Big-Cat
Challenge accepted.
Oh you bet. I've told others this. If Fuerte is playable, and I really like how he plays, I may very well drop SFIV for this since I'll have no real reason to continue playing that.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
He's was so absurd compared the the other fighters he stuck in my mind since Street Fighter 2Dhalsim is in and Bison has been hinted at with Heihachi
lol Blanka, I love the guy but he's hardly Chun-Li/Guile/Cammy/Dhalsim level
Surprise the community doesn't like him. He's like a hairy ginger electric eelI wouldn't expect him.
Like, at all.
Um what? Blanka is hella chill, ask anyone. Just don't expect him is what I'm saying, Tekken is filling in the feral animalistic character this time.Surprise the community doesn't like him. He's like a hairy ginger electric eel
Too late.Poison and Geki would definitely be a way for Capcom to add "new" characters into the game without getting anyone mad.
Heh.What if CapCom is trolling and it's eagle?
This is absolutely stupid. I don't get why Capcom always puts dumb options like this in the game. It's like they are so afraid that close-range characters won't be be good (although Balrog, Blanka, Dictator and others have proven that wrong multiple times before). So it bothers me a lot that they give character invulnerable dashes against fireballs.Tekken characters also have projectile invulnerable dashes
This.It's like they are so afraid that close-range characters won't be be good(although Balrog, Blanka, Dictator and others have proven that wrong multiple times before). So it bothers me a lot that they give character invulnerable dashes against fireballs.
Pretty sure he means in this game. I'm certain Nina, Raven, and Bob all have projectile invulnerable EX moves, and Kazuya's aerial kicks are just projectile invulnerable on their own unless they've changed it.The Tekken characters? Well, projectiles are almost non-existent in Tekken because they're easy to sidestep, so my guess is no lol.
Yeah, that caught me off guard a little! I'm very interested how that is gonna work and am wondering if the game is gonna lag since there is so much going on the screen!If anything's "absolutely stupid" in this game, it's that silly multiple characters on screen nonsense.
I see where you're coming from. I don't really mind the projectile invulnerable dashes too much since I kind of just related them to rolls back in CvS2. But yeah, fireballs don't seem to mean much in SFxT at the moment.Snip
Pretty much, I feel like an Old Man getting frustrated at how easy it is now for younglings to get around things. The way I see it, your people's generation has it waaay too easy now a days, and have far too many options that can get you around situations ex: Fireballs.Man, do you ever not complain? Every time I see you post here, you're complaining about something.
To me, a character like Kazuya doesn't need it. They could've simply tweaked his gameplay to have a more aggressive approach and that would've been a character archetype to deal with projectiles already. The game is 100x more interesting when you find ways around something instead of being given a silver spoon.I can see where the need of concern about the projectile game. Part of me tells me that stuff like Kazuya's insane wavedashing MIGHT go away since you can get in insanely easy with it in terms of covering distance.
Of course, if Wavedashing is left as is, this becomes practically irrelevant as it would then require the fireball user to have crazy good timing if it's even possible to damage with the fireball. The argument he makes kind of reminds me of the fake fireball Ryu could use in HDR to counter Dhalsim's teleports.Might be able to use them for mind games, charge a fireball instead of releasing it when someone expects, so if they, for example try to dash through, you catch them off guard and release it as they get out of the dash.
Problem with that is that it's no longer real zoning anymore. What he/she mentioned is almost like a sit and wait to react, and more importantly it doesn't give you the initiative, which is what a fireball is supposed to do.Hey, OWS, I found something that can make fireballs still deadly in this game. d3V on SRK made this argument. The original topic was about the usefulness of charging a move (or a possible lack thereof).
Of course, if Wavedashing is left as is, this becomes practically irrelevant as it would then require the fireball user to have crazy good timing if it's even possible to damage with the fireball. The argument he makes kind of reminds me of the fake fireball Ryu could use in HDR to counter Dhalsim's teleports.