• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Street Fighter IV *Super, AE and Ver.2012*

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I really hate Ranked Battles where someone does best of 1 and puts 30 seconds on the timer. I thought they would have fixed or removed that **** but no. I lost to someone who pulled that **** on me and asked him why the **** he did it and he said "lulz I'm just doing it 4 da trophies".

Trophies have killed online fighting games.
You should try getting matches via Arcade Mode.

Anyway, if I were in that situation, I would just get one hit on them and just turtle them.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Dan is better than Makoto and Hakan like srsly.

He has a DP and a FADC into Ultra 2. AND he has a safe approach. Both those other characters are really limited on wakeup and are worse at dealing with good zoning.

Pretty much the only thing that's actually bad about him is the fact his damage output on pretty much everything that isn't his Super or Ultra 1 is ***. But he easily has better tools than those characters.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Are you ****ing seriously? Better than Hakan and Makoto? You're dumb as **** if you honestly believe that. Someone's already won a high level tournament with her in New York, I forget his name, just that he's called the most technical man in America. Makoto isn't a brand new character in truth either so its not people not understanding her. She's already been proven to be viable at top level play.

And don't even get me started on Hakan's options. He can cancel any dash into a normal, which means he can put invincibility frames on any of his normals. His mixup is crazy, his damage is great, his health is above average, his Ultra II is flat out crazy strong, practical, and basically takes away any and all options to jump. His option selects are also crazy. Being able to do his command round house and have that tech grabs is hella good. He can force you into his aerial grab during wakeup.

Dan is no where near as good as these two. Dan ain't got **** on either of these two.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
But do people know the matchup?

Makoto is trash on wakeup, horrible at armor breaking, and just really awful at approaching. And her anti air is pretty bad.

Hakan dies without oil, and oil doesn't last that long. And even if he's oiled, he SUCKS at doing anything to people who block low. And he's trash on wakeup as well.

Dan actually has the tools to viably respond to most situations. He doesn't automatically die to pressure, and he has a SAFE approach.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Makoto isn't new. Everyone knows her tools. They know her weaknesses, none of that changed from Third Strike, except her tools got worse. Makoto isn't that bad at armor breaking at all. If Makoto was REALLY as bad as you say, then no one would be winning a top level tournament with her, reguardless of knowing the matchup.

You're a ****ing idiot sir if you honestly believe that Hakan can't do anything against people who block. He's a grappler.

Safe on block does not always mean a safe approach by the way. Who cares if you have a DP if you suck. Go play Ken ******.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
There is no parrying in this game as opposed to third strike, so on wakeup, if you don't have a DP, you're essentially screwed against meaties and grab mixups, and you would have to be extremely good at approaching and/or zoning to make up for that if you wanted to be a good character. Makoto has...Oroshi to break armor and the EX version has invincibility as I recall. That's pretty terrible since it requires you to actually get close and to have meter, and projectile zoners don't care about that for the most part. Her Dash Punch is retardedly unsafe on block, does not break armor and she doesn't have too many multihits, and none of her specials bypass projectiles.

Oh and you can grab her out of her command grab. Terrible.

Similarly, against Hakan, you can grab him out of his command grabs as well, and none of them except for Ultra 1 is invincible. So you knock him down, he's pretty much screwed most of the time. On top of the fact his zoning and approach is awful.

Yes Dan sucks, but unlike those characters, he actually has the tools to not die when pressured and to approach decently.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I can't really argue on either side since I play none of those characters in SSIV. I've only faced the characters on matchups. But...
There is no parrying in this game as opposed to third strike, so on wakeup, if you don't have a DP, you're essentially screwed against meaties and grab mixups, and you would have to be extremely good at approaching and/or zoning to make up for that if you wanted to be a good character.
I can't really agree with this statement for the most part. Some characters have really crappy DP (especially on wakeup) so they won't even end up using them. I play Guile and Ibuki (and Ryu, but let's ignore that :laugh:) and you shouldn't DP on wakeup since it really sucks unless your opponent is really dumb. What I'm saying is that not having a DP doesn't screw you over. You just need to be one of those people that know how to block and just get yourself out of that situation.

Characters like Dudley have a crap DP (for wakeup purposes) and have crappy footsies but I find him to be a decent character.
I agree that Makoto isn't that great of a character at the moment, but I'm going to wait and see how/if she changes.

And what did you mean by Dan having a SAFE approach?
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Dudley is mid tier at best. Not even his massive damage output can compensate for his limited wakeup, footsies, and zoning options.

The threat of having a DP means that your opponent has to RESPECT that option before telegraphing a meaty attack or grab on your block, which means you have an opportunity to set up pokes and grabs virtually safely without having to worry about getting pressured as often.

Now if you don't have a DP you definitely still can be good. The thing is...you have to be REALLY STUPIDLY good at something. As I recall, Balrog isn't known for his wakeup game, but he's easily a top tier character due to his STUPIDLY GOOD approach and range on his pokes.

