoon. they have already that with the Checkpoint. Which was great! It fixed three problem i have get. (Checkpoint, the animation on the 100 Mario Challenge and the Tiered Power-up.) So really, if all update can be like that, then it will be really great for all! (They even say that they put checkpoint because of people wanted. So they listen atleast.)I agree. All we need are the necessities.
You see, every time you play 100 Mario Challenge. There is animation between the level. At first, it's OK and all. But after awhile, it's becoming really frustrasting to see Mario walk to the next level every time. Now, you can just press the Button A and pass the animation. It make the all alot faster.The animation on the 100-Mario challenge?
Whenever you're given courses with a lot of pipes, sometimes you feel like you have to hesitate, all because of what might be inside them. But this is nothing new, since even the oldest Mario Bros. games pit you with that scenario.Well for me, except something here and there like the block limit as mentionned earlier and other thing like more ennemy,power-up, theme and a better way to get costume. (And fix Pirhana Plant that come from pipe. Seriously, those damn pipes with those plant are cancer for me and alot of people.) I really don't have other thing i need. Sure, the thing you mentionned will make probably the game alot better. But i am enough happy with what we get.
If only it was that. But there is a problem with pipes in this game. The first you see a pipe with a ennemy in it. It will take like 5 second before the ennemy go off the pipes. But after? They come like 1 or 2 second! Which can ruin your timing if you don't pay attention. And it's really frustrating for me. (By the way, i have no problem with pipes in the other games.)Whenever you're given courses with a lot of pipes, sometimes you feel like you have to hesitate, all because of what might be inside them. But this is nothing new, since even the oldest Mario Bros. games pit you with that scenario.
I've noticed that too actually. I have to wait extra long for an enemy to come out lest I jump into it. As consequence, I've avoided putting platforming challenges on pipe spawners. Even then, for pipes that spawn power ups, it can fake one out for how long it takes to spawn an item.If only it was that. But there is a problem with pipes in this game. The first you see a pipe with a ennemy in it. It will take like 5 second before the ennemy go off the pipes. But after? They come like 1 or 2 second! Which can ruin your timing if you don't pay attention. And it's really frustrating for me. (By the way, i have no problem with pipes in the other games.)
It should be noted, however, that Bill Blasters and Pipes may only release a certain number of enemies at a time. For an example, Bill Blasters may fire multiple Green Koopa Troopas, but they'll only fire one Red Koopa Troopa (another one will not appear until the last one is defeated or goes way off-screen).I've noticed that too actually. I have to wait extra long for an enemy to come out lest I jump into it. As consequence, I've avoided putting platforming challenges on pipe spawners. Even then, for pipes that spawn power ups, it can fake one out for how long it takes to spawn an item.
Good luck with this contest!My latest Mario Maker Level is up:
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(2B19-0000-00FA-1693)
This is my Christmas Level for @SlickWylde s mario maker Contest. In this level you must save Christmas! There is a story within it.( if the comments show up) Can someone tell me if they do please?
I thought you had your stars increase to do it? And thanks!Good luck with this contest!Me, i prefer use all the level i can upload for me. So no contest for me.
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Yeah, and that's why i have say that i not going to use a level for the contest. I prefer to be on project that i be sure to that will not make me feel limited. (By limited, i eman that, since there is no winter theme or even ennemy. Making a level based off christmas will not feel good for me. If a winter theme with all the ennemy and power-up include come before the contest end. I will try to make a level for it.)I thought you had your stars increase to do it? And thanks!
Ah, I see, a Winter Wonderland themed level might be acceptable, but I'd ask @SlickWylde to be sure.Yeah, and that's why i have say that i not going to use a level for the contest. I prefer to be on project that i be sure to that will not make me feel limited. (By limited, i eman that, since there is no winter theme or even ennemy. Making a level based off christmas will not feel good for me. If a winter theme with all the ennemy and power-up include come before the contest end. I will try to make a level for it.)
I see what you're saying, but it's not 100% guaranteed, though highly likely.This is also a sign that no new power-ups are planned for Super Mario Maker. So much for seeing Frog Mario in the Super Mario Bros. 3 game style then.
Well atleast i know that i need to finish Expert mode 29 times now...(I just finished my first run. But of course, i have get Olimar.Metal Shop X : If you don't already have the Bowser and Sonic costumes, you'll have to complete the expert difficulty a grand total of 30 times. Based on what I've analyzed, the following are the costume unlock limits, assuming that you haven't scanned any amiibo figures...
Easy: 20 clears
Normal: 45 clears
Expert: 30 clears
I reeeeally want the female Inkling costume.Well atleast i know that i need to finish Expert mode 29 times now...(I just finished my first run. But of course, i have get Olimar.I just want all the female character.;_
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I will test it when i come back!Hello everyone. As you may have noticed, this is my first time posting on this thread. I got the game yesterday, and have been doing some experiments with it so far. I've also managed to upload one level to the servers...
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Flying Notes (the name being an uncoincidential reference to my YouTube channel)
Code: 7D18-0000-0104-9BA8
Have fun with it.
Cool and thanks. Looking forward to see your thoughts about it.I will test it when i come back!
Welcome also to the SMM Train! 'Hope you will have fun.![]()
This level was trickier than it looked. It was a nicely done level, if albeit very short.Hello everyone. As you may have noticed, this is my first time posting on this thread. I got the game yesterday, and have been doing some experiments with it so far. I've also managed to upload one level to the servers...
![]()
Flying Notes (the name being an uncoincidential reference to my YouTube channel)
Code: 7D18-0000-0104-9BA8
Have fun with it.
I haven't thought of making a longer version until you mentioned that. Maybe I should.This level was trickier than it looked. It was a nicely done level, if albeit very short.
You can always implement checkpoint flags onto your courses if you have to.I haven't thought of making a longer version until you mentioned that. Maybe I should.
I was playtesting the level before uploading it to make sure the difficulty was enough for everyone to play it.