Baskerville
That's a paddlin'
Alpha Counters...
Their your best friend against pressure.
Their your best friend against pressure.
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Everyone keeps playing this game like it's Street Fighter IV. Me? I keep forgetting about them.srsly why don't people use them more often?
They pretty much took almost everything what I liked about Ryu from each game.Ryu is simply boss in this game, as to how good he is so I'm just basing this off of my 30 mins worth of playing.
Yeah, moves back then did do more damage all together. The High-Risk high reward is how the Shoryuken should always stay as. It should be a high-damaging but high risk attack, because within current SF games, the ability to punish a whiffed Shoryuken is even more so in many cases vs OG SF. LP Shoryuken on whiff wasn't easy to punish when whiffed in SF2, but in a game say SFIV or even SFxTekken the damage potential off a whiff Shoryuken is monumental with the ability to dash, Ex-Options and Supers, etc, etc.Didn't attacks do more damage in general back in those days? So, the Shoryuken would inherently be a high risk, high reward move as a punisher could deal as much, if not more than that attack.
Cole, the Sony Cats, Pacman and Megaman are PS3 exclusive.I may get this for 360 as well just to be able to play more people. Is there still no Cole on Xbox?
GGs. I actually used Asuka and Jin Day one. I ended up dropping her since she has no footsie game and weak anti-airs without meter.GGs, Minato. I feel like I improved through those matches, so thanks for them.
Pretty much my reaction to playing Asuka today..
Yeah, that's what I'm noticing about her, too. I'll probably stick with her for a while but those footsies are absolutely horrible.GGs. I actually used Asuka and Jin Day one. I ended up dropping her since she has no footsie game and weak anti-airs without meter.
She has some cool chains but they're useless in combos since it just scales things.
Anyways, I'm gonna stick with learning Cammy a little while. Don't know if I'll stick with having her partnered up with Jin.
Yeah, that jump HK gave me problems a few times. I pretty much always thought you were going for crossup j.LK.Yeah, I actually forgot about those. Started practicing the timing down right after the match.
Been messing around with her jump HK. It's pretty ambiguous and it sets up 459 damage combo with one meter. 541 for two.
It's a shame that she isn't rushdown like Super and there's rolling in this game.