Makoto and Hakan aren't stupidly good at anything that matters. In fact they suck at a lot of things, AND they get owned on wakeup. Terrible characters.

Dan has some of the worst damage output in the game, but he doesn't die on wakeup (FURTHERMORE he can FADC into Ultra 2 off his DP for okay damage), and he has a way to mix up his approach and be safe on block at the same time. His aerial hop kick (the light kick version) is totally safe on block, and alters his momentum. And it breaks armor.
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
Dan should be at the top of every tier list

In all seriousness the list looks like I would have expected it with some surprises, didn't think Rufus would be that high and even with the nerfs Sagat shouldn't be that low.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Ok, fair enough on the respect part if people have a DP.
That does make sense. I never really considered that since I thought people would go for the cross up rather than wait and guess what the opponent will do. But still, wouldn't respecting that option not be too much of an issue because of timing safe jumps with cross ups on wakeup?
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
ZOMG, you're ****ing ********. Find me a single Dan doing as well as flash metroid has been with Makoto. You can't. Go back to your devising your scrub tier list and leave us out of it. Results > your whiney *** bull ****.

Based on everything you said, Viper is **** too.
She's got no footsies,
gets destroyed on wakeup
has no reversal.
Has "nothing that matters"

And we all no how untrue that is.
FADC to Ultra doesn't mean ****. Its spending two EXes to land one Ultra, and at that point Dan reaches a normal damage output. What happens with you get caught in a Makoto combo? You lose a huge chunk of your life bar, especially if she's using two EX bards within it.
 

ZMan

Smash Master
Joined
Jul 16, 2005
Messages
3,601
Location
cromartie high school aka albuquerque, nm
In all seriousness the list looks like I would have expected it with some surprises, didn't think Rufus would be that high and even with the nerfs Sagat shouldn't be that low.
rufus is still good even with his nerfs. it's mostly his u2 that helps with his bad matchups (cause it's good at stopping cross-ups which was his problem in vanilla). as for sagat idk, i don't play him.

the list is decent, but gief shouldn't be that high (too linear + got ultra'd by the nerf stick) and cody being too low (though free on wakeup he is still a great character in every other aspect).
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I know I am, lol. =P

That arcade stick makes me want to get one if I knew how to play with one. )=
I didn't know how to use an arcade stick last year when I got mine. The adjustment's a pain, but it's worth it. It makes combos a lot easier.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Looking at the actual matchup list, they think that Makoto's only weekness is Dive Kicks and Fireballs. That's not it at all, with enough patience she can handle both. Its mid range pokes she has a problem with. Juri should be a disadvantage for her with her long ***, quick pokes.

In fact, all of Juri's matchups seem to be based soley off what she can do with her fireballs, which is why T-Hawk is 6-4 and Zangeif is 5.5-4.5. I fail to see why Juri should be 5.5 against Guile unless you're only looking at her anti-fireball war capabilities, which is just silly.
 

Gates

Banned via Warnings
Joined
Mar 22, 2008
Messages
9,316
I disagree with a few of Rufus' matchups. Anyone who has a good, damaging, (ie. not Makoto/Fei Long), repeatable (ie. not E. Honda, etc.) command grab and a good anti-air can do well against him. Arguably the only character who fits this description is Gief though. T. Hawk has better throws than Geif but his Anti-Airs are questionable. Hakan's throws aren't as good and he has few AA options outside of his 360 Kick throw, Air throw, and Oil 69 Ultra. Still, Rufus can get caught by any of these if he's not careful.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
ZOMG, you're ****ing ********. Find me a single Dan doing as well as flash metroid has been with Makoto. You can't. Go back to your devising your scrub tier list and leave us out of it. Results > your whiney *** bull ****.

Based on everything you said, Viper is **** too.
She's got no footsies,
gets destroyed on wakeup
has no reversal.
Has "nothing that matters"

And we all no how untrue that is.
FADC to Ultra doesn't mean ****. Its spending two EXes to land one Ultra, and at that point Dan reaches a normal damage output. What happens with you get caught in a Makoto combo? You lose a huge chunk of your life bar, especially if she's using two EX bards within it.
Viper has a legit pressure game with safe approaches and mixups on blocking opponents. And she has some decent long range zoning as well. What does Makoto have?

You can grab Makoto out of her command grab. Her anti-air sucks. She can do jack **** against projectile zoning since none of her specials are good vs projectiles. And for that matter her Dash Punch is extremely unsafe and doesn't break armor.

Renegade has been spending more time on the character than you have, and those are pretty much his reasons as to why Makoto is the worst character in the game.

Dan sucks, but he's nowhere nearly as limited as Makoto.

And believe it or not, people do win with low tiers in new fighting games. Look at Ike in Brawl.
 

