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Streets of Smash - Axel Stone Support Thread (Streets of Rage 4 out now!)

Garo

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I'm all for a SoR rep (though I'd personally prefer Blaze or Cherry), so count me in. The music alone is worth it and the series has some great potential for Mii costumes too (Mr. X Gunner anyone?)

If they incorporated the mechanic where special moves are tied to your health, which version do you think would work best in Smash?

- SoR2: Using specials always costs life
- SoR3: Using specials costs life only when the special meter isn't full
- SoR4: Using specials costs life, but you can earn it back by hitting enemies without getting hit yourself
 

Megadoomer

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I see that Streets Of Rage 4 is on sale in the eShop as part of the indie sale. I like River City Ransom, Final Fight, and (from what little I've played of it) River City Girls, but I could only beat Final Fight by abusing save states (in the Wii U version) or the unlimited continues in the Capcom Beat Em Up Bundle. I've played a bit of the other Streets of Rage games through the Sega Genesis collection on Steam, though I haven't gotten very far into them.

Would this be worth getting? I realize that posting in the thread for a Streets of Rage character isn't going to get me a neutral opinion (unless the game is secretly awful, though going by the reception, that doesn't seem to be the case), so it might help to explain why and/or what sets it apart from the games that I mentioned.
 
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meleebrawler

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I see that Streets Of Rage 4 is on sale in the eShop as part of the indie sale. I like River City Ransom, Final Fight, and (from what little I've played of it) River City Girls, but I could only beat Final Fight by abusing save states (in the Wii U version) or the unlimited continues in the Capcom Beat Em Up Bundle. I've played a bit of the other Streets of Rage games through the Sega Genesis collection on Steam, though I haven't gotten very far into them.

Would this be worth getting? I realize that posting in the thread for a Streets of Rage character isn't going to get me a neutral opinion (unless the game is secretly awful, though going by the reception, that doesn't seem to be the case), so it might help to explain why and/or what sets it apart from the games that I mentioned.
By default the game doesn't use an arcade style progression, you are instead given a set number of lives per stage depending on difficulty.

Mechanically there is a greater emphasis on juggling enemies in combos (though most modern beat-em-ups do), and puts a twist on the life bar management for specials with recoverable health, couple that with a score combo system encouraging you to keep up a constant stream of damage while avoiding any stray hits and it becomes a game of managing risk and reward. It is in your best interest to learn how to use aggressive and air specials to extend combos, something you usually tried to avoid doing in older games where the life hit was permanent.
 
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Ridley_Prime

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Double Dragon Neon I would also throw out an honorary mention to. Plus its main antagonist cameos as a shopkeeper in River City Girls (both being done by Wayforward and all).
 

Ridley_Prime

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Finally some details on the SoR4 DLC happening soon it seems.

 
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