Super Mario Maker

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#1
What are your thoughts on this upcoming Wii U game? Does it look fun? What sort of levels are you going to make? Discuss.
 
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#6
I'm a little disappointed that they didn't show it in the Nintendo Direct. I hope we get news on it soon.
 

dimensionsword64

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#7
We got an update, guys! What do you think of these new additions shown off, such as skins for Super Mario Bros 3 and Super Mario World and wall jumping?
 
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#10
Heh, this looks amazing! Although since I'm probably not the most creative person, I'm just amazed that I could recreate older Mario levels and experience in NSMBU graphics! I would be excited to do this with the Super Mario World and SMB3 graphics as well, but since I've played Super Mario Bros. Crossover with the different skins, it has spoiled me a little bit. :p
 
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#12
2hyped4this

What really makes me curious is the price, how much is this game?
I hope its only 15$/12£.
I think it's going to be at least the price of Captain Toad: Treasure Tracker, which cost the amount it costs for an average 3DS game (40 U.S. dollars for me)
 

SirIanAsh

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#13
I think it's going to be at least the price of Captain Toad: Treasure Tracker, which cost the amount it costs for an average 3DS game (40 U.S. dollars for me)
Yeah, you're probably right... But I feel like Mario Maker was a side game that they could make in a short amount of time and that people won't really be playing it alot, but in the same time people are gonna be spending hours on playing other levels, but creating them won't be really fun though, unless you are dedicated.
 

CyberHyperPhoenix

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#14
Yeah, you're probably right... But I feel like Mario Maker was a side game that they could make in a short amount of time and that people won't really be playing it alot, but in the same time people are gonna be spending hours on playing other levels, but creating them won't be really fun though, unless you are dedicated.
Oh god...I can see the Kaiser mario levels now... lol XD :chuckle:
 

CyberHyperPhoenix

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#17

Quillion

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#20
I wonder...

Considering we have art styles from the "classic 4" of Mario (counting Lost Levels instead of SMB2), would you guys want NSMB1 style with DS-quality models, or NSMBWii with Wii-quality models? I would laugh so hard if they included those.
 

ChikoLad

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#22
I'll probably pick this up provided it's cheap. Unless they include a full-scale adventure mode a la LittleBigPlanet, I see no reason for this to be any more than €15.

Don't get me wrong, it looks great, but being able to make 2D Mario levels has been something that I could do for free since YEARS ago if I wanted to. I tried my hand at a specific level maker for Super Mario World when I was younger and it was easy to understand (in fact, like Mario Maker, it based it's interface of Mario Paint). That, and I kinda dislike how in this one, we are stuck with SMB1 physics no matter what. I think there should be an option for SMB1 physics and another for SMW or NSMB physics (both are fine). SMB1 has not aged well at all when it comes to how it feels to move Mario, and making that the only way to play when we have had 2D Mario games that just feel far better to control should not be a selling point for the game.

As far as other successors to this game, I'd love a level maker for 3D World. The game seems like it can easily facilitate one that is accessible (even the terrain in the game looks like it's made out of pre-made pieces that they copy-paste around to make slopes bigger and smaller), should they use a grid based layout like in Mario Maker. And since 3D World has five playable characters, you could make levels tailour made for specific characters and their abilities. Making levels designed with Rosalina's Spin Attack in mind, in particular, would be amazing. People made levels for the Galaxy games that made really cool use of the Spin Attack for platforming. Since Rosalina's Spin Attack is even more versatile (since it can carry forward momentum, unlike Mario's in the Galaxy games), I would love to design levels made for it.
 

Mario & Sonic Guy

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#23
I do know that you can compose your own courses for New Super Mario Bros. Wii with Reggie. However, some people do not have the luxury of using Homebrew on their Wii, so Mario Maker will at least resolve that issue to some extent.
 
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Ultresmasher5

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#25
I'm super hyped for this! It looks like they're really trying to get the Mario Paint feel with it, so that's cool.

But if you want to make your own Mario levels/games before this comes out, this is the way to go.
 

Quillion

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#27
Funny story: I actually realized that the game is the SMB1 30th anniversary title right before that trailer was shown.

Though with Man of Steel barely acknowledging being the Superman 75th anniversary movie, I wasn't so sure Mario Maker would acknowledge that fact.
 

Mario & Sonic Guy

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#31
I'm not sure if the Best Buy event will give you much time to compose a course, so it probably won't be as big as the Smash-Fest that was held during E3 2014.
 
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#33
The title has been changed to Super Mario Maker, and lots of new features have been revealed, including new power ups and bosses!
 

Quillion

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#34
The title has been changed to Super Mario Maker, and lots of new features have been revealed, including new power ups and bosses!
So it's more than just a Mario Maker.

It's a SUPER Mario Maker.

(Honestly, it's probably just to establish it as being in the Mario "main" series, which is generally called the Super Mario series).
 

Quillion

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#35
I don't like that Yoshi is locked to SMW and NSMBU.

I also don't like that the other characters can only be played in the SMB1 style. At least include Luigi damn it! He has perfectly functional sprites for all the games represented so far!
 
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SphericalCrusher
#36
Had the chance to try this game out Saturday and it is EPIC. I played through several of the built-in stages and they're all nuts. I am not very creative, so I'll mostly be playing stages other than making them. I do love that you have to be able to complete your stage before uploading it though - to prevent people trolling and uploading unbeatable levels. I'm really excited to try the four levels from Nintendo World Championships. Hah
 

PsychoIncarnate

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#37
I don't like that Yoshi is locked to SMW and NSMBU.

I also don't like that the other characters can only be played in the SMB1 style. At least include Luigi damn it! He has perfectly functional sprites for all the games represented so far!
Aww...really?

I was hoping for SMB 3 Yoshi
 
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#38
I don't like that Yoshi is locked to SMW and NSMBU.

I also don't like that the other characters can only be played in the SMB1 style. At least include Luigi damn it! He has perfectly functional sprites for all the games represented so far!
Really? They make SMB3 and SMB sprites for Bowser Jr, Koopa Clown Car, Wiggler and several other enemies, but they can't make them for Yoshi?
 

Mario & Sonic Guy

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#39
Really? They make SMB3 and SMB sprites for Bowser Jr, Koopa Clown Car, Wiggler and several other enemies, but they can't make them for Yoshi?
It more has to do with the fact that the Yoshi elements never existed in Super Mario Bros. and Super Mario Bros. 3. Likewise, there's no sloped terrain in Super Mario Bros., which explains why none exist in Super Mario Maker.
 
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#40
SMB and 3 get the boot instead of Yoshi though. Guess an 8-bit Yoshi was too much.

And the NSMBU theme gets the SMW spin jump for some reason, in the real game it does jack for jumping on spiked enemies. NSMBU seems to be the best mechanically, all it's missing is chucking stuff upwards. ...Actually, I should of tried that.
 
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