CRASHiC

Smash Hero
Joined
Oct 27, 2008
Messages
7,267
Location
Haiti Gonna Hait
Woooooooooooooooooooooooooooooooooooooooow.
Next you'll tell me Juri doesn't have an anti-air.
You suck man. Not my problem if you're using dash punch anywhere other than in combos. Stuck to shotos, they suit you.
Flash Metroid is far better than any mother ****er you can name, and is placing better than any other new charecter right now. Get the **** out of here.
Results > Renegade

And for the record, Makoto's antiair options are fine. They're more than fine, they stop jumping just as much as anyone else.

and lol at you bringing up Ike. That's ****ing dumb man. Ike never won a tournament that meant anything. Jesus christ. This game is balanced, its not ****ing Smash.
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
Viper has a legit pressure game with safe approaches and mixups on blocking opponents. And she has some decent long range zoning as well. What does Makoto have?

You can grab Makoto out of her command grab. Her anti-air sucks. She can do jack **** against projectile zoning since none of her specials are good vs projectiles. And for that matter her Dash Punch is extremely unsafe and doesn't break armor.

Renegade has been spending more time on the character than you have, and those are pretty much his reasons as to why Makoto is the worst character in the game.

Dan sucks, but he's nowhere nearly as limited as Makoto.

And believe it or not, people do win with low tiers in new fighting games. Look at Ike in Brawl.
http://www.youtube.com/watch?v=pJZEqG6ptxU&feature=player_embedded#

Lol. Watch that and tell us what Makoto can or can't do.

And how many BIG tourneys has an Ike won?

Bad example is bad.

Edit: Flash Metroid? As in, the GG "Flash Metroid?"

Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah. That guy is amazing and I wouldn't be surprised if he's ****** the hell out of this game with Makoto.

Double Edit: Holy ****. Flash Metroid did that video. Haha. I didn't even notice.

Smooth Criminal
 

ThreeX

Smash Lord
Joined
Apr 20, 2007
Messages
1,350
Location
Fall River, MA
honestly, tier lists at this point are such a joke.

new topic: anyone watch any of the matches from battlefield 15? as much as I don't like marn... that dudley is lookin fresh.
 

Jam Stunna

Writer of Fortune
BRoomer
Joined
May 6, 2006
Messages
6,450
Location
Hartford, CT
3DS FC
0447-6552-1484
honestly, tier lists at this point are such a joke.

new topic: anyone watch any of the matches from battlefield 15? as much as I don't like marn... that dudley is lookin fresh.
He was good, but I was infinitely more impressed by the Sakura in loser's finals.
 

ThreeX

Smash Lord
Joined
Apr 20, 2007
Messages
1,350
Location
Fall River, MA
yeah man, sanford is an animal though he can pretty much beast with anybody lol Check out the money match between sanford and mariodude.
 

Grizzmeister

Smash Lord
Joined
Jun 23, 2009
Messages
1,098
Location
North Carolina
NNID
Grizzster
Just picked up Super Street Fighter IV yesterday and played about 20 on-line matches. Yeah the game is mad fun but I really need to get a 6 button pad to pull off all the moves. The standard 360 controller is horrible for this game! :urg:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Just picked up Super Street Fighter IV yesterday and played about 20 on-line matches. Yeah the game is mad fun but I really need to get a 6 button pad to pull off all the moves. The standard 360 controller is horrible for this game! :urg:
A pad for right now at least would not be a bad idea. After a while, consider getting a stick, and I'm only saying that since you just started with this game.

BTW, my stick came in yesterday so I can go back to kicking *** and taking names.
 

Grizzmeister

Smash Lord
Joined
Jun 23, 2009
Messages
1,098
Location
North Carolina
NNID
Grizzster
A pad for right now at least would not be a bad idea. After a while, consider getting a stick, and I'm only saying that since you just started with this game.

BTW, my stick came in yesterday so I can go back to kicking *** and taking names.
I’ve never really felt comfortable with a stick for Street Fighter even back in the arcade days. It wasn’t until Street Fighter II Turbo came out for the SNES that I started to dominate and that was because of the third party 6 button pad that I picked up.

Here’s a picture of it (upper left-hand corner) along with my favorite fighter of the 16 bit era Weaponlord.



Oh and the 6 button Sega Genesis or Saturn pads are probably my favorite stock controllers for fighting games.
 

xxFrohawkxx

Smash Apprentice
Joined
Feb 14, 2010
Messages
98
Location
Out of this world......
GAH 502'd ...

I only played the game offline since i got it.( when the game came out). I have just been dominating my friends offline. Practicing characters, training mode that kind of stuff. Usually playing as: Gouken, Hakan, DUDLEY(AWEsOME), and now i have been playing as Guile.

So hows the online play? Is it laggy, rage causing! I gots to know because I love this game SO much. <3
I also want a fightstick so i can pull off moves better. Maybe a fightpad to start. Any Ideas?
 

Jam Stunna

Writer of Fortune
BRoomer
Joined
May 6, 2006
Messages
6,450
Location
Hartford, CT
3DS FC
0447-6552-1484
Online is pretty good, so long as you avoid people with bad connections. I've avoided lag for the most part.

If you know for a fact that you're going to pick up a stick at some point, I would skip the fightpad. Why waste the time and money on it?
 
Top Bottom