I'm sorry, I know, I know, I know. I'm always so negative, but again, Capcom wants me to not buy their SFxTekken game.
The 203984230948 gem options with some available to pre-order or from different options is simply ridiculous, and makes little to no sense. I'm just shaking my head now. I can already see the Gem Options in tournament play. Counter picking is going to take an eternity, just simply picking on what to choose will take an eternity.
For I would rather have Pandora and all that other nonsense be overpowered then to have Gems within this game. A large factor is that it will directly cause problems to those whom are hosting the tournaments. Obvious reasons is that if you are going to allow gems, you will be forced into having to purchase the entirety of it to be readily available so that it weeds out nobody. Or else you simply play without the Gem System which also detracts from how SFxTekken should be played, so which is it?
The Gem system from what we hear will unquestionably play a significant effect on how SFxTekken plays, and when Universal Options become almost as important if not in some cases more important than actual fundamental play that's a problem. Because once again, its relying too much upon gimmicks and not enough about the real true substance of the game.
It's almost like playing those card games to where you need to get that "card" because its essential to your deck nonsense. WTF is this crap? This is a fighting game, I don't want to have sit their thinking to myself "I need to get a hold of this gem, because even if I do play well, but my opponent has this particular gem, then he/she will have the slight advantage over me because of it" is just simply Fail.
My only say now is that I'll only rent SFxTekken, or play it at a friends. For this is simply it for me, and I'll be looking at this game like how I view Pocket Fighters or something. It's just completely ridiculous that they could've actually made a REALLY/GOOD/STRATEGICAL/COMPETITIVE VS series similar to that of how Capcom vs SNK 2 and they magically came out with the most random and What in the World Are they Thinking Options and cramming it all into one game.
It's like Capcom just rolled a wheel filled with 100+ Universal Dumb Options and said "Hmm, what new option shall be introduced into SFxTekken now!".
I don't need to play this game in order to know that all of these facets are going to seriously mess with the game, and most definitely not for the better. This falls into the category of those things in which you don't need to play to see how dumb its potential or stupidity is (X-Factor, Custom Combos, V-Ism, Rolling (which eventually turned to RC), Ultras) but hey, new school people will eat this up.
People will say "Hey why judge before you play"...kind of like how when I said XF and less buttons was going to noobify how we played MvC originally before its release and look what happened. Kind of like how I said back in TZ when Tekken 5 came out that giving everyone juggling options for 50%+ damage was going to devalue diversity and look what happened, 3 months later after T5's release I went from being called a scrub who didn't know sh*t and complained too much about the juggles to someone who knew what he was talking about, and that forcing everyone to juggle for damage was stupid.
Kind of like how I said back in 1994 that Supers being introduced into SF was going to devalue SF fundamentals, and now a days what you did Pre-1994 from a fundamental standpoint in many cases are now deemed impossible to achieve by the Best SF2 players today.
Sick of this nonsense, my positive outlook of 2012 is SSFIV:AE 2012, SCV, hell, even UMvC3 is looking 10x better then the way SFxTekken is sounding to be, and I hate the MvC3 series.